My tentative plan is to make a prototype for the game jam, and then make a finished iPhone app for 1MonthGame.com. I’m doing the jam instead of the competition because I’ve already made a bit of generic 2d platformer code, and I’d like a little bit more than 48 hours to make a kick ass prototype. My goal will be to shoehorn the theme into some type of 2(.5?)D platformer, which shouldn’t be too hard. I also want to focus on getting the gameplay right first this time, instead of the graphics. I spent almost the entire first day last time making the bear model for BEARoNAUT.
Development: Unity, MonoDevelop, C#
Art: Blender, Photoshop Elements, Inkscape, ZBrush
Sound: CFXR, iSequence(iPad app for chiptune goodness)