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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 20 hours, 9 minutes, 37 seconds
  • October Ends: in 10 days, 20 hours, 21 minutes, 37 seconds
  • Ludum Dare 31 begins: in 45 days, 21 hours, 9 minutes, 37 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About philhassey (twitter: @philhassey)

    I made that Galcon game. And I do the tech for Ludum Dare.

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    Ludum Dare 28
     
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    October Challenge 2011
     
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    October Challenge 2010
     
    Ludum Dare 17
     
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    philhassey's Trophies

    Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

    Invasion of the Blobs – now on Android (and others)

    Posted by (twitter: @philhassey)
    Friday, May 20th, 2011 10:32 pm

    Hey,

    I ported my Jam game over to Android !

    However, many users have had crashes, etc… if any devs can give it a run and do an “adb logcat” and post the results here, that would be a huge help!

    (The game is also available on iOS, PC, Mac, Linux too, if anyone cares to check it out!)

    -Phil

    UPDATE: Android build is so broken I took it down.

    Just re-setup my desk ..

    Posted by (twitter: @philhassey)
    Wednesday, May 4th, 2011 12:56 pm

    I just had to move my desk during the LD to make way for wall re-painting. And then I moved it back today. Pro-tip: no matter how hard you try to make wires organized it is impossible once you hook everything up.

    Note can of blob repellent on the right.

    -Phil

    Blobs vs The Cabin

    Posted by (twitter: @philhassey)
    Saturday, April 30th, 2011 9:44 pm

    I’ve added the protagonist .. the harmless cabin dwellers!

    I also decided that my photos of the physical can of Blob Repellent weren’t awesome enough, so I CGed the label on so it looks shinier. Next up – making some real gameplay .. Once I’m happy with that it’ll be time to wrap things up with some good ol’ fashioned polish (music, sfx, menus!)

    -Phil

    Now with can of Blob Repellent!

    Posted by (twitter: @philhassey)
    Saturday, April 30th, 2011 6:53 pm

    Things are starting to get fancy over here!

    Gameplay not quite finalized yet .. still got some things to do to see what makes it feel like a game yet :) But I’m having fun making stuff: that there is a real live can of shaving cream that I made a custom label for!

    -Phil

    Slime: Now with MORE CHUNKS!!

    Posted by (twitter: @philhassey)
    Saturday, April 30th, 2011 1:56 pm

    Looks Yummy, ‘eh?

    This is my first venture into using FBOs.

    -Phil

    Blobular green blobs on iPhone

    Posted by (twitter: @philhassey)
    Saturday, April 30th, 2011 9:57 am

    So this is what I’ve got so far …

    Now I need to figure out how it’s going to be a game :) I think the game might include “Blob Repellant” as the “Take this!” item :)

    -Phil

    P.S. I’ll be making a windows build of the game as well, since iOS games can’t really compete in the compo.

    Blobs Are Dangerous!!

    Posted by (twitter: @philhassey)
    Friday, April 29th, 2011 11:01 pm

    So .. I really liked the theme “absorption” so I kind of ran with that. But I had to make my game fit the actual theme “It’s Dangerous to Go Alone! Take This!” .. I figured blobs count for the danger part of the theme. I think it’s going to be a game where you control several characters at once so that’ll be the “not going alone” part. As far as “take this” I still haven’t come up with a way to ramrod that into my game yet :) Maybe bombs of some sort, those are always good game elements!

    Here’s a semi-hideous screenshot of my dangerous blobs:

    -Phil

    My Intent To Compete

    Posted by (twitter: @philhassey)
    Thursday, April 28th, 2011 8:58 pm

    Hi, I’m philhassey in IRC. I intent to compete this weekend!

    – I plan to use C++
    – Here is my basecode
    – I plan to join the main competition
    – I plan to release a win32 binary

    Good luck everyone! Can’t wait to see what this competition brings!

    -Phil

    P.S. that picture was taking during GDC by GBGames. From left to right: ExciteMike, refrag, philhassey, @weasello


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