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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 20 hours, 9 minutes, 37 seconds
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  • Ludum Dare 31 begins: in 45 days, 21 hours, 9 minutes, 37 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About philhassey (twitter: @philhassey)

    I made that Galcon game. And I do the tech for Ludum Dare.


    Ludum Dare 28
    Ludum Dare 25
    Ludum Dare 23
    Ludum Dare 22
    October Challenge 2011
    Ludum Dare 20
    Ludum Dare 19
    October Challenge 2010
    Ludum Dare 17
    Ludum Dare 16

    philhassey's Trophies

    Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

    Invasion of the Blobs – now on Android (and others)

    Posted by (twitter: @philhassey)
    Friday, May 20th, 2011 10:32 pm


    I ported my Jam game over to Android !

    However, many users have had crashes, etc… if any devs can give it a run and do an “adb logcat” and post the results here, that would be a huge help!

    (The game is also available on iOS, PC, Mac, Linux too, if anyone cares to check it out!)


    UPDATE: Android build is so broken I took it down.

    Just re-setup my desk ..

    Posted by (twitter: @philhassey)
    Wednesday, May 4th, 2011 12:56 pm

    I just had to move my desk during the LD to make way for wall re-painting. And then I moved it back today. Pro-tip: no matter how hard you try to make wires organized it is impossible once you hook everything up.

    Note can of blob repellent on the right.


    Blobs vs The Cabin

    Posted by (twitter: @philhassey)
    Saturday, April 30th, 2011 9:44 pm

    I’ve added the protagonist .. the harmless cabin dwellers!

    I also decided that my photos of the physical can of Blob Repellent weren’t awesome enough, so I CGed the label on so it looks shinier. Next up – making some real gameplay .. Once I’m happy with that it’ll be time to wrap things up with some good ol’ fashioned polish (music, sfx, menus!)


    Now with can of Blob Repellent!

    Posted by (twitter: @philhassey)
    Saturday, April 30th, 2011 6:53 pm

    Things are starting to get fancy over here!

    Gameplay not quite finalized yet .. still got some things to do to see what makes it feel like a game yet :) But I’m having fun making stuff: that there is a real live can of shaving cream that I made a custom label for!


    Slime: Now with MORE CHUNKS!!

    Posted by (twitter: @philhassey)
    Saturday, April 30th, 2011 1:56 pm

    Looks Yummy, ‘eh?

    This is my first venture into using FBOs.


    Blobular green blobs on iPhone

    Posted by (twitter: @philhassey)
    Saturday, April 30th, 2011 9:57 am

    So this is what I’ve got so far …

    Now I need to figure out how it’s going to be a game :) I think the game might include “Blob Repellant” as the “Take this!” item :)


    P.S. I’ll be making a windows build of the game as well, since iOS games can’t really compete in the compo.

    Blobs Are Dangerous!!

    Posted by (twitter: @philhassey)
    Friday, April 29th, 2011 11:01 pm

    So .. I really liked the theme “absorption” so I kind of ran with that. But I had to make my game fit the actual theme “It’s Dangerous to Go Alone! Take This!” .. I figured blobs count for the danger part of the theme. I think it’s going to be a game where you control several characters at once so that’ll be the “not going alone” part. As far as “take this” I still haven’t come up with a way to ramrod that into my game yet :) Maybe bombs of some sort, those are always good game elements!

    Here’s a semi-hideous screenshot of my dangerous blobs:


    My Intent To Compete

    Posted by (twitter: @philhassey)
    Thursday, April 28th, 2011 8:58 pm

    Hi, I’m philhassey in IRC. I intent to compete this weekend!

    – I plan to use C++
    – Here is my basecode
    – I plan to join the main competition
    – I plan to release a win32 binary

    Good luck everyone! Can’t wait to see what this competition brings!


    P.S. that picture was taking during GDC by GBGames. From left to right: ExciteMike, refrag, philhassey, @weasello

    All posts, images, and comments are owned by their creators.

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