Ludum Dare 31
December 5th-8th, 2014

About hamburger (twitter: @davidrlorentz)

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Archive for the ‘LD #17 – Islands – 2010’ Category

The Cave

Posted by (twitter: @davidrlorentz)
Sunday, April 25th, 2010 8:19 pm

This was a really strange LD for me. I had no Internet all weekend – it was like the eighties, except with Flixel.¬†Without IRC and blogs, making a game by oneself is very lonely; I don’t recommend it.

I learned Flixel over the weekend, and I now know that my brain is the Flixel-compatible type. The whole thing makes very good sense to me and feels familiar. It’s interesting that everyone seems to fall distinctly into one of two camps, people who get Flixel and people who get FlashPunk.¬†It would be interesting to investigate how these two classes of people are different, in ways other than programming. For instance, do we all like the same movies?

My game is called Intercontinental Drift, and it’s posted here. Please play it and come back here to leave comments. The game and I have been in isolation all weekend, and we both thirst for a little human contact.

I think the game is kind of interesting, though it is unpolished and pretty incomplete. I never got a chance to make music or expand the levels very much. As usual, I didn’t start actually churning out chunks of gameplay (levels) until the last few hours. I need to work on this for future LDs, because it’s the most important part.

Cheers!

Hamburger

Silly Choices

Posted by (twitter: @davidrlorentz)
Saturday, April 24th, 2010 8:18 am

What not to do in LD:

  1. Don’t put off thinking about your LD game till the weekend is 25% over.
  2. Don’t decide to learn Flixel over LD weekend.
  3. Don’t decide to also learn Musagi over LD weekend.

Doing what not to do is often a worthwhile experience, as you never know quite what will happen.

I do not know quite what will happen this weekend.

Hamburger 20:10

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