Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
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ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

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Basic Gameplay Done

Posted by
Sunday, May 1st, 2011 2:06 am

And by basic, I mean very basic.  I’ve had a pretty productive day, though I really thought I would be much further along by this point.

The concept is an arena shooter meets zelda-esq adventure, with a Sci-Fi setting.  I have the basics of the game mechanics built, but that’s about it.  It’s almost all squares and flixel default graphics currently.

Click here to play the prototype.

It’s bed time.  There is lots to do tomorrow.

  • Multiple level support
  • Dialog interface
  • Upgrades and items
  • Art
  • Story
  • Sound
  • and much more…

We will see how far I get.

Work Continues

Posted by
Saturday, April 30th, 2011 5:41 pm

Progress is slower than expected, largely due to my lack of experience with Flixel.  I’m pretty happy with the player movement and shooting though.  Next up up is enemies.  But first I’m going to take a break and meet some friends for food.  I’m hoping to have most of the gameplay wrapped up tonight, and then I can spend tomorrow on things like art and story.  No screen shots yet, as it is all still rectangles and Flixel defaults.

Some Progress

Posted by
Saturday, April 30th, 2011 11:36 am

I have Flixel up and running, and now have a framework I can start building a game on top of.  I’m still a bit uncertain about the theme.  So I’m going to continue to work on my engine.  Next steps are:

  • Improve player movement
  • Mouse aim and shooting
  • Proper level loading
  • Enemies
  • Enemy path finding

I didn’t get a chance to buy groceries last night, so I’ve ordered pizza.  I tend to eat pretty poorly during LD48s.

Getting started

Posted by
Friday, April 29th, 2011 10:33 pm

I’m getting a bit of a late start, but I figure I can get a couple of hours work in, and still get up reasonably early tomorrow.

I’m at a bit of a loss for what to do with this theme.  But I’ve wanted to make a Zelda-esque adventure game for a while, so I’ll start working on the engine for that.  The idea will evolve over time.  My first instinct is to build my own engine, but ld48 experience tells me I need to simplify as much as I possibly can.  So I’m going to go with Flixel.  I haven’t worked with Flixel much in the past though, so I’ll have to start by reacquainting myself with it, and getting something simple up and running.

I’m in.

Posted by
Thursday, April 28th, 2011 9:47 am

I’m looking forward to this LD48.  I have a birthday party to attend Friday night, but otherwise my weekend is open.  It’s been a while since I’ve participated, and I missed out on the montage fun last year, so I decided to do one now.

My history with the LD48:

Good luck everyone.

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