About Zathnic


MiniLD #65
Ludum Dare 34
Ludum Dare 33
Ludum Dare 30
Ludum Dare 29
Ludum Dare 23

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Awarded by Jupiter_Hadley
on March 12, 2016

Zathnic's Archive

MiniLD 65: N-Zero

Posted by
Friday, March 4th, 2016 8:41 pm

A little late, but my entry for the Mini LD 65 is finally finished (I uploaded a near finished version yesterday but today I fixed some more bugs and put the finishing touches on the game)!

It’s a platformer game that is both atmospheric and challenging. The mechanics are inspired by an obscure game I remember from my youth. (or was it childhood? Oh well, too late, the game is already done :P)

If you’re wondering whether you should check this out, I uploaded a gameplay video playing through the whole game, containing spoilers obviously. I hope some people can play this even though I overshot the deadline by a few days, I spent quite a bit of time on this game, and the last days helped me to add some neat ambient sound and a very big map (300 * 150 tiles) which both really add up to the game.


Link to the game: Here


Slope physics hype!

Posted by
Tuesday, March 1st, 2016 10:44 am

Didn’t expect these physics to turn out so well, this is awesome 😀

(video because a gif would be too large)

Fifth Ludum Dare anniversary!

Posted by
Tuesday, December 15th, 2015 7:40 pm

I just remembered I didn’t make a post with my game here yet. This is the fifth time I entered a Ludum Dare, and the result is certainly my most complex game so far, there’s a lot of different mechanics! The game in itself is really hard to describe… It’s basically a combination of a puzzle and an idle/progression game (though the idle elements are only really used at the end). You’re a lawnmower that can shoot seed balls to grow plants or destroy enemies, and new plants can be created to maneuver the level or to farm more seeds.

Give it a try here: Lawnmower Puzzle


Dragon Quest finished

Posted by
Monday, August 24th, 2015 9:28 pm

Don’t feel like writing much so I’ll just leave you with a link to the finished game. If you’re a fan of the MMO Tibia, you should give it a shot because it has quite similar combat mechanics! 😀

Link: Dragon Quest


The Two-Dimensional Universe – Finally Finished!

Posted by
Monday, August 25th, 2014 6:21 pm

When I first thought about the “Connected Worlds” theme, I came up with an idea pretty much immediately, probably because I’ve wanted to make a game with bouncy ball mechanics like in Within a Deep Forest for a long time, so I made the connection in my head and found that the theme could have an amazinig amount of potential for this kind of mechanics! When I thought about it further, the ideas for this game just started adding up, and at the beginning it was a little overwhelming because I could think of so many things to add to this game – but now, after making this my biggest LD yet and working on the game for a whole 40 hours over the three days, I find that the game feels complete – I managed to add pretty much everything that I wanted, and I can’t think of any big changes that I’d still need to make!

The game starts with the concept of a bouncy ball that could bounce to potentially infinite heights by keeping the jump button pressed, and this reaching of big heights is used as a transition between the different worlds! There are also different area types in the game, all of them feeling a little differerent in both the environment and the mechanics. It’s hard to explain what the connection between the worlds looks like, you’d have to see for yourself! 😛


Here’s the link to the game. I have to go to sleep now because I have school tomorrow, and because my head feels like it doesn’t work properly anymore. I’ll leave you with some pictures!

Screen 1 Screen2 Screen3 Screen4



The Two-Dimensional Universe – Day 1 Progress!

Posted by
Saturday, August 23rd, 2014 3:46 pm

I came up with an idea for this LD almost immediately after I saw that Connected Worlds had over 800 votes in the first round – and over the next two/three days, I’ve been really excited about implementing it, but I was also a little scared that it might be too much content for such a short time, but I’m really happy with the progress I’ve made today. I got pretty much all the main mechanics done, and they turned out really fluid due to me also doing a platformer practice game two or three weeks ago. This game has some really unique combination of mechanics – until now it’s basically a mix of Within a Deep Forest and Crillion, quite an unusual combination I’d say 😛 I have the music done already too, I’ve made it a habit to compose music a few days before the LD starts because I find it’s just way too time consuming otherwise. Tomorrow will probably be about adding obstacles, and some more different graphics. Also, I coded OVER 15 HOURS today, a new personal record, that’s for sure! 😀

Universe1 Universe2

This is how the world (well, technically two worlds and the space between that connects them) currently looks like!


Rocket Mole finished!

Posted by
Monday, April 28th, 2014 1:28 pm

My second Ludum Dare entry is finished! It’s a game about a mole who needs to bounce off things as he progresses further downwards to gain more points.

What makes this game special is that you have a limited movement range, and you constantly need to renew that range by bouncing and setting a new angle for forward movement, which makes for some really interesting gameplay!


You can check it out here:

Rocket Mole

First Ludum Dare Entry finished!

Posted by
Sunday, April 22nd, 2012 2:22 pm

My first LD game is finally finished! Its a box-pushing game – inspired by PUSHY! 😀

Link: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11328

Posted by
Sunday, April 22nd, 2012 9:37 am

My game is getting into a playable state now!


– added fire that hurts you

– added stardust

-added a little HUD thingy

– added 7 levels

– added a (secret) ending screen

Tiny Island in a Tiny World

Posted by
Saturday, April 21st, 2012 10:38 am

This is my first Ludum Dare, and I’m really happy with my progress considering I’m still a beginner :) Sprite loading and movement all works fine. Ill probably do some more basic stuff today so I can focus on level design tomorrow.

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