About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 2 hours, 17 minutes, 27 seconds
  • October Ends: in 10 days, 2 hours, 29 minutes, 27 seconds
  • Ludum Dare 31 begins: in 45 days, 3 hours, 17 minutes, 27 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    About madk

    Entries

     
    Ludum Dare 30
     
    Ludum Dare 27
     
    Ludum Dare 19
     
    Ludum Dare 18
     
    Ludum Dare 17
     
    Ludum Dare 16

    madk's Trophies

    Archive for the ‘LD #17 – Islands – 2010’ Category

    It won’t work

    Posted by
    Sunday, May 2nd, 2010 9:49 am

    I want to give Perrin an award for his game, but I can’t because he doesn’t have any journal posts.

    I want to give people awards for their games, but I can’t because they don’t have any journal posts.

    Help is horror.

    Posted by
    Sunday, April 25th, 2010 11:03 am

    This feature took way too long to implement. I had to write a description of every single thing in the game. There are quite a few. The only thing it doesn’t do (and probably won’t for sake of time developing the find-the-exact-location algorithms) is give you infromation on structures already built onto an island. Excuse me — skyland. Yeah. That’s right. Ain’t no islands to see here.

    help feature

    It’s coming along

    Posted by
    Saturday, April 24th, 2010 3:21 pm

    All that’s left to make this game presentable is a decent computer opponent (it’s quite broken at the moment) and to fix the numerous bugs involved with turrets. After that I’ll be adding a ton of bells and whistles to keep the game exciting.

    Progress

    Now I’m settled on a theme.

    Posted by
    Saturday, April 24th, 2010 5:13 am

    I’ve got the bare basics going. Selection and movement and combat all work, so now I have to get the actual gameplay going. I am coding in BlitzMax. It’s going to play just a lil’ bit like Euphoria when everything is set. I plan to enhance the graphics with more variety later if I have the time.

    early screenshot


    All posts, images, and comments are owned by their creators.

    [cache: storing page]