‘Complete’ in the sense it’s vaguely playable and I’ve uploaded it, and I implemented most of the main features – basic movement stuff, randomly generated track (though for now it’ll always load the same one – this is intentional for time trial play, and it’s not like there’s much replayability with different tracks anyway), islands with purchasable repairs and upgrades, and you can find out your time if you complete the three tracks(or losing message if you lose all your health) though you have to go into the log file to see it.
‘Failure’ in that there’s not much gameplay and what’s there just doesn’t have a good feel to it, and there’s next to no presentation/interface or music, and even for programmer art it’s a bit below average, and out of everyone who actually followed the theme I’ve probably set a record for smallest use of islands. Gameplay wise I’d mostly have liked to have added mines and/or opponents and a way to choose tracks.
Anyway, overall I’m pretty happy with it for my first time actually taking part in LD rather than just lurking around, and I’ve surprised myself a bit with what I’ve done here despite failing to prepare as much as I’d have liked. Looking forward to playing the other entries starting tomorrow, considering developing this a bit further though probably in more of a spacy direction, and looking forward to the next LD.