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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 20 hours, 39 minutes, 34 seconds
  • October Ends: in 9 days, 20 hours, 51 minutes, 34 seconds
  • Ludum Dare 31 begins: in 44 days, 21 hours, 39 minutes, 34 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    About ExciteMike (twitter: @ExciteMike)

    I make games. Probably too much.
    You can see most of them here: http://excitemike.com/Games

    Entries

     
    Ludum Dare 23
     
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    Ludum Dare 21
     
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    MiniLD 25
     
    Ludum Dare 19
     
    Ludum Dare 18
     
    MiniLD #20
     
    Ludum Dare 17
     
    MiniLD #16
     
    MiniLD 15
     
    Ludum Dare 16
     
    MiniLD 12
     
    Ludum Dare 15

    ExciteMike's Trophies

    Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category

    Wallpapers

    Posted by (twitter: @ExciteMike)
    Monday, August 23rd, 2010 9:35 pm

    As promised, wallpapers of screenshots from all the LD18 games:

    (Want the Python script that generates these?  See this.)

    LD screenshot grid maker

    Posted by (twitter: @ExciteMike)
    Monday, August 23rd, 2010 1:40 pm

    Who wants a wallpaper made out of thumbnails from all the LD games?

    This here python script (and png for the LD logo) will generate them in various sizes for you.

    example output:

    ludum-dare-18-grid-1024x0768

    Once all the jam entries roll in, I’ll run it and make a post with wallpapers in various sizes for download.

    It also dumps a non-resized-for-wallpaper grid.png and an xml file containing each game’s author, game id, title, etc. that maybe someday I will have a good use for.  You can quickly customize it or update for future LDs by changing the variables at the top of the file.

    It requires this Python module which you may have to download and install.

    EDIT:  whoops, I had a stupid bug in the part that was supposed to center the thumbnails within their grid cells and instead right-aligned ‘em.  It’s fixed if you download now.

    Ghost of Ludum Dares Past

    Posted by (twitter: @ExciteMike)
    Thursday, August 19th, 2010 12:06 pm

    Codexus, Docky, and Sophie Houlden are cool and I want to be just like them.

    …I originally typed that to mock myself for copying them, but then I realized it is also actually the truth :)

    An visual history of my Ludum Dare adventures thus far:

    gameses

    Now I am ready (Foodum Dare)

    Posted by (twitter: @ExciteMike)
    Wednesday, August 18th, 2010 12:40 pm

    foooooooood

    Now I don’t have to go outside again for a while.  Which is good because it is really stinking hot out there.

    Declaring Framework

    Posted by (twitter: @ExciteMike)
    Monday, August 16th, 2010 8:31 pm

    Framework: Stego, the as3 framework I’ve cobbled together over the course of these events.  I may go with Unity instead if for some reason I feel like going three dee once the theme is decided.

    IDE: FlashDevelop. compiling with mxmlc.

    Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.

    Music: I’ll try WarioWare DIY recorded and edited in GoldWave.  It came out kind of terrible last time I did that, but I’ll try again anyway.

    Sound Effects: I bet you can guess this one.

    For timelapse: I will be using Keeyai’s Chronolapse.

    Will be listening to: Some combination of an exciting Pandora station and my 8bitcollective favorites.

    Desk: I’ve moved since the last Ludum Dare!

    desk pic

    Sauce Control: Mercurial, pushed to Bit Bucket.

    Twitter: ExciteMike

    Interweb pagesite: http://excitemike.com/

    Rules Question: How would people feel about a game connecting to internet radio for music?  I probably won’t do it this time around, but I’m thinking about it for future events.


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