About zlash (twitter: @zurashu)

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MiniLD #26
 
Ludum Dare 20
 
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I’m in!

Posted by (twitter: @zurashu)
Friday, August 19th, 2011 7:40 pm

I’ll be using flexsdk with the aid of flashdevelop.

Its late enough to sleep around here, so, see you tomorrow!

Verticalland submitted

Posted by (twitter: @zurashu)
Sunday, May 29th, 2011 4:56 pm

My head is about to explode if I don’t get some rest, so I’m submitting it now.

I’m very glad that I could complete everything I said I should on the opening post.

You can play it here:

http://www.ludumdare.com/compo/minild-26/?action=preview&uid=2503

Progress update

Posted by (twitter: @zurashu)
Sunday, May 29th, 2011 11:04 am

The core mechanics are kinda working for the two players and the split screen is also ok, so now I will add a win state, a title screen, and then to try to adjusts values and fix bugs before the deadline.

Btw, does anybody know at which hour its the deadline?

And screenshot:

 

Report before lunch.

Posted by (twitter: @zurashu)
Saturday, May 28th, 2011 8:21 am

The destroyable world now works, kinda buggy, but I think that its enough for tomorrow’s build.

The next step will be to add the characters. I’ll begin working on it after lunch.

Screenshot:

MiniLD #26 – Verticalland

Posted by (twitter: @zurashu)
Friday, May 27th, 2011 8:41 am

This is my first MiniLD. The basic idea for the game is a vertical map in which the objective will be to climb to the top. For now it will be a split screen game for 2 players and the second player will also try to go to the top, but with the map inverted so it would be like descending from the perspective of the first one. They will have explosive guns to help themselves to climb, and to stop the adversary advance.

ASCII Mockup Image: (Just because its faster than opening a drawing app)

+-----goal----+-----goal----+
|2            |          1  |
|---------    |    ---------|
|             |             |
|    ---------|---------    |
|           1 |  2          |
+---------------------------+

Done:

The world with split screen working, the characters with guns working, and a winning state for the game.

 

I’m not used to decide what I will do before I do it, so this is the best I could manage. Probably a lot of things will come and go during development.

Ah, and I will be using C++ with OpenGL.

 

Too sad

Posted by (twitter: @zurashu)
Sunday, May 1st, 2011 8:56 pm

I uploaded it minutes after the timeline, and didn’t knew if it was in or out.

Now I’m sure that its out :(

Its feels very very bad to have rushed the last hours and fail, but well…  things that happens.

Here is the entry if anyone wants to test it anyway: http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=2503

Good luck to everybody!

Last battle against the Old Man

Posted by (twitter: @zurashu)
Sunday, May 1st, 2011 5:22 pm

And now I have 1 hour, 38 minutes left to get everything together.

This will be difficult…

Encounter with OldMan-Man

Posted by (twitter: @zurashu)
Sunday, May 1st, 2011 1:23 pm

Gorillas defending their motherland against meteorites with bananas.

Posted by (twitter: @zurashu)
Sunday, May 1st, 2011 9:56 am

Sleep time

Posted by (twitter: @zurashu)
Saturday, April 30th, 2011 7:37 pm

Enough for today.  I will get some sleep now and I will try to finish as much as I can tomorrow before the deadline.

Most of the gameplay still needs to be implemented, so it will be a hard day.

But lets not get depressed right now! That’s what tomorrow two hours before the deadline is for!

The old man is getting out of control

Posted by (twitter: @zurashu)
Saturday, April 30th, 2011 2:34 pm

Out to lunch

Posted by (twitter: @zurashu)
Saturday, April 30th, 2011 7:54 am

Screenshot after 4 hours of work:

Very obvious interpretation of the theme.

Almost There

Posted by (twitter: @zurashu)
Sunday, August 22nd, 2010 7:54 pm

Well, my first LD comes to an end.

A couple of minutes before the deadline, and most of my game was incomplete.

So I added a few screens and events to wrap it up  in something like a game and I submitted it anyways.

I would feel pretty sad If after I worked all the weekend I ended up without submition, so here it is my game:

¨Enemies, (Such) as Weapons.¨

http://www.ludumdare.com/compo/ludum-dare-18/?uid=2503

Even as I failed to myself, This was very fun!!
I really enjoyed to read the blog as everyone were progressing!  I’m definitely entering this thing again.

Good luck to everyone!

My Primitives

Posted by (twitter: @zurashu)
Saturday, August 21st, 2010 10:16 pm

I hope this soon turns into something,

What kind of  something, even I don’t know…

wtf

Well, I know something, I’m not embeding anything into this swf. If I cannot make it coding, then it won’t be done.

Desperate times,
Desperate measures.

Too much for today,  I’m going to get some sleep and see what happens tomorrow.

Still, not too much.

Posted by (twitter: @zurashu)
Saturday, August 21st, 2010 8:28 am

After another burst of coding, I’m still with very little playable/visible things

nottoomuch

Well, I  have 1 day, 10 hours, 33 minutes, 49 seconds
to turn it into *something*

Enough for today

Posted by (twitter: @zurashu)
Friday, August 20th, 2010 11:33 pm

I made some base code for my idea, and now, I’m going to sleep.

There is almost nothing visible up to now, and nothing of gameplay implemented, however, for the sake of the LD spirit, I’m uploading it:

http://www.swfcabin.com/open/1282369762

I hope I have a good start tomorrow,

Good nights to everyone!

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