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Ludum Dare 29
 
Ludum Dare 22
 
Ludum Dare 20

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Forgot to Include a Kitten Award
Awarded by Dan C
on December 20, 2011

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Finished!

Posted by
Sunday, April 27th, 2014 7:14 pm

I actually finished! I have attempted many Ludum Dares over the last couple of years but not actually finished an entry since LD22. Its not quite the game that I wanted it to be, but I’m really happy to have actually finished something.

deep_sea_salvage_3

As usual I wasted lots of time on drawing graphics, but I managed to work in just enough gameplay to ship it. I’m definitely getting better at pixel art, and I rather surprised myself with just how much I was able to produce.

Now to get some sleep!

More than half-way

Posted by
Sunday, April 27th, 2014 6:50 am

I forgot to make an “Im in” post, and I didn’t really have anything screenshot-worthy this morning, but better late than never!

ld29_screenshot

I interpreted “Beneath the Surface” as under water, so I’m making a submarine game. The idea is to salvage shipwrecks and such and while avoiding various hazards. As usual I have wasted most of my time so far on prettification, but I almost have a playable game so I’m not too worried.

Hope everyone is still in high-spirits. DON’T GIVE UP! 😀

Count Me In

Posted by
Thursday, December 13th, 2012 4:47 pm

I forget… is this 5… 4 times I’ve entered now? I failed hard on my last two attempts by being hugely over-ambitious. I’m hoping my stupid brain will let me keep it simple this time.

Heres hoping for either construction or colonization. MOON BASES FTW!

I’ve been thinking about chainging technologies for LD25 since I’d like to try out something other than Flash, but I didn’t have time to do anything in warmup weekend. so its probably not a good idea. Something like Slick2D or Construct 2 maybe… oh well perhaps for #OneGameAMonth instead.

Language/Platform: AS3/Flex 4
Framework: FlashPunk
Sound: Bfxr
Graphics: Pickle Editor/GIMP

 

 

Failed Again

Posted by
Sunday, August 26th, 2012 11:59 am

Once again I have failed. I really didn’t like the theme so I decided to just try to make something I wanted to make and try to fit the theme around it, but the two didn’t mesh well together.

The idea was a C&C-style RTS, but where you grow sort of Pokemon-like units a a cloning tank. You would capture small animals to study their genes, then splice those genes together to make bigger, meaner creatures. There would be traits like fire breathing and such.

Of course all this is massively over-ambitious, and I couldn’t finish in time. Here’s what I have at this stage…

The main base

I managed to get the basic RTS mechanics in place, and started adding buildings and some units, but the whole gene splicing thing just never happened. I suppose I could have just made it so you build your creatures directly from your base without the whole genetics thing, but I felt like that would be straying even further from the theme.

I suppose the whole RTS thing was a bit over the top, but I feel like it could have worked if I had just ignored the theme altogether.

Never mind. I still had fun.

Here we go again!

Posted by
Thursday, August 23rd, 2012 8:35 am

I’m in! I’ve lost count of which LD this is for me… fourth or fifth maybe. I failed to finish in LD23, so will be trying to keep in mind the great tips I’ve read in the various LD survival guides. The main problem I’ve had is in spending all my time on how a game looks without implementing any game play. I would think I’d have learned that lesson by now, but we shall see!…

I’m also looking forward to joining the CB2 Indies in Cambridge for some really inspiring company, and hopefully some spicy chips. Good luck everyone!

Language/Platform: AS3/Flex 4
Framework: FlashPunk
Sound: Bfxr
Graphics: Pickle Editor/GIMP

Failed to Finish in Time

Posted by
Sunday, April 22nd, 2012 3:12 pm

Well I tried but I’m really not going to have anything playable by the deadline, let along compo-worthy. The game would have been called “Democracosm”, a game where you must bring democracy to the tiny people of a tiny moon. The idea is an RTS but instead of killing people you must get them to vote for you. The people here are abstract little monster/alien guys, which you can see below.

The code so far is AS3 using Flashpunk, with graphics done in Inkscape, with my usual cutesy style! I raced to add last minute features which unfortunately introduced as many bugs which I wont be able to fix in time. If you are interested, the code is on GitHub. The guys wander around and talk to each other. If you can influence one of them they’ll wander around canvassing for you, to convert the rest. When the timer runs out they all go the polls and vote.

I should have heeded McFunkyPants’ warnings about common mistakes, but I’m afraid I bit off more than I could chew! The idea came to me fairly early in, but I spent too much time on silly small features and on the graphics, and hardly implemented any game-play at all. A shame really.

I still had fun though, and I’ll probably finish the game off at some point. :)

Forgot to put a Kitten in!

Posted by
Sunday, December 18th, 2011 8:38 pm

OH NO! I was going to enter the meta-challenge, by putting a kitten in my entry, but I totally forgot. Last minute stress I suppose. :(

Done!

Posted by
Sunday, December 18th, 2011 8:30 pm

Once again I ran out of time to finish to my satisfaction, but I managed to produce something I’m mostly happy with. The finished game has only one level, but at 10:30pm GMT I decided, rather than adding a second level, I would overhaul my drab artwork to make it more presentable.

In ‘Ennui’ you play as a French philosopher and use your existentialism to cause bystanders to disappear in a cloud of logic.

Breakfast or brunch?

Posted by
Sunday, December 18th, 2011 4:31 am

EIther way, CB2 food is delish.

Half way (sort of)

Posted by
Sunday, December 18th, 2011 2:54 am

I don’t intend to go without sleep, so I consider this the half-way point. Its about 10:00 am GMT, so I need to get back into it!

I’ve run with the loneliness/sadness connotations of ‘Alone’ and made a side-scrolling Philosophy-em-up platformer. Just one level so far, and theres no win condition yet. The idea is that you are a philosopher and must overcome your own self-doubt.

The central mechanic is that there are two levels overlaid on top of each other, that phase in/out depending on your level of existential doubt. If you feel secure in your beliefs then you see/collide with the normal material world, but if you slip into existential crisis then you see only a world of sadness and woe. You’ll need both in order to complete each level.

The enemies are bystanders that shoot asinine banalities at you, and swirling clouds of tumultuous uncertainty.

My progress so far

Feeling confident and cautiously optimistic. I got a lot done yesterday, and so I’m hopeful I’ll have something at least vaguely playable by 2am! Now back to CB2 to rejoin the super-awesome Cambridge indies.

Good luck all.

I’m definitely in this time!

Posted by
Monday, December 5th, 2011 3:30 am

This will be my 3rd proper compo. I shall be joining the CB2 Indies in Cambridge. Hooray! Hoping for some kind fo silly theme… maybe Kittens will win this year!

Platform: AS3/Flex4

Framework: Flashpunk

Graphics: Inkscape

Audio: Sfxr

I might be in

Posted by
Monday, August 15th, 2011 3:37 am

I’m moving house on the weekend of LD21 :( I would normally join the Cambridge Indies in CB2 for the weekend, but I probably wont make it. I might have a go at the Jam instead. Heres what I would have wonused…

 

Platform: AS3/Flex4

Framework: Flashpunk

Graphics: Inkscape

Audio: Sfxr

ARGH! Done

Posted by
Sunday, May 1st, 2011 7:42 pm

Well… my game only has one level, zero sound effects, and isn’t challenging in the slightest. It does look really pretty though, and I’m still pleased with the result.

I thought I had a pretty good idea for a gameplay mechanic, but I ended up spending all my time on graphics and what I would loosely refer to as polish. I still think its pretty cool, and I look forward to adding to it in future.

Well done to everyone who entered in time, and thanks to those who came to CB2 in Cambridge for all the helpful suggestions.

Yeah, ok. I’m in.

Posted by
Tuesday, April 26th, 2011 9:15 am

I entered the Jam for LD #18 and MiniLD #25 with my friend Dan C, but I think the time has come to graduate to the competition proper. I daren’t imagine what kind of dross I shall end up producing, but I’m sure it’ll be fun.

Platform: Flash

IDE: Either FlashBuilder or IntelliJ IDEA

Libraries: Flashpunk

Graphics: Inkscape

Audio: sfxr (and I’ll have to figure out how to make some terrible music)

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