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Ludum Dare 28
 
Ludum Dare 27

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Wait you can give these to yourself?!? :)
Awarded by Zephyr89
on August 29, 2013

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End in sight.

Posted by
Monday, December 16th, 2013 1:22 am

I’m so almost there. I can almost touch it. Just got the level design and 2 more creatures to do.

Doing creatures as the level design I can do in a heartbeat thanks to my new tools.

Arbitrary screenshot time!

Screen Shot 2013-12-16 at 12.21.59 AM

Heh, gravity

Posted by
Saturday, December 14th, 2013 3:35 pm

I mean, who really needs it anyway?

Screen Shot 2013-12-14 at 10.25.06 AM

And why have one direction when you can have many!

WEBPLAYER

Just posting a quick update.

Posted by
Saturday, December 14th, 2013 3:27 am

Screen Shot 2013-12-14 at 2.23.20 AM

 

Can you see the character, if you can’t you qualify as a creature of darkness!

Also, LINK SPAM! (It’s ok just a webplayer).

Got an IDEA!

Posted by
Friday, December 13th, 2013 9:49 pm

Your friend has made a deal with an elderich abomination. Except the deal is with YOUR soul. After beating all sorts of things, you get your soul back.

And because you have no soul, you blend into the shadows without the creatures of the night discovering you.

Idea’s, where art thou Good Ideas

Posted by
Friday, December 13th, 2013 8:10 pm

I’m in.

Posted by
Saturday, December 7th, 2013 9:55 am

Although I could just resubmit my old entry, but on and easier difficulty setting.

Just Forget It

Posted by
Saturday, October 5th, 2013 12:32 am

forget this post ever happened.

Just a quick “I’m in”

Posted by
Wednesday, October 2nd, 2013 1:32 pm

A bit late but yep, I’m in.

Hadean Rampage post-mortem

Posted by
Saturday, September 21st, 2013 4:33 am

Firstly, a big apology that this has taken so long. Life seemed to have gotten in the way after the two days at Ludem Dare. Secondly this is a short summary of my game the full length one can be found on my youtube channel later today.(Watch this space).

What went right:

  • Using unity, going with something you know really, really is the best thing you can do to help your chances of “winning”.
  • My level design workflow; this would be a post on itself but by the end of the compo I could make a level in 5 min flat.
  • Trading Extensibility for Simplicity, in the beginning I had one hell of a OOP class diagram with singletons and factory’s to make my mobs and store my data. However in the end they were made into static variables and Instance() commands.
  • Um… …I finished? No really this was my first project that I can put my “This is a game” sticker on. :)
  • Even worse… …I started. You know that guy? The guy who thinks they suck real bad and so don’t ever do anything. That was me

What went wrong:

  • The difficulty. This I think was a major downer to most people. The fact that they didn’t get past level one, it might have caused them to rate fun lower than they might have as well.
  • Innovation. this speaks for itself. 986th isn’t that bad…. Right?
  • How I got 2.07 for humor when my game had no DIALOGUE.
  • Secrets, most people didn’t seem to get that all you needed to do to find a secret was shoot at a wall. If( !Wall.HasBulletHole ){ SecretWallFound(); }
  • My overall 435th rating, A bit disappointing. I was aiming for at least 399th.
  •  I forgot to add blood particles.

Another thing that I forgot is the link

So psyched only 5 hrs left

Posted by
Monday, September 16th, 2013 1:19 pm

By the time I wake up I will finally know my results! It’s been a funny feeling not knowing for this entire time. Anyway good luck to all those actually good entries.

 

Does anyone want a post-mortem of my game ?

Posted by
Saturday, August 31st, 2013 11:35 pm

It’s just that my game is too simple for post-mortem. The code isn’t cool and there is nothing awesome in the details of what I’ve done apart from the final product getting a lot of likes.

Link

The first time I actually beat my game.

Posted by
Wednesday, August 28th, 2013 3:47 am

Is it wrong that I only beat my own game, 4 days after making it?

 

Proof:Screen Shot 2013-08-28 at 4.13.44 PM

 

So  yes, It is possible. Or is it? Find out for yourself! I’m not telling you!

A quick video/tutorial on my game.

Posted by
Wednesday, August 28th, 2013 2:29 am

How far can you push a typo?

Posted by
Monday, August 26th, 2013 2:48 am

Players of my game all have a problem that “The mouse sensetivity is too high”. I can turn it lower with a single variable change. Can I still do it in the compo rules?

 

Really need to know , Thanks in advance.

Unity standard assets?

Posted by
Monday, August 26th, 2013 2:13 am

Are you allowed to use the standard assets in the compo, as when I asked earlier people said no. I ask again because one of the games on the compo-list has a default skybox (that is 6 sky  textures) found in StandardAssets/Skyboxes.

 

Unity skybox:

Screen Shot 2013-08-26 at 2.47.12 PM

Entry:

Screen Shot 2013-08-26 at 2.46.55 PM

Link to the entry. To see if I missed anything. They are also using standard water3.

So could someone please answer my question about the rules.

Linux

Posted by
Monday, August 26th, 2013 1:03 am

Could one of you very nice and kind linux devs tell me if my game works on your machines. This is for ubuntu 10.10 and up, only as far as I can tell from the Unity site.

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