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I’m in this time!

Posted by
Tuesday, December 10th, 2013 8:00 am

Well, this time i’ll try finishing a game. Gonna use these tools:

  • Unity3D (with its 2D functions) or C++ 11 (or .NET) with SFML.
  • MonoDevelop or Visual Studio as code editor.
  • Paint .NET or Inscape for 2D graphics, Blender/Sculpris/Pixexis for 3D.
  • Audacity, bfxr for sounds.
  • GitHub for source code storage.

I also made a game for the warmup weekend, you can play it here.

I’m ready for this LD!

Posted by
Saturday, August 24th, 2013 4:10 am

Hi guys, i’m here to tell you that i’m participating this time at LD. Game that i will be making is pretty simple and about bomb defusing. I want to use 3D graphics without textures, only solid color but use lightmapping like in Mirror’s Edge.

Tools that i use:

Engine: Unity3D

Code editor: Visual Studio 2012

Sound: bfxr

Graphics: Paint .NET.

FPS Game Animation Test

Posted by
Saturday, April 27th, 2013 10:09 am

Hey guys! I’m back with my LD26 minimalistic FPS information. Here is a video with weapon animation testing. Don’t worry about sounds, they are just for testing now.

YouTube link.

Progress on minimalistic FPS

Posted by
Saturday, April 27th, 2013 8:04 am

Hi there! Me and my comrades are working on minimalistic first person shooter on this Ludum Dare. I almost implemented base FPS system now. Here is screenshot.


We’re in!

Posted by
Friday, April 26th, 2013 8:42 am

Hi guys!

This is my team’s first participation in Ludum Dare, hope that we’ll finish the game.

I as programmer will use:

Unity3D, VisualStudio 2012, Blender, Sculptris, Pexexis (if 3D), bxfr.

Artist will use Photoshop CS6. Maybe i will do some streaming also.

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