Now:
October Challenge 2014
Ends in:
Sat, 01 Nov 2014 00:12:00 UTC

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014
Sat, 06 Dec 2014 01:00:00 UTC

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.


Ludum Dare 31:

Ludum Deals

???

 

Recent:

MiniLD #XX


About ExciteMike (twitter: @ExciteMike)

I make games. Probably too much.
You can see most of them here: http://excitemike.com/Games

Entries

 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
MiniLD 25
 
Ludum Dare 19
 
Ludum Dare 18
 
MiniLD #20
 
Ludum Dare 17
 
MiniLD #16
 
MiniLD 15
 
Ludum Dare 16
 
MiniLD 12
 
Ludum Dare 15

ExciteMike's Trophies

Archive for the ‘LD #18 – Enemies as Weapons – 2010’ Category

Wallpapers

Posted by (twitter: @ExciteMike)
Monday, August 23rd, 2010 9:35 pm

As promised, wallpapers of screenshots from all the LD18 games:

(Want the Python script that generates these?  See this.)

LD screenshot grid maker

Posted by (twitter: @ExciteMike)
Monday, August 23rd, 2010 1:40 pm

Who wants a wallpaper made out of thumbnails from all the LD games?

This here python script (and png for the LD logo) will generate them in various sizes for you.

example output:

ludum-dare-18-grid-1024x0768

Once all the jam entries roll in, I’ll run it and make a post with wallpapers in various sizes for download.

It also dumps a non-resized-for-wallpaper grid.png and an xml file containing each game’s author, game id, title, etc. that maybe someday I will have a good use for.  You can quickly customize it or update for future LDs by changing the variables at the top of the file.

It requires this Python module which you may have to download and install.

EDIT:  whoops, I had a stupid bug in the part that was supposed to center the thumbnails within their grid cells and instead right-aligned ‘em.  It’s fixed if you download now.

Ghost of Ludum Dares Past

Posted by (twitter: @ExciteMike)
Thursday, August 19th, 2010 12:06 pm

Codexus, Docky, and Sophie Houlden are cool and I want to be just like them.

…I originally typed that to mock myself for copying them, but then I realized it is also actually the truth :)

An visual history of my Ludum Dare adventures thus far:

gameses

Now I am ready (Foodum Dare)

Posted by (twitter: @ExciteMike)
Wednesday, August 18th, 2010 12:40 pm

foooooooood

Now I don’t have to go outside again for a while.  Which is good because it is really stinking hot out there.

Declaring Framework

Posted by (twitter: @ExciteMike)
Monday, August 16th, 2010 8:31 pm

Framework: Stego, the as3 framework I’ve cobbled together over the course of these events.  I may go with Unity instead if for some reason I feel like going three dee once the theme is decided.

IDE: FlashDevelop. compiling with mxmlc.

Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.

Music: I’ll try WarioWare DIY recorded and edited in GoldWave.  It came out kind of terrible last time I did that, but I’ll try again anyway.

Sound Effects: I bet you can guess this one.

For timelapse: I will be using Keeyai’s Chronolapse.

Will be listening to: Some combination of an exciting Pandora station and my 8bitcollective favorites.

Desk: I’ve moved since the last Ludum Dare!

desk pic

Sauce Control: Mercurial, pushed to Bit Bucket.

Twitter: ExciteMike

Interweb pagesite: http://excitemike.com/

Rules Question: How would people feel about a game connecting to internet radio for music?  I probably won’t do it this time around, but I’m thinking about it for future events.


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