About Zathalos (twitter: @Zathalos)

Entries

 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23

Zathalos's Trophies

you know about SILX #LD27
Awarded by alvivar
on August 31, 2013

Zathalos's Archive

Disc Runner is Complete!

Posted by (twitter: @Zathalos)
Sunday, December 15th, 2013 8:15 pm

Phew! Down to the wire but I got it done. I didn’t get sound in but throwing the disc around feels really great! You can check it out here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=11257

Disc Runner Thumb

Progess

Posted by (twitter: @Zathalos)
Sunday, August 25th, 2013 1:34 am

Here’s a progress shot so far. After about 12 hours of working, I finally got the AI and win/loss state in. It’s gonna take a few tweaks to make it fun and balance it. It also needs quite a bit of polish pretty much everywhere.

progress 6

 

So here’s looking forward to crunch mode tomorrow, everyone good luck! :)

I’m in again, Le’ go!

Posted by (twitter: @Zathalos)
Thursday, August 22nd, 2013 10:46 am

I’m pretty excited, I have a new laptop to gamedev on. Gonna be using Game Maker Studio like always. Everyone good luck! :)

Escape Shaft is done!

Posted by (twitter: @Zathalos)
Sunday, April 28th, 2013 6:52 pm

The game came out amazingly well and I’m really happy with the final product. I even included sounds and music! :)

This is my best Ludum Dare entry yet. I can’t wait until next time when it’ll be even better! Feel free to check it out here: Play

Escape Shaft SS1

Saturday Progress Report

Posted by (twitter: @Zathalos)
Saturday, April 27th, 2013 9:44 pm
Die alien scum!

Die alien scum!

Here’s a current progress shot of my game. I’ve gotten the basic gameplay down and some pretty good looking art. I plan to add more enemies and levels today. On Sunday I’ll add sound, music, and polish up the menu’s and such.  The gameplay consists of having a limited number of shots to kill all the aliens. However, the blasts require a charge time and they can also blow down walls to provide new routes.

The game is turning out really great and I can’t wait to finish it! :)

I’m in, LD26 Le’ Go

Posted by (twitter: @Zathalos)
Friday, April 26th, 2013 11:19 am

Sup LD.

 

Here’s another chance for me to improve my skillz. I’ve completed the previous LD’s, #23,24 and 25. I’m looking forward to creating something even better this time around. My personal goal this time will be to try to incorporate sound and music!

 

Tools: Gamemaker Studio Pro, Gimp, Audacity, Bfxr, and LMMS.

Good Luck everyone!

Virus Infestation – Complete!

Posted by (twitter: @Zathalos)
Sunday, December 16th, 2012 2:09 am

And with 17 hrs to go! It was a great experience as always. Here’s an action shot:

shot1

And you can check the game out here: Preview

Super Net Hackers – Complete!

Posted by (twitter: @Zathalos)
Sunday, November 25th, 2012 5:48 pm

I finally got the game done and submitted with 20 minutes to spare! I had a really fun time making the game as always. The game came out great and I only cut a few things from the final version.

Here’s an in action shot:

You can try out the game here: Play and on the Charity Game Jam site.

I recommend Firefox because the sounds don’t work in Chrome >:(

 

Good Job Everyone! :)

Super Net Hackers – Update

Posted by (twitter: @Zathalos)
Saturday, November 24th, 2012 11:37 pm

Hey guys, things are going great. I’m about halfway done on the game and with sleep, I’ll have about 8 hours on Sunday to finish. I still have to finish level selection, more levels, and a merchant screen to buy in-game upgrades but I think I will get it done.

Here’s a progress shot:

You can play the test build here: Play

P.S. I recommend running it in Firefox, Chrome has weird scroll bars.

Chrome not playing nice with Funkytron

Posted by (twitter: @Zathalos)
Friday, November 23rd, 2012 8:49 pm

Hey guy, I’m about an hour into my Charity Game Jam game and I’ve tried running my HTML5 project in the funkytron. I’m using Game Maker: Studio Professional with the HTML5 plugin. For some reason, when running it in a chrome browser I get weird effects like scrollbars and blurry sprites:

However running it in Firefox is fine. Anyone else have similar problems? Or is it just how chrome works?

Finished!

Posted by (twitter: @Zathalos)
Sunday, August 26th, 2012 6:41 pm

And with time to spare! It was great fun and I can’t wait to start reviewing games 😉

 

Presenting: Tactical Binary Evolution Combat (TBEC!)

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11257

Almost there

Posted by (twitter: @Zathalos)
Sunday, August 26th, 2012 9:22 am

In the home stretch now. I have to add more polish and more units but that should be easy with the system I’ve built in Game Maker. I’m surprised how much I can get out of it.

Sandbox RTS almost done!

First 3 hours of work.

Posted by (twitter: @Zathalos)
Saturday, August 25th, 2012 9:47 am

I worked on the game on Friday for 3 hours. I got a good chunk of it done. I completed:

-Drag select

-GML pathfinding grid

-GML collision avoidance

-Basic combat

-Basic unit stats

 

I’m in, Second Ludum Dare, First time Compo

Posted by (twitter: @Zathalos)
Wednesday, August 22nd, 2012 8:06 pm

This is going to be my second Ludum Dare, however this is the first time I’m doing the compo. I’m pretty excited to flex my own abilities and see how far I can get. Working in a team last time was fun but we got off task a lot :p

Engine: I’ll probably either use Game Maker 8.1 or Unity 3.5.

I use Unity more but I find that I can prototype 2D games faster in GM. Also, the pixel collisions are cleaner. Next time I’ll probably delve into Java.

 

Good Luck everyone :)

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