Ludum Dare 36
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Archive for the ‘LD #19 – Discovery – 2010’ Category

I want to share something with you guys and get your feedback. Feel free to agree or disagree. But before I continue, I just want to say that I’ve participated in 8 Ludum Dares so far, and they’re what I look forward to, I love them. Ok, now I’ll give my little spiel.

After making your game in the 48/72 Hour Time Limit, we get to check out and Rate other people’s games. When rating somebody’s game, we are allowed to give them x out of 5 stars in 8 different Categories. These Categories include: Innovation, Fun, Theme, Graphics, Audio, Humor, Mood, and most importantly, Overall. I’m going to talk more about the Overall category in a minute. Let me just talk about something else first:

As many of you may have noticed, probably for a while now, your results don’t seem very honest. The results you get may seem surprising, this could be in a bad way, or in a good way. You’re either pretty disappointed, or you’re really happy. This is because you didn’t get a ton of votes (i.e.: ~20-70 votes, which is what a lot of people end up getting). Think about it, there were about 2,800 other games out there. Do you think that with 50 votes out of the 2,800 entries you’ll get a really honest evaluation? You shouldn’t, because unfortunately, that’s not the case.

If 5 people rate your game and they all give you a 5 on Fun, the average would be a 5/5. If 10 people rate your game and 8 of them give you a 5 on Fun, and the other 2 give you a 4, the average would be a 4.8/5. Now the game with an average of 5/5 is ranked higher than the game with an average of 4.8/5. But the game with an average of 4.8/5 should be ranked higher because it had similar scores, and more people played it. Now I’m pretty sure that in the end the game’s categories aren’t ranked based on just the amount of stars given but still, I just wanted to give you something to think about. The rankings aren’t all that honest. I noticed that many of the Top Ranked games only had about ~30-70 votes. You’ll see that the games that got the most votes weren’t up there in the Top 100. But they did, however, have more real honest evaluations, while the others with ~30-70 votes were just lucky enough to get a handful of good ratings which therefore gave them higher rankings. The Top 100 are great games, no doubt, but are they the best out of the 2,800? We don’t really know for sure.

Ok, now I’m going to talk about this Overall category. The site says that your game is ranked overall based on your Overall category ratings. Do you think that we should be allowed to rate the Overall category? The Overall category should be based on the other categories rounded up. The site should give us the Overall Rating, not us. Here’s just one reason why: I’ve seen many people give a game great ratings, like 4-5 stars on every category, and then they would give the Overall category a 3. Umm… What? Shouldn’t you base the Overall category on the other categories? If you gave all the other categories 5 stars, then why would you give the Overall category 4 stars? The Average Overall Rating would be a 5, so give it a 5. But since people don’t always do that, let the Robots do the math and give us the Overall Rating, not the Humans.

I’m not entirely sure how Mike (Founder of Ludum Dare; Support him on Patreon!) can make the evaluations more honest because you can’t just have 2,800 people play all 2,800 games, that’s just ridiculous. But it’s just something to think about.

Give me your thoughts in the comments please.

Thanks for listening!

A new infection!

Posted by (twitter: @stuckieGAMEZ)
Saturday, July 13th, 2013 3:59 am


Waaay back in December 2010, I cobbled together a horrific ten hour entry for LD19 –
It was garish, had horrific sound, and played a bit like a mule. However, there was an idea in there… a nice little variant on the usual Gems formula popularised by Bejeweled and co.

So, in January 2013, I revisited it for One Game A Month –
I rewrote it in JavaScript, utilized ImpactJS, and cleaned it up a bit. It still wasn’t quite there, but was showing more promise.

Several months later, and with Arcade Badgers now being incorporated and officially trading, I’ve released Germies! as a more commercial offering; albeit an ad-supported Mobile/Desktop Web version –
This time, we’ve got a leaderboard and some achievements added to the mix, as well as general clean-ups throughout.
I’m also working on a native JavaScript binder to get it released on more platforms – so the work’s not over yet!

We’ve only just released it as of yesterday, but it has been a chaotic journey to get here, and proof that if anything, Ludum Dare – and by extension One Game A Month – are incredibly useful for iterating over ideas!

Oh and yes, we will be taking part in the next Ludum Dare! Here’s hoping that anything interesting that we produce doesn’t take almost three years to come out again 😉



Hello lovers online games!

Posted by
Tuesday, December 18th, 2012 2:24 am

Hello online games lovers and welcome in the !

Find your favorite game browsing our categories,because we have selected all kinds of great and cool games for everybody!

For boys which love cars, we have the best racing online games. Girls can have fun playing cool dressing games. Adults can relax after a hard day at the office with their favorite old Friv games, like well known Mario, Action, Shooting, Arcade and more. Maybe one of the most played game in the world-and they can choose from a lot of Mario games.

In the are online games for every visitor! You need just an internet connection and free time to relax and refresh your mind. Without download or long registration forms, easy to play-just one click and you are in the middle of the game. Our games will cheer you up every day! Enjoy!

Wild Wild Taxi – Drive Like A Crazy Cabbie on Kizid!

Posted by
Tuesday, December 18th, 2012 12:12 am

You are a crazy taxicab driver racing against the clock! You drive a traditional yellow taxicab. There are three lanes of traffic with other cars blocking your way and you must meet your deadline. Drive as fast as you can and swerve to avoid hitting the other cars… or even jump right over them!

For this game you will use your space bar and your arrow keys. The mouse is not used during the actual game play. Press the up arrow key to go faster. Press the down arrow key to slow down. Press the left and right arrow keys to change lanes. Use your space bar to jump.

Your objective is to cover the required distance, shown in meters near the upper left corner of the game screen, before the clock reaches zero. If you are successful in covering the required distance before the clock expires you immediately go on to the next level and repeat the same process. There are no breaks between levels. This is just one big continuous thrill ride. You just have to keep going! Each level gets more difficult because the traffic from the other cars increases as you progress through the levels. If, on any level, should you fail to cover the required distance and allow the clock to get all the way down to zero… it is game over!

There are three game options available. Each game option has its own separate control. The game sounds may be adjusted. The music volume may be adjusted. There is also an option to play the game in full screen. The full screen option may be turned on or off at any time.

Game Strategy: You must race as fast as you can in order to beat the clock. So, you will need to keep the up arrow pressed down for almost the entire game while using your left and right arrow keys and your space bar at the same time to avoid the other cars. You do not have to jump over every single car. In fact, you can usually save time if you can swerve around another car instead of jumping over it. Many times you will encounter a situation where there are three cars driving side by side, blocking all of the three lanes. Your only option here is to jump over one of these cars. However, if you do not approach these cars at a fast enough speed you will be unsuccessful with your jump and you will end up stuck behind this row of cars. The best thing you can do then is to use your down arrow key to slow up and put some distance between your cab and the other cars. Then, speed up and try again.

Play Now: and much more “BEST GAMES” on Kizid!

Our two person team, Surprised Man loves Ludum Dare because it’s the thing that actually got us making games instead of just talking about it. Since doing The Wager at the end of last year for LD19, we’ve been tinkering with it and working on our next projects. But we’re hoping to take a break from our current project this December to have another go for LD22, as long as any unforseen busy-ness doesn’t prevent us as can happen this time of year. So make that a tentative we’re in!

As for The Wager, we’ve had thousands of people play it which beats our initial estimate of ‘maybe twelve,’ and we got such cool feedback that we’ve been dipping in and out of it for the last few months and have finally released 1.2 (an improved version of 1.1, which itself was an improved version of the Ludam Dare Jam submission). It’s a Windows game, in case you’re wondering. Thanks for the LD people for making it happen.

LD19 – Rosetta v9.1

Posted by
Friday, November 4th, 2011 3:32 am

OK, one more update:

Rosetta v9.1

Improved feedback on the second puzzle and refined some other things.

Devlog here:

LD19 – Rosetta v8

Posted by
Thursday, October 13th, 2011 4:48 am

Last and probably final update to my Hieroglyph-deciphering game.

Replaced handwriting with a font, tweaked puzzles, added some sound and various other changes. More info in the TIGS forum thread.

Post-mortem for Legend of Kalevala (based on LD #19 entry)

Posted by (twitter: @chainedlupine)
Friday, July 15th, 2011 6:42 pm

Hi, ChainedLupine here.

I never did a post-mortem for my Ludum Dare #19 entry, called Introspect.  So, instead, I finished the game, published it, and only six months later did I write a post mortem.  Wow, am I lazy or what?

I wanted to share the news that my wimpy little Ludum Dare entry was brutally stripped to pieces and then slowly re-assembled over five months into a full featured game.  It was released not too long ago on and quickly shot to #3rd of the highest rated top new games!  Just a week after release, it received badges and is now sporting nearly 200,000 plays!  (It actually has 10x as many plays as that, but if you want to know why I don’t count those, then check out my blog post linked below.)

So for those who might want to hear some advice from someone who managed to turn a shoddy Ludum Dare entry into something playable and successful, I recommend you check out the entirety of my post below.  I cover everything from the Ludum Dare version all the way up to the final released copy, and then some of the post-release problems I had.

Click here to play Legend of Kalevala!


Click here to read the Legend of Kalevala Post Mortem!

To everyone who puts in their valuable free time to working on Ludum Dare, a much hearty thank you for inspiring people like me.  And to those who participate:  Let’s keep having fun and mak’n games!

You can also check out the review for Legend of Kalevala on

Rosetta v7 (LD19)

Posted by
Tuesday, June 14th, 2011 12:50 am

Updated Hieroglyph deciphering experiment Rosetta some more:

Fixed some bugs, improved usability.

Rosetta v6.1 (LD19)

Posted by
Saturday, June 11th, 2011 6:45 am

New version of Hieroglyph deciphering experiment Rosetta. Revised some of the puzzles and made various other adjustments. Thoughts/comments welcome.

Rosetta v5 (LD19)

Posted by
Sunday, May 22nd, 2011 1:35 am

I’ve done some more work on my Hieroglyph deciphering experiment. Added a new page between one and two where you take a look at the actual stone and go through some more steps before arriving at the obelisk puzzle. Plus various tweaks, both visual and functional.

We’ve had an amazing 2 weeks.

Posted by
Friday, May 13th, 2011 7:42 am

What a great couple of weeks it has been! After our complete and utter failure to implement our LD20 Jam game how we wanted to, everything else has just massively made up for it.

First, our LD19 Jam game, The Wager which we released an updated version of just before LD20 got noticed and ‘Freeware Game Pick’ed by, then we caught praise from Rock Paper Shotgun and Destructoid. Just this week a lovely, long bit on the start of the Gamers With Jobs podcast is the latest thing.

At time of writing, an estimated 2000 people have played our game. That’s hardly setting the world on fire but considering that we were delighted when the count stood at 200, seeing that ten times over is… well, we’ve been grinning a lot. And this, our second game ever.

Over all comments have been very positive from nearly everyone, with some good criticism mixed in which is really helping with the update we’re looking to release as soon as we can. Then it’s onto the next project, in which we hope to resurrect our LD20 attempt in a very-much-changed form.

Most importantly, we may never have gotten around to actually making games instead of talking about it if it hadn’t been for the LD Jam, so I wanted to thank everyone that helped get that portion of the event going. I also want to put in a good word for the Jam, because I still think it tends to get lost behind the bluster of the main competition and I’d love to have the organisers think of some ways to give it a bit more love. :)

Re-uploaded my LD19 game.

Posted by (twitter: @HybridEidolon)
Tuesday, May 3rd, 2011 8:25 pm

It is now playable here. I lost my original domain, so I have to re-upload the play pages to my games. This was the first one to receive that treatment.

We got mentioned, Also progress report!

Posted by
Sunday, May 1st, 2011 10:32 am

We were delighted to find out today that our updated LD19 Jam game, The Wager was named Freeware Game Pick on yesterday:

What a great boost to our morale as we continue working on LD20. 😀

Anyway, work is progressing nicely on Avarice, but we still have a ton of stuff to do before it’s a proper game. At the moment we’re figuring out an inventory system and starting to set up the economy that’ll drive the gameplay. It’s taken so long to get this far because in our game there are a lot of automated processes happening in the background (in this case, guys wandering around a dungeon, finding treasure and picking fights) that we needed to be functional first, but aren’t directly controlled by the player.

Now we’re onto the stuff that the player does interact with, which involves deciding what items to sell the adventurers and what to buy from various suppliers, in order to get the best reputation and attract richer, higher level customers.

Surprised Man is in for the Jam, finishes game from LD19

Posted by
Thursday, April 28th, 2011 10:46 am

Hello! Ludum Dare has been good to us. Our little two-man team has done two jams now, and we’re very pleased with our initial game-making efforts. Our last one in particular, The Wager, initially made for LD19 has just been released for Windows in an updated form with plenty of new features and content on our new website:

Anyway, aside from that ulterior motive, the purpose of this was to state our intent to take part in the Jam once more. Our tools of choice are most likely:

  • Programming: Delphi, using a DDraw library
  • Graphics: ProMotion 6
  • Sound: Bfxr, Audacity
  • Music: Famitracker

The themes are sounding interesting and we have very little idea of what direction we’ll be taking things this time, except that we are both keen on making something less top-down and more side-scrolly this time. Of course nothing is certain at this stage. Have fun, everyone!

PRIOR – Post-Compo Awesomesauce

Posted by (twitter: @kranggames)
Tuesday, March 29th, 2011 12:51 pm

Also, check out the PRIOR Post Mortem to see how the development of this thingamadoodle.

My entry for Ludum Dare 19 – PRIOR – has gotten some love post-compo, both in development and in release. After another 100+ hours of work (updates, tweaks… BUG FIXES! >_< ) I released it on FlashGameLicense and was sponsored by Armor Games.  Since then, the game has received a ton of plays on portals all over teh interwebz, and I’ve been blown away by the community’s reception to it.

PRIOR's "Box Art"

PRIOR also got nominated for the Canadian Videogame Awards – I didn’t see that coming, but it was a huge honor. Of course, this was after a few hundred hours worth of post-Compo updates, but this was mostly bugfixing and gameplay tuning. The game overall was largely still the same as at the end of the LD48 😉

Overall, I think Ludum Dare 19 was the most productive 48 hours of my life – it’s certainly paid off! Thanks again to the Ludum Dare folks for setting up an excellent Compo :)

Play PRIOR on Armor Games

And feel free to discuss the storyline. As the developer, my absolute favorite part of this game is watching people figure out what the hell is going on! 😉

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