Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
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ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

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Archive for the ‘LD #17 – Islands – 2010’ Category

It won’t work

Posted by
Sunday, May 2nd, 2010 9:49 am

I want to give Perrin an award for his game, but I can’t because he doesn’t have any journal posts.

I want to give people awards for their games, but I can’t because they don’t have any journal posts.

Help is horror.

Posted by
Sunday, April 25th, 2010 11:03 am

This feature took way too long to implement. I had to write a description of every single thing in the game. There are quite a few. The only thing it doesn’t do (and probably won’t for sake of time developing the find-the-exact-location algorithms) is give you infromation on structures already built onto an island. Excuse me — skyland. Yeah. That’s right. Ain’t no islands to see here.

help feature

It’s coming along

Posted by
Saturday, April 24th, 2010 3:21 pm

All that’s left to make this game presentable is a decent computer opponent (it’s quite broken at the moment) and to fix the numerous bugs involved with turrets. After that I’ll be adding a ton of bells and whistles to keep the game exciting.

Progress

Now I’m settled on a theme.

Posted by
Saturday, April 24th, 2010 5:13 am

I’ve got the bare basics going. Selection and movement and combat all work, so now I have to get the actual gameplay going. I am coding in BlitzMax. It’s going to play just a lil’ bit like Euphoria when everything is set. I plan to enhance the graphics with more variety later if I have the time.

early screenshot

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