Ludum Dare 31
December 5th-8th, 2014

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Archive for the ‘LD #19 – Discovery – 2010’ Category

Forgot to do a timelapse, but not to worry…

Posted by (twitter: @NiallEM)
Monday, December 20th, 2010 2:14 pm

…using advanced graphite reconstruction technology I was able to re-create it, exactly as it happened.

Don’t have much to say in the way of a post-mortem. I hated the theme, but liked what I did with it. The coding went remarkably smoothly and I was pretty much done by the end of Saturday. Which was just as well, as I had to work on Sunday.

Explosive Transcendental Finish!

Posted by (twitter: @NiallEM)
Sunday, December 19th, 2010 1:56 pm

Get it here. There’s Windows, Linux and OSX builds. I forgot to do a timelapse this time, but I do have a plan… Also, I wanted to record a video of the game, but I can’t for the life of me find a screen recorder that actually works :(

It looks better in motion

Posted by (twitter: @NiallEM)
Sunday, December 19th, 2010 10:45 am

Back from work, and the loading screen’s in and I’ve added a bit more polish to a couple of bits that needed it. A loading screen screenshot:

It’s looking like I might even have time to build the Linux and OSX versions before the deadline, which would be a first for me.

Last post before bed

Posted by (twitter: @NiallEM)
Saturday, December 18th, 2010 3:01 pm

I seem to have somehow managed to get everything done in a single day bar the loading screen. Which is good, because working tomorrow means I won’t be able to get back to the game before about 4:30pm. This screenshot doesn’t really show anything new, but that’s because most of what I’ve done in the past few hours has been audio, or stuff I don’t really want to show to avoid ruining the surprise(s).

Funnily enough, I seem to have ended up with something I’m quite proud of, despite hating the theme with a passion.

Particles make everything better

Posted by (twitter: @NiallEM)
Saturday, December 18th, 2010 9:57 am

I also added a fuzzy border and hooked up my synthesizer code, so there’s now sound to accompany it. I think I might add some background drones too though, as it can get a little sparse if the player stops doing anything.

Now with pixels the size of your head

Posted by (twitter: @NiallEM)
Saturday, December 18th, 2010 7:01 am

I’ve now added giant sproingy pixels. You probably need to see it moving to get the full effect.

A name and a picture

Posted by (twitter: @NiallEM)
Saturday, December 18th, 2010 4:58 am

So I spent most of the morning thinking up a name. I think it was worth it though: Explosive Transcendental Circulatory System.

Here’s a screenshot to go with it:

It’ll get slightly more interesting later.

Grumpy early morning 1st post

Posted by (twitter: @NiallEM)
Saturday, December 18th, 2010 1:54 am

Ech. Feeling distinctly grumpy this morning (I hate this kind of broad, all-encompassing theme – creativity thrives on constraints!). Anyway, I guess my game’s going to be a kind of black box (well, technically a multi-coloured, epileptic-flashing black box), with the player tasked with discovering how it works.

I will at least finally get to use my realtime audio synthesis code with this one. Expect to hear plenty of squelches and zaps.

Working on Sunday but…

Posted by (twitter: @NiallEM)
Friday, December 17th, 2010 8:33 am

…in case I decide to join in anyway, here‘s my basecode (C++, GPL). Dependencies are: GLEW; libjpeg; freetype; libpng; portaudio; SDL; SDL_image; SDL_ttf; zlib. Other programs I might use are Inkscape, Paint Shop Pro and Tracktion.

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