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About intmain (twitter: @int_main)
Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category
No zombies, I promise… But maybe some skeleton kittens.
The Making of The Heart Is Safe
flashDevelop – $0
flashpunk – $0
MSpaint – $0
pxtone – $0
sfxr – $0
beer – $12
Total cost – a bit of my health
Scanlines and diamonds and hearts, oh my!
T.H.I.S. was mostly a stream of conscious accident than anything. In it’s first day of life it played more like a game of kleptomania. In fact it still does. So this is really a game about kleptomania. Which really says a lot about everyone who plays it.
The main thing I did differently in the making of this game was the lack of any to-do list until the second day. This created a fear that I wasn’t on schedule. Most people say that a to-do list is a way of tracking what you need to do. In this case it was more a way of tracking how much I had gotten done, because after writing it, I took a nap. I don’t necessarily condone this, but it worked in this case.
“I wouldn’t not be lying if I didn’t say that I wouldn’t hate seeing a sequel” -Farfin
For sound effects I used sfxr, as most do, but for music I used pxtone. The music wouldn’t have existed without it, and I recommend it as highly as I would recommend sfxr. But if you disagree I would love to hear what you use. The music itself took about 20 minutes to write plus about 10 minutes of polish, but made a world of difference.
I think it’s worth noting that any amount of documentation before the game was built, or during, would have resulted in a much different game. I was confident going in with what I wanted the feeling of the game to be and went with it.
If I could go back and do something differently it would be
the theme setting up a music playlist before hand so I would spend less precious time dj-ing.
blah blah blah shut up and let me play