tldr: probably my best LD so far, but I still have tons to learn, see you in August folks! oh and feel free to give up!
Almost 4 days after the end of the compo, I think it’s time for a (small) post-mortem on my week-end coming up with OBfu.

What went good
- The art style, it’s my first game where I actually feel like there is some kind of beauty in it. It’s still super minimalist, and the colors don’t feel right, but I am actually proud … I think?
- The game ended up with 11 levels, which is 6 more than what I originally planned Saturday morning.
- It’s my first puzzler, and I loved making it!
What went wrong
- Again, the lack of time. I was happy to finish the main mechanics super early Saturday. But then, the level creation process hit hard: coming up with ideas is simple, coding them, testing them, tweaking them, replaying them, …. is incredibly time consuming for a puzzler like this.
- Re-iterating some of the mistakes I made in previous LDs (not using a game engine, not even a rendering library, I directly played with the Web Canvas API which is still quite low-level). Next one, I will probably play with Pixi.js

The stoopid stats section
- Total time: 14:12:38
- Line of Code: 1365
- LoC / min: 1.6
If after reading this blurb you still want to test OBfu, you can go over here. You can also follow me on Twitter: @zowesiouff. I will publish a new version with more levels (and some subtle new mechanics) this week-end.