About 7Soul (twitter: @7SoulDesign)

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MiniLD 42
 
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MiniLD #38
 
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MiniLD #35
 
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Ludum Dare 19

7Soul's Trophies

Archive for the ‘LD #19 – Discovery – 2010’ Category

Timelapse – Mini Ghost Hunter

Posted by (twitter: @7SoulDesign)
Monday, December 20th, 2010 10:19 am

My video doesn’t appear here :/ here’s the link:

http://www.youtube.com/watch?v=QcJVGEE-qBo

Mini Ghost Hunter – Post Mortem

Posted by (twitter: @7SoulDesign)
Sunday, December 19th, 2010 10:21 pm

It was fun to participate on this compo, and I’m happy I could finish it on time

My first idea was to make a simple platformer, but with the theme being discovery I couldn’t resist to make a roguelike. And btw it was the first time I made a roguelike, so I didn’t know where I was getting into…

One of the hardest parts was to create the battle system, and to get all the math right, like exp and hit chance calculation… it was a pain to get it right.

Luckly I kept things simple. No items or equips, and all stats are based on player level and by buying stats, wich was also pretty simple to make.
I’ve chosen to work with Construct (a game maker by Scirra), even though I was using it for only 4 days, I was quite familiar with it, because its so simple to use. A part of the game creation process was to get to know the tool better, and this will help me on future projects.

Creating the map was kinda hard, because Construct was lagging every time I selected a bunch of object or when there were already too many tiles on the map.

Debugging was impossible near the end. The built-in debugger couldn’t handle over 5000 objects without the FPS dropping to 4. The game itself was at 35fps for most of the time, at least on my computer.

And yes, I made some mistakes
– Playing TF2 for more than an hour
– Wasting to much time to get the shadow system the way I wanted (I started using 8×8 shadow tiles, but I switched to 4×4, wich took some time, but at the end I switched back to 8×8 to improve performance)
– I think Construct has a built-in save system, but I made a custom one myself, maybe it could have been easier to have used the built-in one

But
– Making really simple cute little pixel art graphics saved quite some time
– Giving a shit to music also saved time (at a price I guess)
– Slept only 6 hours a night

And that equals game :]

Cya next compo

7Soul’s Mini Ghost Hunter

Posted by (twitter: @7SoulDesign)
Sunday, December 19th, 2010 8:17 pm

That wass stressful o.o

I finished the game with 6 minutes left. By the time i had it compiled, Zip’d, uploaded, screenshot’d there was only 1min 40sec left!! That was close ._.”

Check out Mini Ghost Hunter!

Gostly Roguelike #4

Posted by (twitter: @7SoulDesign)
Saturday, December 18th, 2010 6:18 pm

Not much new stuff to show. Made some mode graphics and more level design

Enemies are now ready for battle (although there’s no real battle yet). They get stronger as you venture to the depths of the map

FPS is a little low, but it doesn’t seem to affect the game so far

Gostly Roguelike #3

Posted by (twitter: @7SoulDesign)
Saturday, December 18th, 2010 12:08 pm

I’m starting to work on the battle mode, thats going to take a while

I improved the light system a bit, now there are torches that increase the illumination, if you can see them

Gostly Roguelike #2

Posted by (twitter: @7SoulDesign)
Saturday, December 18th, 2010 7:40 am

Room exploration with interactive illumination (you can’t see behind walls!)

Also, HUD was a nightmare to get done. The 3x zoom i’m using messed with HUD positioning…

Ghostly Roguelike

Posted by (twitter: @7SoulDesign)
Friday, December 17th, 2010 8:48 pm

My game will be a roguelike where you are a ghost hunter and explore a mansion filled with ghosts. There you can see the player, an enemy, a door and some walls

7Soul’s work station

Posted by (twitter: @7SoulDesign)
Friday, December 17th, 2010 11:57 am

Kinda

my desktop

My first LD

Posted by (twitter: @7SoulDesign)
Thursday, December 16th, 2010 12:37 pm

Greetings from Brazil o/

I’ll be joining this LD, just for the fun of trying, since i’ll probably fail meanly

My tools:
Programming: Scirra’s Construct
Graphics: Photoshop CS4
Sound: Fruity Loops 9, SFRX
Other: Chronolapse

I’ve been using Construct for 3 days now, but I’m already feeling familiar with it as I used MMF2 for a long time and they have a lot in common

Cya on my next post

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