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About AndyBrown (twitter: @@ursagames)

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Archive for the ‘LD #22’ Category

Uploaded current version

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 3:44 pm

I’ve uploaded the current version!

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5699

Feel free to test it out. I’ll see if I can do anything else.. although honestly I’m pretty exhausted right now, so I’m not sure if I will be updating much.

Been working on this game since 11 am yesterday and it’s 3 pm now.

edit: Fixed a random mob issue that made it impossible to get certain items later on…. this also makes the game a bit easier.

edit2: Fixed another mistake.. forgot to save a file and it reverted so you couldn’t get loot from a certain action.

Progress Update

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 2:05 pm

No image this time. I’ve been working on some polish, adding in a couple easter eggs, and fixing a few things.

I’ve got most of the game feature complete to where I want it for the LD. I’m also trying to work on some sounds now.

Time keeps on ticking

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 11:44 am

Fourth enemey added in… what I didn’t tell you about the third? Maybe you’ll just have to play the game to run into that one ūüėÄ

I also added a lot more crafting…. ¬†I’m thinking I should add in some sound here pretty soon.

Feeling a bit sleepy

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 9:55 am

Added in a few more crafting recipes. Ran into an issue where crafting tables aren’t working again…. getting null responses from a argument that was giving me the correct thing before. I have no idea. I’m ignoring it for now as I’m starting to feel sleepy and can’t think perfectly straight. I also made it so jaguars only attack you at night… and the battle scene gets the night time effect as well now.

Jaguar

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 8:58 am

Another Enemy… added a couple more items. Also fixed a crafting error I made for checking for work stations. It’s fixed now though… and needed for a new recipe!

Working on more enemies and items right now.

Ah. Refreshing Water!

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 8:08 am

So now there is a nice pool of water to drink from. If you can find it. ¬†I also added in the hit chance to combat, so all that’s left now is adding in more enemies, more items, crafting recipes, and narration. ¬†Hopefully a few sounds too. ¬†I’m rather surprised I got this much done really.. hopefully I can get the game to a somewhat enjoyable gameplay state before the dare is over.

12 hours left

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 7:00 am

Combat is almost finished. You take turns attacking enemies and getting hit, enemies die and give loot when they have no health left, you die and go back to main menu when you run out of health. Enemies also have a chance to flee from you. ¬†The only thing I want to add to combat is adding in enemy speed… so you need to use certain weapons to hit them.

I’ve also been working on adding in some narrative text that pops up as you play the game. ¬†I plan on adding in some more narrative + adding in a few more enemies + more items. I would really like to add in a¬†place-able¬†campfire as well if I have the time. ¬†I also realize that there is no sound in the game yet… I should really add in some sound.

Hammer Time

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 5:52 am

Combat is coming along nicely. Damage is based on your equipped item + random chance + enemy defense.

I don’t plan on spending too much more time on combat, Just get it working then move on!

There is still a ton of stuff I would like to add in before the competition is over.

Battle System

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 4:56 am

So I figured I would whip together a quick turn based battle system reusing graphics… ¬†pretty standard thing here..

I’ll put in Attack /Item / Run commands. I don’t think anything else will be needed for now.

25 hours of progress

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 3:56 am

 

Some minor events and such programmed into the game, other than that I mostly worked on prettying up the tiles a bit because the solid colors were bothering me…

I need to add in some dangers to the game now… ¬†I’m thinking a quick random battle encounter system would work best for the time I have.

Crafting Station Operational

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 2:43 am

Crafting menu now shows all items that you can currently craft with your current items / tools / crafting station.

Ok there is only one item to craft so far… but hey it’s all setup for future items anyways.

I also made it so you can activate on the ground anywhere and it will tell you the time when you look and let you access crafting menu without a station (for basic crafting recipes). There is also the issue of not knowing what resources you are using when crafting stuff… ¬†I don’t think I’m going to worry about that right this moment though.. as I wan’t to get some more content into the game.

Crafting Progress

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 1:47 am

I have the recipe system, and crafting mechanics done. It checks your inventory for items and returns a list of all recipes that you can currently craft.

I just need to tie it all into a menu now that lets you select recipes you have materials for.

Vines

Posted by (twitter: @@ursagames)
Sunday, December 18th, 2011 12:44 am

 

Large trees now come covered in vines. The vines get removed from the tree if you forage the tree. ¬†I’ve setup the recipe system I will be using for the crafting system… now I need to tie it into a menu that lets you select from available recipes and then craft said items.

Oh. I almost forgot. I added in a main menu (press space to start with a black screen). ¬†But that was just added in because I also made it so you can die from three different deaths now! Hooray!… well technically you can’t die of hunger before dying of thirst right now…. so make that two deaths.

Hourly Progress Report

Posted by (twitter: @@ursagames)
Saturday, December 17th, 2011 11:49 pm

I had some business I had to attend to, so I didn’t get very much done this hour, but here is a screen shot of the new tree in game, will be adding vines to it next and¬†continuing¬†with crafting system.

Tree

Posted by (twitter: @@ursagames)
Saturday, December 17th, 2011 11:04 pm

Well. I wanted another tree that I could add on some vines to get some basic materials for crafting before I really start programming the system. I did prepare the crafting framework a little though.

Not really happy with this tree, but it will do for now. I’ll add some vines on and then call it good. Then I’ll add in some more items, and really start on the crafting system.

Thoughts on crafting

Posted by (twitter: @@ursagames)
Saturday, December 17th, 2011 9:52 pm

Inventory system is taken care of.. now I can have items with longer names. I’ll probably have to put in scrolling of some sort later.. or a storage system with boxes maybe? ¬†That wouldn’t be that hard to pull off.

Right well. I don’t care for the combine two items crafting system… It’s just too tedious and full of failed attempts that disappoint you.

so I’ve decided to go with the workbench craft menu that shows all items you can currently craft. I think I can pull it off in time with the other ideas I wan’t to put in.

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