Ludum Dare 31
December 5th-8th, 2014

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Archive for the ‘LD #20 – It’s Dangerous to go Alone! Take This!’ Category

New Version: how to be a girl

Posted by (twitter: @jonathansemple)
Tuesday, May 17th, 2011 6:41 am

how to be a girl, my LD20 jam entry, has been updated. I suppose I could call it ‘how to be a better girl’ now, or something. I dunno.

The game’s jam page is here. Or you can go straight to the updated version here.

After recovering from LD20 I decided to spend this past week adding to how to be a girl in an attempt to make it feel more complete.  So what did I do?

I added endings. Plural. Not that I expect anyone to put up with the game long enough to see them all (there’s three). I think the main thing I took away from the feedback I got, was the game lacked a sense of closure (it really did). I’m not sure if the endings I’ve added quite do the trick. I could probably do better. One of the endings in the game works pretty well for me, the others possibly less so. Who knows, I may come back to the game in a while and fix them up. Maybe not; they’ll quite possibly stay as they are.

I also added a couple more interruptions for a tiny bit more variety. This is a very minor addition since the interruptions are all functionally the same.

Perhaps the biggest addition, at least in terms of the amount of time it took me, is music. I spent most of the past week recording and editing. I’m quite happy with how the soundtrack turned out, so you download it here, or from the game’s website, if you want (you probably won’t like it). The download includes a couple tracks which did not find a place in the game. I would maybe have used them for a couple of the endings, except their length would have caused a fairly large increase to the game’s (file)size.

If anyone’s wondering, the only program I used in creating the music was Audacity, with a few plug-ins. The music is all thumb piano (played by me) and noise. For the most part all of the noises are recorded sounds that I applied various effects to (the only non-recorded noise is the buzzing crescendo shared by the two tracks that are not in the game).

Give it a play, if you wish, and leave some feedback, if you so desire.

Missed the competition

Posted by (twitter: @jonathansemple)
Monday, May 2nd, 2011 6:58 pm

…but hit the jam.

Entry is here.

I wish I had a rockin' top hat

I have no idea why I ever thought it possible to get this done in the first 48 hours. I have got to stop trying to make games that use a whole ton of unique art assets for competitions. That’s always where most of my time ends up going.

Would like to add music, and a bit more variety to the events. It depends on how I feel about it tomorrow, post-jam.

I said I was going to make ‘it’s dangerous to go alone, take this: the girl game’. So I did. But I ended up focusing more on the girl game theme I think.

In a jam

Posted by (twitter: @jonathansemple)
Sunday, May 1st, 2011 11:38 am

I’m really tired, so I’m admitting this is a jam game, if even, and calling it a night. If you can call it that; it’s after 2pm.

I can’t say I’m impressed with my stamina today. I’ve only been up a little over 21 hours (I haven’t really been sleeping well in general though).

Anyways, here’s another screenshot.

I don’t think I could get everything working before the end of the competition anyways, even if I was well rested.

Here‘s a very incomplete build if you’re curious. Arrows or A and D to move, space to do things. 5-9 when in the starting room do stuff (for debugging purposes).

Goodnight (afternoon?).

5:30 am…

Posted by (twitter: @jonathansemple)
Sunday, May 1st, 2011 2:38 am

…and I’ve been up a little over 12 hours and am still going strong (I think). Moslty what I’ve gotten done in the past while is a bunch more areas to explore. Like this:

Still got a lot more areas to make, and a bunch of other stuff to implement before this becomes the game I would like it to be. I’ve got a whole pot of tea in me though, and I’ll see how long I can go before the need to sleep kills me. If I don’t make the competition, at least there’s still the jam. And if I don’t make that, then I guess it’s no different than normal for me.

I am getting a little tired of post-Easter sale chocolate, however, and am wishing I had bought some other snacks (I suppose I do have fruit I could be eating).

Halfway there?

Posted by (twitter: @jonathansemple)
Saturday, April 30th, 2011 7:12 pm

Not really. I dunno.

I’m not sure I’m happy with my progress today. But it’s probably alright (so I like to tell myself) considering I’ve only been awake since 5pm (it’s 10pm now). Anyways, here’s a screenshot with some dialogue and stuff.

What I need now, I think, is mostly MORE CONTENT.

Yeah, yeah…it’s going

Posted by (twitter: @jonathansemple)
Friday, April 29th, 2011 11:27 pm

As usual for me progress is pretty slow. I think I take to long to do art (even simple, crappy stuff). But, oh well. Here’s a shot of my progress. I have drawn a room coloured entirely with shades of pink.

This is It’s dangerous to go alone, take this: the girl game (working title)

So far I have, perhaps, some of the worst code I have ever written.

Does this really count as an idea?

Posted by (twitter: @jonathansemple)
Friday, April 29th, 2011 7:11 pm

I don’t know, but I’m going to make

It’s dangerous to go alone, take this: the girl game.

Yeah, alright, I’m in

Posted by (twitter: @jonathansemple)
Thursday, April 28th, 2011 4:15 pm

So, I’m in, despite the majority of the themes I like not making it to the final round. This will be my third LD; my last was 17 and I failed to produce a single thing. Hopefully this time goes better.

I figure I’ll be using Flash and Flixel. My other option looks like C++ with SDL.

Terrible GIMP made graphics are probably the order of the day, since drawing by hand takes too bloody long. If I get around to doing any sound I’ll be recording stuff with my microphone. Might do some music on a thumb piano I acquired recently (fuck yes).

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