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Archive for the ‘LD #17 – Islands – 2010’ Category

Timelapse + Source Update

Posted by (twitter: @roguax)
Monday, April 26th, 2010 7:41 am

Timelapse is up: http://www.youtube.com/watch?v=WHlXEjBDtNI

I’ve never uploaded anything to Youtube before — is it normal for it to decimate the quality like that? Oh well. You can sort of see what’s going on.

Also, I updated the source archive so it should build on Unix platforms now (That includes you, Mac users).  I’d compile it on my Mac for you but I can’t seem to get hold of SDL. Also it’s a PowerPC Mac so it probably wouldn’t even run for you.

Looking forward to playing the other 204 entries!

Edit: Ah, never mind. Just noticed: “Video quality my improve once processing is complete”. Here’s hoping!

Edit Edit: Also, if you’re interested, the source download includes the Ableton Live 8 project for the music and a couple of Photoshop PSDs.


Posted by (twitter: @roguax)
Sunday, April 25th, 2010 7:13 pm



People told me they didn’t enjoy dying in one hit, so I scattered some armour around the place. You don’t start with any, though, you have to find it! Get to it!

I think it’s hard, but not too hard. Kinda reminds me of Contra actually, the way it turned out. Except way, way shorter.


Also, I recorded a timelapse this time. It’ll be up soon.

Half way?

Posted by (twitter: @roguax)
Saturday, April 24th, 2010 4:04 pm


Desert islands AND floating sky islands! Why not?

So, halfway in and my game is working, but it’s very short — and boring! Since I’m doing this with no fancy frameworks or basecode, I had planned to spend day 1 on the engine and day 2 on the content. Well, the engine’s done, and so is some of the content, so tomorrow I should be able to flesh this thing out a bit.

(I know I’m not going to win any originality points for going with floating sky islands, but they’re just so cool!)

First Progress

Posted by (twitter: @roguax)
Friday, April 23rd, 2010 9:24 pm


Aaaand it’s bedtime. (5AM!) I’m actually pretty pleased with this; when you’re starting totally from scratch, getting pictures on the screen is a big deal!


Posted by (twitter: @roguax)
Friday, April 23rd, 2010 7:22 pm


So, we have a theme! Now, I don’t know about you guys, but I usually like to start off brainstorming in MS Paint. Haven’t thought of anything wonderful yet, but it’s a pretty good theme.

Good luck, everyone!

Let’s do this!

Posted by (twitter: @roguax)
Friday, April 23rd, 2010 6:36 am

Yep, looks like I’ll be participating. This will be my second LD, the first being LD14 “Advancing Wall of Doom”. I went with Flash for that one, so this time I’m doing the complete opposite and going SDL + OpenGL. No basecode.

No desk shot this time, cause I’m not using a desk, just my laptop. Can’t wait to see the theme. (I’m supporting Flood :))

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