I'm a french gamegesigner from Lacanau - FRANCE
About Benjamin (twitter: @@benjamin_soule_)
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 19
Archive for the ‘LD #22’ Category
I worked by accident on a soccer powered beat’em all.
You can play it here !
Please play it before reading this because it spoil a part of the game
First I want to say that the “Alone” theme was very difficult to handle. It’s hard to imagine new features for a game without adding new peoples, or monsters. Each time I could imagine fun stuff to add it was always a step back on the “Alone” theme.
Initially I decided to work on a peg solitaire version. I was thinking that adding ninjas, a lot of bonus and special fx could make it interesting, but… the core game was still very boring on the first prototype.
So I tried to find the game stereotypes were Loneliness would be a real paradox. When Soccer came to my mind, I said it out loud and we had a good laugh ( I was working with deepnight, valandre, cardus and 01101101 ) It seemed like a good start.
I designed the soccer stadium and the bases of the soccer ball and players. I had to work on a false soccer player AI, good enough to make the trick for 10 seconds… They are not very good at it ! Always pushing the balls behind the goal or leaving the field..
The goal was to make everybody vanish after 10 of play to leave the player… alone. So I could fulfil the Theme.
But I was still failing to make it a game without adding monsters or peoples. I was thinking about opened drain covers or nails, that player should dodge… But it was not very exciting gameplay. I didn’t want to loose too much time, so I started to draw background of the city outside while thinking to the problem.
I finally bring myself to break player’s loneliness with sweet bouncy blobs, so he had something to burst with his soccer ball. Well I dont regret it, shooting ball at blob’s face was fun enough to make the core gameplay.
Here’s the timelapse
B/ What went Right
– No Generation ! I did it ! All the backgrounds are 100% handcrafted ! No random flowers on the side of the road, no random clouds flying in the sky ! Well I’m not sure that was the best choice, but it was very refreshing to work this way !
– The public of the stadium : With just 3 animation and 2x color sets I could render a crowded stadium. Fast and efficient !! ^_^
– Focus : I could work concentrated for almost 37h. I think that taking care of my sleep on the past week helped a lot.
– Intro / GameOver / Ending screen : I started to experiment them with my first LD and I’m now able to achieve this task in a very short time. That’s all thanks to the Lumdum Dare experience !!
– MathMusic ! That’s the terrible music you can hear on the title screen, here’s the part : [stextbox id="alert"] t * ( t >> 8 | t >> 4) & t >> 2[/stextbox] I hope I didn’t make your ears bleed !
C/ What went Wrong
– I spend to much time to find the main idea. I used to spend only few time on the past LD events ( 30 min – 1h ) so it was very disturbing to watch time pass and not being able to write any line of code. It may be good to take time to find a good idea but too much make me feel nervous, and I finally lost my self confidence.
– SFX : I was thinking that 1h would be enough ( thx to Bfxr ) but I finally spend 4-5h to import a lot of sounds with differents pitches ( 3x different foot step, 3x different bounce sound, 3x different public voices etc ). I was an uncreative and boring task. I don’t even know if the game was really needing it.
– English language. I spend huge time to google each of my sentences to check if their grammar was ok. And I only have 10-12 lines of tutorial & ending… My slowlness and lack of imagination dissuaded me to use my text system in the game ( “Hello blob ! How are you ?” )
– I was far too unsociable. On sunday I didn’t take time to speak ( not a single word ) with my friends who were working on their LD22 entries, I didn’ even took time to test their game even if we were working in the same room !
– Control : one of the control feature is very hard to explain : You can press spacebar one short time to attract ball to your position. I could not achieve to explain it to the player so they could use it