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MiniLD #65
 
Ludum Dare 34
 
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MiniLD 65: N-Zero

Posted by
Friday, March 4th, 2016 8:41 pm

A little late, but my entry for the Mini LD 65 is finally finished (I uploaded a near finished version yesterday but today I fixed some more bugs and put the finishing touches on the game)!

It’s a platformer game that is both atmospheric and challenging. The mechanics are inspired by an obscure game I remember from my youth. (or was it childhood? Oh well, too late, the game is already done :P)

If you’re wondering whether you should check this out, I uploaded a gameplay video playing through the whole game, containing spoilers obviously. I hope some people can play this even though I overshot the deadline by a few days, I spent quite a bit of time on this game, and the last days helped me to add some neat ambient sound and a very big map (300 * 150 tiles) which both really add up to the game.

 

Link to the game: Here

 

Slope physics hype!

Posted by
Tuesday, March 1st, 2016 10:44 am

Didn’t expect these physics to turn out so well, this is awesome 😀

(video because a gif would be too large)

Fifth Ludum Dare anniversary!

Posted by
Tuesday, December 15th, 2015 7:40 pm

I just remembered I didn’t make a post with my game here yet. This is the fifth time I entered a Ludum Dare, and the result is certainly my most complex game so far, there’s a lot of different mechanics! The game in itself is really hard to describe… It’s basically a combination of a puzzle and an idle/progression game (though the idle elements are only really used at the end). You’re a lawnmower that can shoot seed balls to grow plants or destroy enemies, and new plants can be created to maneuver the level or to farm more seeds.

Give it a try here: Lawnmower Puzzle

Screen6

Dragon Quest finished

Posted by
Monday, August 24th, 2015 9:28 pm

Don’t feel like writing much so I’ll just leave you with a link to the finished game. If you’re a fan of the MMO Tibia, you should give it a shot because it has quite similar combat mechanics! 😀

Link: Dragon Quest

Screen4

The Two-Dimensional Universe – Finally Finished!

Posted by
Monday, August 25th, 2014 6:21 pm

When I first thought about the “Connected Worlds” theme, I came up with an idea pretty much immediately, probably because I’ve wanted to make a game with bouncy ball mechanics like in Within a Deep Forest for a long time, so I made the connection in my head and found that the theme could have an amazinig amount of potential for this kind of mechanics! When I thought about it further, the ideas for this game just started adding up, and at the beginning it was a little overwhelming because I could think of so many things to add to this game – but now, after making this my biggest LD yet and working on the game for a whole 40 hours over the three days, I find that the game feels complete – I managed to add pretty much everything that I wanted, and I can’t think of any big changes that I’d still need to make!

The game starts with the concept of a bouncy ball that could bounce to potentially infinite heights by keeping the jump button pressed, and this reaching of big heights is used as a transition between the different worlds! There are also different area types in the game, all of them feeling a little differerent in both the environment and the mechanics. It’s hard to explain what the connection between the worlds looks like, you’d have to see for yourself! 😛

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=11328

Here’s the link to the game. I have to go to sleep now because I have school tomorrow, and because my head feels like it doesn’t work properly anymore. I’ll leave you with some pictures!

Screen 1 Screen2 Screen3 Screen4

Screen5

 

The Two-Dimensional Universe – Day 1 Progress!

Posted by
Saturday, August 23rd, 2014 3:46 pm

I came up with an idea for this LD almost immediately after I saw that Connected Worlds had over 800 votes in the first round – and over the next two/three days, I’ve been really excited about implementing it, but I was also a little scared that it might be too much content for such a short time, but I’m really happy with the progress I’ve made today. I got pretty much all the main mechanics done, and they turned out really fluid due to me also doing a platformer practice game two or three weeks ago. This game has some really unique combination of mechanics – until now it’s basically a mix of Within a Deep Forest and Crillion, quite an unusual combination I’d say 😛 I have the music done already too, I’ve made it a habit to compose music a few days before the LD starts because I find it’s just way too time consuming otherwise. Tomorrow will probably be about adding obstacles, and some more different graphics. Also, I coded OVER 15 HOURS today, a new personal record, that’s for sure! 😀

Universe1 Universe2

This is how the world (well, technically two worlds and the space between that connects them) currently looks like!

Universe3

Rocket Mole finished!

Posted by
Monday, April 28th, 2014 1:28 pm

My second Ludum Dare entry is finished! It’s a game about a mole who needs to bounce off things as he progresses further downwards to gain more points.

What makes this game special is that you have a limited movement range, and you constantly need to renew that range by bouncing and setting a new angle for forward movement, which makes for some really interesting gameplay!

screen3

You can check it out here:

Rocket Mole

First Ludum Dare Entry finished!

Posted by
Sunday, April 22nd, 2012 2:22 pm

My first LD game is finally finished! Its a box-pushing game – inspired by PUSHY! 😀

Link: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11328

Posted by
Sunday, April 22nd, 2012 9:37 am

My game is getting into a playable state now!

Progress:

– added fire that hurts you

– added stardust

-added a little HUD thingy

– added 7 levels

– added a (secret) ending screen

Tiny Island in a Tiny World

Posted by
Saturday, April 21st, 2012 10:38 am

This is my first Ludum Dare, and I’m really happy with my progress considering I’m still a beginner :) Sprite loading and movement all works fine. Ill probably do some more basic stuff today so I can focus on level design tomorrow.

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