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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 7 hours, 13 minutes, 26 seconds
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    About Zak

    My name is Zak. I like to code stuff.


    Ludum Dare 25
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    Zak's Trophies

    Zak's Archive

    [Insert Generic "I'm in" Post]

    Posted by
    Tuesday, December 11th, 2012 7:13 pm

    Judging by the title, you can guess that I’m in. Not sure on anything that I’ll be using yet. However, I will be live streaming again. I’ll update later when I have some sort of idea what I’m going to use. Maybe HTML5, or Java, or Assembly! Who knows!

    Almost Done With Some Stuff!

    Posted by
    Friday, August 24th, 2012 7:23 pm

    I just finished writing the majority of the engine for my game. It currently can load audio and images, handle FPS with accurate timing, can switch between scenes, and can take in keyboard input. All I need to do now is make mouse input possible and write the game!


    Posted by
    Friday, August 24th, 2012 5:20 pm

    Hello fellow coders! I’ll be doing a livestream at join.me/worldofzak! Check it out!

    Livestream and Such

    Posted by
    Monday, August 20th, 2012 5:18 pm

    Alright, this is my second time doing this. Hopefully I don’t fall asleep before I punch the bugs out of my game this time! I’m going to hosting a livestream on my site. You can check that out here!


    For development I’m using:


    • IDE: Eclipse
    • Language: Java, C++, or D. I haven’t decided yet.
    • Libraries: None! (again)
    • Graphics: Gimp
    • SFX & Music: FL Studios 10
    • Sleep Deprivation Apparatus: Coffee


    Posted by
    Saturday, April 21st, 2012 7:41 pm

    I’ve officially decided that my game is creepy…

    Coming Along Nicely!

    Posted by
    Saturday, April 21st, 2012 3:18 pm

    I’ve gotten a lot of things done in the last few hours. here’s a look ;)

    This is written entirely in java. No libraries. No pre-built codes or engines.

    Finish Game Idea & Mechanics

    Posted by
    Saturday, April 21st, 2012 12:53 pm

    I finished building the core of the game. All that’s left to do is build the levels and enemies. Here’s the story:

    Oh no! This cute little jellyfish is lost in a tiny world! Help him teleport through different dimensions to get home!



    Got a Game Working! (Somewhat)

    Posted by
    Saturday, April 21st, 2012 8:18 am

    I have the game engine finished, main menu done, about menu done, exit button working, splash screen, etc. However, game still kinda not working (for the most part).

    Right on Schedule

    Posted by
    Saturday, April 21st, 2012 12:40 am

    I just finished building the engine for the game. It’s about 3:30 AM here and I think I should go to bed. I’ll build the game tomorrow….

    Starting Late

    Posted by
    Friday, April 20th, 2012 10:58 am

    I just realized that I have work tonight until 10…

    The compo starts around 9. It’ll take about a half an hour to close up shop, and about 10 minutes to get home. I will be able to start around 10:40. I’ll just have to work faster!

    Final Decision

    Posted by
    Wednesday, April 18th, 2012 7:09 pm

    I’ve made a decision on what I’m using!

    • Ubuntu 12.04 Beta 2 Precise Pangolin for my OS
    • Java as my language of choice (no external libraries)
    • OpenJDK 6 as my JDK
    • Gimp for graphics
    • SFXR for audio

    I may possibly have a chat channel going during development. No live-stream. Time-lapse video will be made. Details here!

    Tools all Set

    Posted by
    Tuesday, April 17th, 2012 8:52 am

    I have my tools working and ready. Still not sure on the programming language though…

    • Either using Java or D for a programming language(I haven’t decided)
    • Ubuntu 12.04 Beta 2 Precise Pangolin for my OS
    • Gimp for graphics
    • SFXR for audio
    • Compo here I come!

    Looks Like I’m In!

    Posted by
    Thursday, April 12th, 2012 7:21 pm

    Hopefully I will be able to finish the game in time! (Or finish it without too many bugs)

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