Ludum Dare 31
December 5th-8th, 2014

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Archive for the ‘LD #21’ Category

All hail the spiderbot – let there be blood!

Posted by
Sunday, August 21st, 2011 2:07 am

The mechanical spiderbot is coming along nicely, as well as some much needed BLOOD!

Progress report #1

Posted by
Saturday, August 20th, 2011 2:43 am

After struggling with ideas and scrapping (the unscrapping) some content i’ve finally made some actual progress! I got some basic collision detection done, as well as parallax scrolling (see vid) and a component system that seem to do the trick. Next step will be to drop in a few enemies and see to it that they die a horrible death. =)

Second time’s the charm?

Posted by
Monday, August 15th, 2011 5:00 am

I’m in!
I’ve been looking forward to this since the semi-fail in LD#20. REVENGE SHALL BE MINE!!!!11!one1!

  • Language: C#
  • IDE: Visual Studio 2010
  • Libraries: OpenTK (opengl wrapper), and my own lib that just pushes vertexdata.
  • Graphics: Unsure
  • Sound: as3sfxr

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