Ludum Dare 28
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
About ziomorti (twitter: @giargiagames)
I'm an Italian game designer. I like looking for new and original game mechanics.
Still a total noob...
Well, another Ludum Dare has ended! So it’s time to wrap things up a see how it went and share thoughts with all of you, ludum darers.
First of all this was my first time doing the Jam with a team and I have to say I had a lot more fun, even if we worked only few hours. The LD48 “compo” is awesome and maybe more rewarding (if you succeed) but in the end I think next time I will try again to form a team and participate in the Jam.
The team was formed by:
Jacopo – Design / Development
Umberto – Graphics
Marco(me) – Design / Audio
The game we created for the Jam is One More Bullet (Go.Play.Now.Read.Next).
In this game you take up the role of a bandit/cowboy during a duel vs another bandit/cowboy and, you have to shot your only one bullet by pressing the right keyboard button at the right time.
(Ready.. Shoot.. Die..)
We worked on this on Sunday.
Well.. we worked on this:
Yeah.. walls and a ball
Erm.. well, in the beginning only me and Jacopo were participating and, since we don’t have any graphic skills (like none at all) we were thinking on something that we could work on without depending on great graphics. So we were focused on a physics based puzzle game (that wasn’t even working gameplay-wise). Luckily Umberto spawned Saturday evening so we were able to change the project and start from scratch with a more solid concept.
What we ended up with is this:
You won’t last long Gary Maccarone…
So, to sum it up:
What went right
- Even if we worked only a few hours the game is pretty solid and polished
- We can extend it with not that much work
- Lots of fun
- Cowboy names are awesome (added them like in the last 5 minutes)
- Dat whistle…
What went wrong
- Started “real” work too late and with lots of dead moments
- Even if the game is solid and polished and we can extend it, there isn’t much room for improvements (it’s a minigame and it will never grow wings)
- No music :/
- Dat whistle…
We made it! You can find the entry here
One More Bullet is a dueling game with typing-game mechanics.
You have to press the right key at the right time in order to win the duel.
The game was made really, REALLY fast, and we are planning to update it in the next few days (multiplayer mode?)…
…so, stay tuned!
This is our game for the Jam, it is called “One More Bullet”
The idea is that during a western shootout “You only get one” shot, so we made a small dueling game. You have to press the right keyboard key in a small amount of time in order to win the duel.
The game will feature both a singleplayer “endless” mode with increasing difficulty and a 2-player mode (on the same keyboard).
A couple of screens before going to bed:
One of the enemies
Luckily I made up my mind regarding gameplay so tomorrow I will be able to start “coding”. And this is great.
The actual game will be a bit different from the screenshot but no biggies..
Unfortunately I didn’t have a lot of time today, and it’s a shame because I think the idea is really cool… well, we’ll see! Nite!
The day is coming to an end (here in Italy) so it’s time for a small report on today’s progress.
I started kind of late and I struggled a bit finding an idea that matched the theme completely but still I’m moving forward. I decided to go with a platform game (first platform ever for me) with a gnome, and I’m trying to twist it a bit with some cool mechanic.
So far I have 2 and a half working levels with placeholder graphics (not that my “real” graphics would be THAT better); I hope to finish the third working level and to write down something for the fourth before going to sleep
Aaaand here’s a screenshot:
Hello there! Been quite lazy lately and skipped a few jams, but I absolutely can’t miss this, so: I’m fucking in!
I’m gonna use:
- Construct 2 to create an HTML5 game
- Audacity for sound effects, musagi for music and, maybe, sfxr (if I run out of time)
- Inkscape and GIMP for graphics
And of course I’m gonna try to do something absolutely unique and crazy (hope the theme will help :D).
See you on the battlefield Ludum Darers!
Submitted yesterday my entry for the compo and you can find it HERE (and rate it, if you wish). It’s called Do NOT Hug Me! and it’s some kind of action/beat ‘em up. This is like the third game ever developed by me and I’m pretty satisfied with the result (and by the overall experience). Unfortunately I did not manage to make a timelapse video, but next time I’m sure I will.
SO.. moving on to analyze what went wrong and what went right.
What went wrong -
- I did not have a clear idea for the gameplay and the mechanics when I started, so I wasted a lot of time changing on the fly.
- The game is pretty short and a bit exploitable.
- The animations are bugged.
- Menu and interface are poor; also the game is not explained very well.
- Learning a tool you never used before during the 48 hours is not a good idea (although that wasn’t a problem).
- Bad time management. “Wasted” a lot of time testing.
- Couldn’t sleep for too much caffeine and excitement (on that I think the caffeine was guilty).
- I finished the game.
- The game is fun (IMHO) and quite original.
- It’s web based so potentially playable by everyone.
- I had a lot of fun.
- Graphics are not so bad.
- Learned a lot.