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I’m in!

Posted by
Friday, April 17th, 2015 3:30 am

Second go at this whole ludum dare dealio.

I’m slightly tempted to try UE4 this time rather than libgdx, just to try something different, but I have a sneaky suspicion that would be a terrible idea and I’ll just end up getting nothing done..

Decisions decisions..

End Of Day Two!

Posted by
Sunday, December 7th, 2014 5:03 pm

So far so good! I had a more or less complete asteroids-like by the end of day one, and now at the end(more or less) of day two, I’ve made some big changes and am pretty damn happy with where I’m at.

I’d submit to the compo, but I already took tomorrow off work, so I’m gonna polish up more and submit for the jam.

You can phase in and out of RGB colours, allowing you to interact with different sets of asteroids.

The menu is also playable!

Current build available here: https://www.dropbox.com/s/x79v2vmsm1aomc5/luminoids-2.5.jar?dl=0

menu-2.5 normal-2.5 cyan-2.5 manyAsteroids-2.5

Day One:


(playable here: https://www.dropbox.com/s/vb6m4oghtl5orrs/ludumoids-1.0.jar?dl=0 )

I am most certainly in!

Posted by
Wednesday, December 3rd, 2014 4:26 am

First time Ludum Dare-ing!

Participated in the Global Game Jam in January, and I’ve been pottering with libgdx in the last couple weeks.

Framework/Engine/The thing wot makes the game go:

  • Libgdx
  • (Possibly) Construct 2 for prototyping


  • Photoshop
  • Paint Tool Sai
  • Spine


  • sfxr
  • sunvox


  • Intellij


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