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About Riley Adams
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Archive for the ‘LD #19 – Discovery – 2010’ Category
I picked a random electronic/dance song from the audioswap thing without previewing, and it hasn’t finished swapping, so if it doesn’t match at all, oh well…
Well, I wasn’t able to do as much I would have liked, thanks to power and internet outages, but I’m still pretty happy with the final product (gameplay is a bit slow, but it looks pretty…).
I might keep working on this (after some sleep… ) and add some of the gameplay stuff I wanted (namely sharks and some fun little gadgets like sonar and stuff).
Here’s a final screenshot:
I’ll link my timelapse in a while..
Soooo, I woke up yesterday morning and my power went out for 8 hours. I’ve been working since I got power back, and I just now got internet back (16 hours after the power was restored…).
I dunno if I’ll be able to finish, I had some pretty grandiose plans, but I’m gonna get as close as possible.
All because of one puny little tree:
Oh, and a screenshot:
It’s not done (lacking physics among other things), but for a few hours of work yesterday/today I’m happy with it. I doubt anyone will have a use for it, but let’s call it GPL’d: [link]
The space in which I shall do work:
I was going to use codeblocks and mingw, but I had issues with dependencies and am falling back on msvc…
I’m using Ogre for graphics, OIS for input, Gorilla for basic GUI, bullet for physics, chaiscript for scripting and irrKlang for audio (oh and also fastdelegate for delegates). I’m using a custom framework, which I will release as soon I finish (with 2hrs left that’ll be hopefully soon…).
I’m in the middle of finals right now, but I’ll be done and back home Wednesday night, so I’ll have a couple days to relax and throw together some base code. Looking forward to seeing what y’all come up with!
As usual I’ll probably make something 3d using Ogre. I’ll probably use OpenAL for audio, bullet for collision/physics. Blender for modeling, code:blocks+gcc for coding, GIMP for making crappy textures, etc…
This’ll be my fourth LD.
I recently set up a quad boot with Win7/hackintoshed Snow Leopard/Arch Linux/Ubuntu, so hopefully I can make my game cross platform-like (post-compo most likely though…).