About Zambini (twitter: @zambini845)


Ludum Dare 37
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 28

Zambini's Trophies

Zambini's Archive

LD37 is a goooooooo

Posted by (twitter: @zambini845)
Friday, December 9th, 2016 11:04 pm

At least I have a bunch of notes on paper already. It has to do with penguins and coffee. I tricked/convinced a friend to join me in this Jam.

Finished a single level and full gameplay logic

Posted by (twitter: @zambini845)
Sunday, August 23rd, 2015 7:59 pm

Woo! I woke up later than anticipated today so I wasn’t able to author more levels, but I did technically finish.

I’m going to submit into Jam instead of Compo so I can do more work on it, but I “finished” in Compo time by a few minutes xD


Starting the Jam on the train home

Posted by (twitter: @zambini845)
Wednesday, August 19th, 2015 11:14 am

My SO will be out of town for the weekend, which means I will have a good amount of time to be a bum and do LD33 all weekend.

Language: Javascript

Frameworks: PIXI.js

Editors: Sublime Text and Chrome inspector

Tools: Git, Pickle (but I might switch to Pyxel), Audacity + Other random sound generator I find

Ideas: None 😀

Wrapped up Red & Iron for LD31

Posted by (twitter: @zambini845)
Sunday, December 7th, 2014 5:40 pm

hiding level1


Revive fallen allies! Sneak around! All on mobile! (or desktop)


I’m making a submission post here just in case I don’t get back in time for submission (have to pick up a tree today).


Theme: Entire Game on One Screen

Ludum Dare 31 Entry

Ryan Andonian – http://randonia.com@zambini845


How to Play


  • Movement: Joystick controls. Single finger


  • Movement: WASD
  • Sprint: Shift


You are a medic trapped behind enemy lines on an unsuccessful mission. Travel from level to level
reviving your fallen soldiers. Approach a fallen soldier and you will start healing them. It takes about a
second to fully heal someone, so don’t get spotted! Enemies will shoot you on sight.
Once you’ve secured all your comrades on the level, head to the lit up door to progress.


Unity 4.6.0f3
NGUI 3.7.7 (Not included in repository for legal reasons)
Pickle Editor


Posted by (twitter: @zambini845)
Saturday, December 6th, 2014 2:03 pm

I decided to take some actions to better organize my Jam. I’ve got this nice TODO list that I’m slowly checking things off of as I complete/implement them. I usually just write that down on scratch but it seems to be more effective in the repo.

PROGRESS SHOT! Note: I hate how these players look, I will be changing the art dramatically


Also coffee


Ready to Compo!

Posted by (twitter: @zambini845)
Friday, December 5th, 2014 5:40 pm

I’m going to try making a small in scope but ambitious mobile and web game. I plan to use Unity and publish to Android. Let’s see how well I can scope things out!

And so it begins

Posted by (twitter: @zambini845)
Friday, August 22nd, 2014 8:59 pm

Time to stop procrastinating and start making a game!


Just finished buying Pickle and setting up the git repo.



LD30 – Return of the Compo

Posted by (twitter: @zambini845)
Thursday, August 21st, 2014 2:00 pm

I attempted and failed to jam for LD29, so this time I’m going to solo compo. I’ve already set aside the weekend, so I shouldn’t run into any more issues™.

My tools:

  • Unity (2D mode) + Either Sublime Text or Monodevelop
  • Pickle Editor (finally going to buy it!)
  • Photoshop if necessary
  • Some audio creation loopy software. I’m no good at that.

Halfway there!

Posted by (twitter: @zambini845)
Saturday, April 26th, 2014 6:41 pm

I’m not very good at game jams apparently. Last time I did C++, now we’re doing HTML5 (no prior HTML5 experience).

The good news is, we’ve got the “engine” up and running, now we’re actually working on gameplay! Soon I’ll be able to fire up Pickle and start animating… once I get the game loop working.

Don’t Deploy Your Chute! (Compo Submission)

Posted by (twitter: @zambini845)
Sunday, December 15th, 2013 6:44 pm

I just discovered the LD tools page

Posted by (twitter: @zambini845)
Sunday, December 15th, 2013 2:26 pm


I love that this page is so well maintained.
I also love inudge.net and Bfxr. They turned my game’s audio from really crappy things I made in FLStudio to really decent things I’m actually enjoying listening to 😀

Time for the end of jam crunch!285b541465c411e3ba591293cad68979_8

When you don’t have time for SCRUM

Posted by (twitter: @zambini845)
Saturday, December 14th, 2013 10:52 pm

Use the next best thing! Google Keep stickies! You can even use them on your phone for when you’re out of the room and come up with another thing to do!


I just discovered the Foodphoto tag

Posted by (twitter: @zambini845)
Saturday, December 14th, 2013 9:53 pm

Last night’s menu: This delicious pizza.




For a progress report: I’d say I’m 70% finished with all major mechanics. Currently working on the player’s parachute functionality. After that, it’s level ending (both win and loss conditions) and then level reloading/transitions. 😀

C++ is fun.

Bedtime for now

Posted by (twitter: @zambini845)
Saturday, December 14th, 2013 2:00 am

If anyone’s interested, I’m hosting my project on Github. You can watch my crazy fluctuations of good and bag commit messages.


Time for sleep. I’ll be back tomorrow with a full energy bar :)

The right music makes the right game

Posted by (twitter: @zambini845)
Friday, December 13th, 2013 11:37 pm

My choice of music when coding is video game music. It doesn’t always blend in. Then again, sometimes it makes it great.

Progress report: Gravity in place (albeit super slow). Secondary objects beginning to be implemented :)


[Hour 3]Progress report

Posted by (twitter: @zambini845)
Friday, December 13th, 2013 9:54 pm




Whoever said using C++ was a bad idea, TAKE THAT HATER! Debug circles! Yea!


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