About zorfmorf (twitter: @zorfmorf)

I create games.

Entries

 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 29
 
Ludum Dare 28

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zorfmorf's Archive

Was on the fence, now I’m in

Posted by (twitter: @zorfmorf)
Saturday, April 16th, 2016 1:06 am

It’s an interesting theme! Same tools as usual

Battle Isle

Posted by (twitter: @zorfmorf)
Sunday, April 19th, 2015 4:51 pm

Battle Isle

If you ever dreamed of driving a floating island into battle, this is the game for you!

  • Build your settlement
  • Propel your island with a tower
  • Discover the devestating effect of multiple towers
  • Defeat the evil AI islands

Think of it as a mix of The Settlers and … I don’t know, flying, fighting islands.

If you’ll excuse me, I’m off to bed. Very off.

Crisis averted, I’m in!

Posted by (twitter: @zorfmorf)
Friday, April 17th, 2015 5:00 pm

This time I’m all about being unoriginal with my tools and putting all the leftover originality into my game:

I will be streaming my whole attempt on twitch again. I noticed that it really helps me not loosing focus and mucking about if there are people watching. If you happen to catch me working on “art”, I advise to change the channel asap!

Gratification Crisis

Posted by (twitter: @zorfmorf)
Sunday, December 7th, 2014 7:11 pm

I was very close to quitting on saturday evening but a creative night of sleep kept me going and now it’s a somewhat finished experience. Note to self: It was a BAD idea to only work with ugly placeholders for the first day, it really took a toll on my motivation. Hence the name of the game.

Cratification Crisis start screen

Gratification Crisis is a game about a space probe surveying a planet … or is it?

I’m …

Posted by (twitter: @zorfmorf)
Monday, December 1st, 2014 1:08 pm

… in and hyped for my third ludum dare! My plan is to score better than last time in every single category and if that doesn’t work to score better in at least one category and if that doesn’t work to atleast somewhat finish the game and if that doesn’t work to at least have fun failing!

Tools similar to the last time as I have a pretty good workflow by now.

While preparing for this ludum dare, I stumbled over a youtube review of my ld29 submission which gave me an extra boost of motivation! Can’t wait for the weekend to arrive. Good luck everyone – don’t forget to take a few breaks!

Finished and happy

Posted by (twitter: @zorfmorf)
Sunday, April 27th, 2014 3:24 pm

My first full time ludum dare and 40 hours of sleep drived work frenzy later I can honestly say that I’m very happy with the way it turned out. I got in everything that I planned from the beginning, including sound, music, ending cinematic and easter egg!

Link to entry

You should go deeper

You should mine deeper

The (hopefully annoying) mayor has some work for you!

The (hopefully annoying) mayor has some work for you!

Workers working

Workers working

Mayoran is a mining / construction game where you order around a couple of villagers. If only it weren’t for that greedy mayor,  it could be such a peaceful game!

Good night and good luck to everyone,

-Zorfmorf

Count me in!

Posted by (twitter: @zorfmorf)
Wednesday, April 23rd, 2014 8:16 am

Last time I couldn’t participate for the whole event and it has been difficult to keep this Ludum Dare’s weekend open as well. But I prevailed and plan to make the most of it. I will be streaming for the whole duration on twitch.

Tools

Github for keeping track of revisions and publishing the source code.
Löve 2D as framework
Zerobrane Studio as IDE
Gimp for creating sprites
Bosca Ceoil for creating music
Bfxr for creating sound effects
And (depending on the theme) I may use nebulator, a small lua script I’ve written that generates cloud sprites.

Forgetful edit:
I may also use
Audacity to improve the quality of generated bxfr samples
30log, a object orientation framework for lua

That was close!

Posted by (twitter: @zorfmorf)
Sunday, December 15th, 2013 7:11 pm

I started really late, so I had just about 12 hourse all in all. Not ideal for my first ludum dare contest, but still fun!

The game is not nearly as polished as I would have liked it to be, mainly the bots are not as intelligent, there is only one of 5 planned challenge types and the visuals are still placeholders but at least everything seems to work alright!

screenshot2

screenshot3

The game connects you to an online chatroom where you have to try not to get banned.  In the original version I planned that there would be a score of human players and one bot where the human players have to find out which one of them  is the bot as fast as possible. I had to change that though as it was unlikely that I would get more than one or two human players at a time.  Now it’s just a chat populated with bots and you have to try to stay in as long as possible. Not really fun and definitely not finished but it was all I could do in 12 hours.

Check it out here:

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28506

Entering very late

Posted by (twitter: @zorfmorf)
Sunday, December 15th, 2013 8:55 am

 

12 hours is really not much for a ludum dare challenge but i had this seemingly fun idea for  a very simple network based game so I thought I’ll give it a try. All network related code is done and working, so I’ll have roughly 6 hourse left for gameplay, graphics and sound and then another hour deadline buffer.

screenshot

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