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    About ladron (twitter: @NostaticSoft)


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    Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

    Web version of Ascent of Kings now available

    Posted by (twitter: @NostaticSoft)
    Friday, May 6th, 2011 1:04 pm

    It wasn’t pretty, but I managed to shoehorn my 2D game engine on top of Unity3D.

    The process was ugly, but the result is better than I could have hoped – the game looks and runs almost exactly the same as the Windows version (bugs and all – I didn’t make any changes). Unlike other web platforms I’ve tried that have framerate issues (I’m looking at you, Flash), it runs butter-smooth.

    So, Mac users and those averse to downloading .zip files can now give Ascent of Kings a try.

    Ascent of Kings

    Posted by (twitter: @NostaticSoft)
    Sunday, May 1st, 2011 7:54 pm

    Had a great, if exhausting time this weekend. I’m really happy with how the game came out – it is a complete, if fairly short, platform adventure.

    Looking forward to checking out everyone else’s games!

    Climbing Vines

    Posted by (twitter: @NostaticSoft)
    Sunday, May 1st, 2011 1:59 pm

    I just finished adding a vine climbing mechanic that is working pretty well.

    Now I need to hunker down in level-editing mode to get this game done.

    Posted by (twitter: @NostaticSoft)
    Sunday, May 1st, 2011 10:33 am

    Making good progress, fueled by a nice breakfast.

    And a pork butt went on the smoker first thing this morning, so I’m looking forward to dinner.

    Going Underground

    Posted by (twitter: @NostaticSoft)
    Saturday, April 30th, 2011 5:00 pm

    Although my main theme is ascending a mountain, I’m starting out with some underground sections.

    Here, our hero has found the first of his brothers and gets his first powerup.

    Meme officially in game…

    Posted by (twitter: @NostaticSoft)
    Saturday, April 30th, 2011 2:31 pm

    Working on the intro cutscene. The player is the little guy on the left.

    Ascent of Kings

    Posted by (twitter: @NostaticSoft)
    Saturday, April 30th, 2011 10:58 am

    Spent yesterday evening coming up with a concept and knocking out some pixel art.

    This morning I’ve been working on platforming. I’ve now got a tile-based map with a little dude running around and pixel-colliding pretty nicely.

    Dinner last night was Baja White Sea Bass:

    Alpha Version of Kung Fu FIGHT! (Act I)

    Posted by (twitter: @NostaticSoft)
    Saturday, April 23rd, 2011 8:22 am

    While I haven’t yet gotten around to working more on my LD19 entry, Observatory, in the spirit of LD48 I took a few days after the compo and prototyped a little game in flash.

    I thought the idea had promise, so I’ve been working on a Windows version of the game. The first section is now pretty much complete:

    I just released an alpha version that you can download here.

    Everyone who gives me feedback on the game gets their name in the playable credits, so give it a try and let me know what you think!

    If you so desire, you can try the original flash version here.

    Oh, and I’m planning on participating in LD20 – probably using the framework I developed for this game.

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