About zachstronaut

Hi there. I'm from Minneapolis. I'm into pixel art and HTML5/JavaScript games.

Entries

zachstronaut's Trophies

Meow Meow! Use Of Kittens Despite The Theme Award
Awarded by bentosmile
on May 2, 2011

zachstronaut's Archive

Train Villain entry submitted!

Posted by
Sunday, December 16th, 2012 7:15 pm

My entry is like “Pipe Dream” but with train tracks and goats. You are the villain, so you want to hit all the goats before crashing the train. I saw on the LD compo blog here over the weekend that at least a couple other people did the trains-running-over-things gag. Looks like we’ve all got slightly different gameplay, and I look forward to playing the others.

goat!

screenshot.

My entry “Train Villain” is a playable prototype, but I did not allocate enough time this weekend. I would have liked to:

  • animate the train sprite properly
  • add sounds
  • have a “win” condition to advance to next level (and increase difficulty)
  • Please try it out! Leave a comment, and I’ll play your entry if I can on my Mac. Thanks!

Equip New Pants – Oct Challenge

Posted by
Wednesday, October 24th, 2012 9:07 am

I’ve been making progress on a sequel to the Legend of Equip > Pants game I made for the October Challenge 2011, but I still have a long way to go!

Our Hero Awakes in a Clinic.

Back to work!

Finished! Darwin’s Ghost vs. Science

Posted by
Sunday, August 26th, 2012 3:44 pm

Well, I managed to make something!

In my game you play as Darwin’s ghost and you have to rearrange fossils consistent with evolution in order to test the faith of scientists. lulz :p

screenshot.

Congrats to everybody who participated. It is worth it, even if you don’t finish.

I gotta make something for the 10 Year Anniversary!

Posted by
Thursday, April 19th, 2012 10:21 am

Really feel like I have to participate in this one!

I’m definitely going JavaScript for a dev language. I will likely use Akihabara or Impact unless I come up with a mechanic demanding a custom engine.

Best of luck to everybody. I look forward to playing your games.

Legend of Equip > Pants (October Challenge)

Posted by
Saturday, October 29th, 2011 8:50 pm

Hello everybody!

These last two weeks of October I’ve been working on a Halloween/Fall themed sequel to an RPG I did a few years ago called Equip > Pants. I *will* finish by Halloween! heh. Perhaps I can meet the October Challenge by selling my game through the Google Chrome Store?!

Programming and art are nearly finished. Here’s some of my sprite work:

Sprite of an autumn tree.
Character sprites.

More graphics here.

Good luck everybody.

Zach

It’s dangerous to “go” – Puzzler Postmortem

Posted by
Saturday, May 7th, 2011 10:15 pm

Let me tell you about my first ever 48 hour Ludum Dare experience!  I made a top-down puzzle game where you, the player, control the movement of both a green Link-like guy and a kitten at the same time.  It is dangerous to “go” alone! Take this [kitten].  “Go” as in, yes, “going” to the bathroom.  In this puzzle game you have to collect TP for the toilet and litter for the litter box!

Play the game – Click here for my game’s competition entry page.

I’ll go through my experience chronologically as I talk about how my game came together, and then I’ll also tell you about the process of making each of my levels if you don’t mind spoilers.

Part 1 – How 48 Hours Turned Into a Game

Ok, so Friday night the theme was announced. When I saw it, I simultaneously felt like I had to do something Zelda-like, while also not wanting to do anything so literal.  The direct reference to such a classic game put me in a bit of a mental bind.

I started brainstorming ideas. For inspiration, I grabbed from the internet both the Zelda screenshot and the famous meme image. I actually had them up on my screen during the whole contest!

Dangerous Duo.
Inspiration: The Dangerous Duo

Some Zelda parody ideas popped into my head right away, but because you can’t reuse existing Zelda graphics for Ludum Dare, my ideas basically amounted to “recreate Zelda,” and that seemed a little impractical in 48 hours. There was one particular moment from the first Zelda that I kept thinking about:

Dangerous Joke.
Kittens are made of meat…

For more inspiration, I started to read everybody’s blog entries, and I was amazed by all of the clever interpretations of the theme.  I started to think about each word in the theme individually, and tried to figure out how I could play off of it. It was then on Friday night that playing on the word “go” hit me with an idea: I’d been wanting to do a simple classic top down puzzler for awhile, so what if I did something with needing to “go” to the bathroom.  I figured the player could be a little Link guy like from Zelda, and there could be a kitten companion (like from the meme) at the same time.  Visions of pixel toilets and pixel litter boxes flashed in my head.

More after the jump!

(more…)

Finished in Time!

Posted by
Sunday, May 1st, 2011 7:10 pm

Holy crap, finished in time. Really focused and left a bunch of things imperfect at the end. HOORAY! I didn’t Ludum Fail my first time!

 

Anyway, my game is an old school arcade puzzler. You play as a guy who needs to “go” to the bathroom, and will take a kitten with him so he’s not alone… and it is dangerous.  The game is HTML5/JavaScript using the Akihabara engine, and the graphics are a bit of a ZX Spectrum flavor.

 

Play it now!

 

Screenshot: It's dangerous to "go" alone! Take this.

OOF… not sure I have time!

Posted by
Sunday, May 1st, 2011 12:45 pm

It’s my first Ludum Dare, and I’ve made some rookie mistakes, and now I’m behind! Oh well =)  Not much of a game at this point. Here’s what it looks like:

 

Zach's LD20 Progress (or lack thereof)

Accepting the Challenge of My First Ludum Dare

Posted by
Friday, April 29th, 2011 2:47 pm

Hello, nice to meet you all.  My name is Zach.  This is my first Ludum Dare. Terrifying. heh =)  I’ll be doing something web-based with JavaScript, 99% certain of that.  I’ve been working with the HTML5 game engines Akihabara and Impact, and I may use one of those.  I’ll probably be using CFXR and PXTONE for sound/music.  Other than that, TextMate and Photoshop are my tools of the trade.  I think a Ludum Fail is a serious possibility, but I’m in!

 

Just a few hours now!

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