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The Deserted: Post-Mortem

Posted by
Monday, April 23rd, 2012 6:34 am

The Deserted : http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11242


This was my first Ludum Dare and it was.. awesome! I haven’t been programming a lot of games lately so I was positively suprised how this game turned out.


What went right:

– Graphics. I have never been good at making art but in my opinion the end-result was pretty good. I had also cool lighting effect and some noise which improved the overall mood of the game

– Gameplay. The gameplay I managed to get in was pretty polished and works. I haven’t found any bugs at all yet :) !


What went wrong:

– Planning. I started making this game with only “big-picture” of what the game was going to be. Because of this, I for example made level editor that I didn’t use and I started writing the actual gameplay code only 10 hours before the deadline.

– Sleeping ( not that I shouldn’t have slept 😛 ). I pretty much slept at day and coded at night. As a result, I was pretty tired all the time.


What I learned: 

– Random generation. I made pretty cool terrain generator, though it turned out to be pretty easy.

– Component-Entity System. This was the first time I used Component-Entity System as my “main”-architecture. I’m not completely sure yet do I like it or not.

– Pixel art. I have never made pixel-art before ( not that I have made any other art either! ) but I managed to get pretty good looking textures :)


I’m already looking forward to the Ludum Dare 24!

My game is ready! Except for the actual gameplay :|

Posted by
Saturday, April 21st, 2012 7:09 pm


I’m gonna take a nap now but I thought that I’d post a screen shot of my progress here before I go to sleep. Anyways, here it is:



I don’t have basically any gameplay yet ( aargh! ) so I have lots of things to do tomorrow. Anyways, goodnight ( oops, it’s already 5 AM :) ) !


Posted by
Friday, April 20th, 2012 10:02 am

I’m in! This is my first ludum dare entry and I’m really excited :) ! I will be using C# + XNA and I will be using a small base engine ( http://dl.dropbox.com/u/74691045/LD23.rar ). Nothing fancy, basic screen management and some kind of entity-component system. Anyways, I’m gonna go sleep now so that  I won’t be tired when the competition starts :)

Good luck to everyone!

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