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    Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

    A spooky look into the future

    Posted by (twitter: @int_main)
    Tuesday, May 3rd, 2011 1:28 pm

    one of the new level mockups for T.H.I.S


















    No zombies, I promise… But maybe some skeleton kittens.

    A Hard-Hearted How To

    Posted by (twitter: @int_main)
    Monday, May 2nd, 2011 9:02 pm

    The Making of The Heart Is Safe

    Tools used:

    flashDevelop – $0

    flashpunk – $0

    MSpaint – $0

    pxtone – $0

    sfxr – $0

    beer – $12

    Total cost – a bit of my health

    picture > words


    Scanlines and diamonds and hearts, oh my!

    T.H.I.S. was mostly a stream of conscious accident than anything.  In it’s first day of life it played more like a game of kleptomania. In fact it still does. So this is really a game about kleptomania. Which really says a lot about everyone who plays it.

    The main thing I did differently in the making of this game was the lack of any to-do list until the second day. This created a fear that I wasn’t on schedule. Most people say that a to-do list is a way of tracking what you need to do. In this case it was more a way of tracking how much I had gotten done, because after writing it, I took a nap. I don’t necessarily condone this, but it worked in this case.



    “I wouldn’t not be lying if I didn’t say that I wouldn’t hate seeing a sequel” -Farfin

    Having tools like flashDevelop and flashpunk are really what made this project possible, so I feel I need to put that out there. I went into this project only wanting to use free software.

    For sound effects I used sfxr, as most do, but for music I used pxtone. The music wouldn’t have existed without it, and I recommend it as highly as I would recommend sfxr. But if you disagree I would love to hear what you use. The music itself took about 20 minutes to write plus about 10 minutes of polish, but made a world of difference.

    I think it’s worth noting that any amount of documentation before the game was built, or during, would have resulted in a much different game. I was confident going in with what I wanted the feeling of the game to be and went with it.

    If I could go back and do something differently it would be the theme setting up a music playlist before hand so I would spend less precious time dj-ing.


    blah blah blah shut up and let me play



    Have your heart and eat it too

    Posted by (twitter: @int_main)
    Monday, May 2nd, 2011 4:23 am

    My mother always told me: Never leave home without your heart – or else you’ll be attacked by exploding ghost cats.

    The Heart is Safe


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