Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

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Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category

Posted by
Saturday, August 21st, 2010 1:00 pm

Finally got my entry ready and got it submitted. Even made some simple sounds with sfxr. The idea indeed was a bit simpler than initially I thought, but at least I got it done with all my extra time constraints.. :) Good luck to those of you still making your games!

See the entry here.

Playable state

Posted by
Saturday, August 21st, 2010 10:27 am

Got my game already up to a playable state. I simplified the concept a bit. Now all the enemies are suicide bombers, just wanting to bomb you. You can mind control a single enemy at a time and run that into another one and then both of them explode. Simple but feels like it somehow works (as there’s two things to do, keyboard for dodging into a good place and mouse for controlling the enemies). I’ll try to add the “extra stuff” now, such as a menu screen, saving hiscore and so on. At least I’ve completed then something =).

PsiKeepers-WIP2

First progress

Posted by
Saturday, August 21st, 2010 6:13 am

Progressing nicely.. Got my “characters” drawing and basic frame loop somewhat set up. If things keep up, I can keep to my schedule. :) The name of the game I’m working on is “Psi Keepers”. In the game there will be enemy units that move closely towards the player and shoot rarely. If the player gets hit by a bullet or hits an enemy, it’s game over. The player controls a single character that can move and use psi powers. Moving will be with the keyboard (WASD or arrows) and psi powers will be with the mouse. With the psi powers the player can capture one or more enemy units (a circular are which will be where the posession will happen). The captured units will move towards the mouse cursor and shoot rapidly. These bullets will not harm the player but will harm other non-controlled enemy units. So in essence, you use your awesome psi powers to make the enemies shoot each other. No idea how well this idea holds up, but lets see.. :)

PsiKeepers-WIP1

Starting up

Posted by
Saturday, August 21st, 2010 4:54 am

Really tight on time as got guests visiting us this weekend and so. So I’ll probably try to make a “few hour” entry. Will mean I’ll probably go for C# and .NET 3.5 or something like that. I do like the theme at least a bit. Got some idea I’m comfortable I’d be able to whip up fairly fast.. Good luck everyone!

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