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Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

Web version of Ascent of Kings now available

Posted by (twitter: @NostaticSoft)
Friday, May 6th, 2011 1:04 pm

It wasn’t pretty, but I managed to shoehorn my 2D game engine on top of Unity3D.

The process was ugly, but the result is better than I could have hoped – the game looks and runs almost exactly the same as the Windows version (bugs and all – I didn’t make any changes). Unlike other web platforms I’ve tried that have framerate issues (I’m looking at you, Flash), it runs butter-smooth.

So, Mac users and those averse to downloading .zip files can now give Ascent of Kings a try.

Ascent of Kings

Posted by (twitter: @NostaticSoft)
Sunday, May 1st, 2011 7:54 pm

Had a great, if exhausting time this weekend. I’m really happy with how the game came out – it is a complete, if fairly short, platform adventure.

Looking forward to checking out everyone else’s games!

Climbing Vines

Posted by (twitter: @NostaticSoft)
Sunday, May 1st, 2011 1:59 pm

I just finished adding a vine climbing mechanic that is working pretty well.

Now I need to hunker down in level-editing mode to get this game done.

Posted by (twitter: @NostaticSoft)
Sunday, May 1st, 2011 10:33 am

Making good progress, fueled by a nice breakfast.

And a pork butt went on the smoker first thing this morning, so I’m looking forward to dinner.

Going Underground

Posted by (twitter: @NostaticSoft)
Saturday, April 30th, 2011 5:00 pm

Although my main theme is ascending a mountain, I’m starting out with some underground sections.

Here, our hero has found the first of his brothers and gets his first powerup.

Meme officially in game…

Posted by (twitter: @NostaticSoft)
Saturday, April 30th, 2011 2:31 pm

Working on the intro cutscene. The player is the little guy on the left.

Ascent of Kings

Posted by (twitter: @NostaticSoft)
Saturday, April 30th, 2011 10:58 am

Spent yesterday evening coming up with a concept and knocking out some pixel art.

This morning I’ve been working on platforming. I’ve now got a tile-based map with a little dude running around and pixel-colliding pretty nicely.

Dinner last night was Baja White Sea Bass:

Alpha Version of Kung Fu FIGHT! (Act I)

Posted by (twitter: @NostaticSoft)
Saturday, April 23rd, 2011 8:22 am

While I haven’t yet gotten around to working more on my LD19 entry, Observatory, in the spirit of LD48 I took a few days after the compo and prototyped a little game in flash.

I thought the idea had promise, so I’ve been working on a Windows version of the game. The first section is now pretty much complete:

I just released an alpha version that you can download here.

Everyone who gives me feedback on the game gets their name in the playable credits, so give it a try and let me know what you think!

If you so desire, you can try the original flash version here.

Oh, and I’m planning on participating in LD20 – probably using the framework I developed for this game.

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