Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

About matthias_zarzecki (twitter: @IcarusTyler)

Hi, I'm Matthias, indie-dev extraordinaire. I made games for iOS/Android/Ouya/Gamestick. Here's my site, and here is the other awesome LD-stuff I made. I also organized Sharkjam, aka Mini LD 46, the second-biggest mini-LD ever. Enjoy :P

October Challenge 2014 - POND
LD30 - Spacecat Marines
LD29 - FoxyTank
Mini46 - Sharkasm - A game about being mean
Sharkjam aka Mini LD 46
LD27 - Every 10 Seconds A Kitten Drowns
LD26 - Balls Balls Balls
LD25 - The World is Mine!
LD25 Warmup - Boxy the Boxcat Steals the World
October Challenge 2012 - Vertical Void DX
LD24 - Boxy the Boxcat in Evolution Escapades
LD24 Warmup - Pandas! Pandas! Pandas!
LD23 - My Little Planetoid
October Challenge 2011 - Unstoppaball DX
G.A.M.E. Jam
Mini31 - Vertical Void
Mini26 - Dirt Driller
LD22 - 5 DAYS
LD21 - Metal Sphere Solid
LD21 Warmup - Kill All Hitlers
LD20 - A Steampunk Axebot Supply Run

Entries

 
October Challenge 2014
 
Ludum Dare 30
 
Ludum Dare 29
 
MiniLD 46
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 25 Warmup
 
October Challenge 2012
 
Ludum Dare 24
 
Ludum Dare 23
 
MiniLD 32
 
Ludum Dare 22
 
Ludum Dare 21
 
MiniLD #26
 
Ludum Dare 20

matthias_zarzecki's Trophies

Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

My LD20 warmup-game

Posted by (twitter: @IcarusTyler)
Wednesday, May 25th, 2011 1:36 am

So I made this a few days before LD20, to figure out if I can actually accomplish making a game in a short time, and also to finally get this idea out of my head.

There are Hitler-Clones. Go get them.

Go play here.

Also, mini-LD sounds fun. I shall be participating.

-Matthew

Post Mortem

Posted by (twitter: @IcarusTyler)
Thursday, May 5th, 2011 1:21 am

So it’s time to look back at my 48 hours of game-making, like many are doing. Let’s see what happened during the development of A Steampunk Axebot Supply Run.

 

What went wrong

The Theme - “It’s dangerous to go alone” was the one on the bottom of my list. Why would anyone vote for it, I thought, when there are so many interesting alternatives, like nihilism, or climbing? Why, indeed. I had nothing prepared whatsoever for this theme, and spent the first 2 hours panicking over what to do.

The Level – It occured to me only later that I could have made this in 2D, or using tile-based movement, either of which would have made creating this stuff considerably easier. Oh well.

Textures – As in “I don’t have any”. Adapting UVs is a grueling and time-consuming task,which I would rather avoid, and spend the time otherwise. Using the toon-shader for all 3d-objects was a great choice, but it would have been prettier with added textures. The terrain clashed with this. I couldn’t use the toon-shader on it (so far I know), and creating extra textures for it alone was not efficient.

Preparation – Slept too little the first day. Woke up at start-time (4am), but forgot to check the theme. Felt unmotivated and guilty for first 36 hours, bevofre I finally kicked into non-stop game-making mode.

What went right/not-so-wrong

Timelapse – It felt weird, at first, knowing that my every move was being recorded. But the video makes everything seem ultra-efficient :-)

Music – this one actually surprised me. I never really composed anything bigger, and I just aimed for something unobstrusive. I ended up with a sweet theme which fits the game awseomely, complements it, and people actually like.

The Title – No matter how good or bad this was going to turn out, “Steampunk Axebots” sounds awesome.

The Scoring system – Your profit is determined by several systems, which are based on enemies killed, health of the robots, extra fuel left, and over-healing. Each robot has an own pattern and unity set of enemies at different times, so it is quite challenging to figure out the best combination. I still haven’t.

The fuel gauge – The rockets can travel only for a limited time, before they crash. I intented this to stop players from hovering over the playing  field or leaving it, but the time-constraint added another tactical layer. The rocket takes some time to reach its target, but once it passed a certain point, reaching the other targets would be impossible. It was however possible, that the robot you tried to heal died while you were on your way, meaning you had to carefully decide where to shoot. But since all robots converge on a central point later in the game, it became at that point possible to switch targets should something happen.

3D-models – My first though was a little knight, which I would have need to animate. Unfortunately, there was no time to either animate one or learn how to include animations in Unity (note to self: learn how to include animations in unity).

Biff-Particles  – They are quite a good substitute for fighting-animations.

Healing-Particles – They look much better than I planned.

What I would have liked to add

More stages – which become increasingly complex and tell a story

A menu – Which I already had  around, but no time, and no good reason (with only one level) to implement

No introduction screen – I’ve always hated these. Dammit, I want to play the game, not read a novel! There are ways to start the game at once, and teach the player on the fly.

Destroyed robots and rockets – Which I would have added were it not for a game-stopping bug I encountered with only 40 minutes to spare

Having the title of the game appear somewhere in the first level – Like I did in Unstoppaball. I love that gag.

-Matthew

Timelapse, actually

Posted by (twitter: @IcarusTyler)
Monday, May 2nd, 2011 11:15 pm

So I finally figured out how to put videos in these posts. Enjoy.

Go play.

Steampunk Axebot Timelapse

Posted by (twitter: @IcarusTyler)
Monday, May 2nd, 2011 10:33 am

Here it is, in all its shining glory.

2 days of me not working, frowning, and faffing around in front of my PC, while I allegedly create this game.

View it here.

Also: HOW CAN I EMBED VIDEOS. Nothing seems to work. This is driving me nuts.

-Matthew

Steampunk Axebots soundtrack

Posted by (twitter: @IcarusTyler)
Monday, May 2nd, 2011 2:59 am

RL-friends pointed out that my soundtrack is kinda neat. If the embed doesn’t work, click here, Or just go play here to experience the entire thing. Or see the Ludum-Dare-Entry. Either way, go play :-)

-Matthew

OH GOD I’M DONE

Posted by (twitter: @IcarusTyler)
Sunday, May 1st, 2011 7:08 pm

Well, that was fun :-)

And stressful. But mostly fun.

So here’s my game: A Steampunk Axebot Supply Run

Three robots are marching to fight the evil Prof. Malevolent in his castle, but they forogt their repair-packs. Your job is to keep them alive with repair-packs you send them via-rocket. In the end you will be judged on your effienciency.

Go see the entry here, or go play here.

Once I can think straight I’ll consider putting up a compressed timestream of two days of me sitting awkwardly in front of my pc, frowning and not working.

-Matthew

Only 3 hours left to go…

Posted by (twitter: @IcarusTyler)
Sunday, May 1st, 2011 4:15 pm

…and the unthinkable happens.

I’ve run out of coffee.

noooooooooo

-Matthew

Seriously.

It starts at like 4 o’clock in the cold, oh so cold morning.

-Matthew

This will be awesome

Posted by (twitter: @IcarusTyler)
Wednesday, April 27th, 2011 3:47 am

So I’m in then (what else was I going to say)

Stuff I will be using:

-ME (because it’s not the weapon that wins the battle, but the soldier who wields it <pretentious> ) ^^

I also plan to liveblog/journal my progress through the 48 hours. I’ll guess I’ll put them on my blog later.

-Matthew

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