About yuigoto (twitter: @go_go_goto)

Just your usual japanese-brazilian dude.

Worked as an advertising professional for some time, currently working as a webdeveloper (using PHP, but I totally suck...really) while learning how to put game ideas into real projects.

Entries

 
Ludum Dare 37
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32

yuigoto's Trophies

The cuteness of pixel award
Awarded by siryakko
on January 5, 2017
The Barrels and Barrels of Water Award
Awarded by yuigoto
on January 3, 2017
LudumDare 37 Participant Award
Awarded by Haddy22
on December 14, 2016
"I Played 32 Days" Award
Awarded by Haddy22
on December 14, 2016
The Empty Bucket Award
Awarded by Haddy22
on December 14, 2016
Motivator Award
Awarded by ruerob
on December 18, 2015

yuigoto's Archive

Thanks for saving water with me! :P

Posted by (twitter: @go_go_goto)
Tuesday, January 3rd, 2017 5:33 pm

Results time, and I’m pretty pleased with how things went out. Innovation had a drop, but mostly because my idea wasn’t that innovative anyway, kinda cliché/silly too. But I’m happy things came out like this, even though I was kinda lazy this time. 😛

Sem título

Audio was kind of a last minute effort, but I’m happy that it went well. Gotta thank the rain in São Paulo, since all sfx were recorded thanks to that. :)

Tbf, I’d be happy even if score was waaaay lower, because I had a lot of fun making and playing my game, and also playing others’ games too! 😀 And I want to keep doing it in here (even saved some space in my HDD to keep games from all LDs that I took part :3).

As I said before, I’m planning on making a full, better and more polished version of Rainwater, and I hope I can do that, since I ended up lovin this project a lot! 😀

Thanks, everyone! See you on another game jam and on the next LD too! :)

P.s.: Let me play your games and increase the collection, if I still didn’t! 😀

Rainwater – Some kind of post-mortem

Posted by (twitter: @go_go_goto)
Monday, January 2nd, 2017 5:43 pm

Last two weeks of 2016 were kinda busy for me (real life work, lots of it) so I couldn’t play and rate as I wanted to. So I was spending this weekend until now to play, rate and write comments on games I’ve saved here. :)

I was going to write this one earlier, but I couldn’t, gonna try to make it a quick one. 😉

(Click on read more to read the full blabbering :P, if you want to check my entry, it’s right here).

(more…)

Just a small update on “Rainwater” :)

Posted by (twitter: @go_go_goto)
Tuesday, December 13th, 2016 4:28 pm

So, I kinda just finished a rushed version of my LDJAM game for Android! 😀

I did change the position of some UI items and instructions to fit the controls scheme on cellphones, but the game’s still the same. :) Will do some updates on the post-jam version later.

Thanks for everyone who played the game! I’ll make sure to rate and properly review your games too! Today work (real life work) was kinda tiring and some clients gave me too much stuff to do, but I’m hoping to play/review a lot of games! :)

ld37-sixsided-rainwater

Play Rainwater in your browser and download it for Windows or Android, click here!

Thanks and Cheers! :)

Phew! Did it! (and slept while writing this post :/)

Posted by (twitter: @go_go_goto)
Tuesday, December 13th, 2016 3:02 am

So, after skipping LD36, thankfully I did finish my game! 😀

It didn’t come out 100% as I wanted to (hey, but what turns out like that, eh?), but I’m satisfied with the results! :)

Rainy days here in São Paulo also helped me write the game a bit. 😛

You can play my game by clicking here or in the image below! :)

ld37-rainwater-mini-lossy

Thanks! Good Luck for Everyone!

Now, gotta rest and then play/judge later! :)

Almost there!

Posted by (twitter: @go_go_goto)
Monday, December 12th, 2016 8:05 am

Had to cut down a lot of stuff, because I spent some time lazing aroung, but it’s coming up! :) The idea is pretty lazy by itself. XD Gotta finish some scoring and the timer and I’m done!

I’ll beef it up in the post-jam version, but I’m quite happy with the results in my entry.

It’ll be a game about being poor (or just a bit stingy). It’s called: “Rainwater (is free)” 😛

sixsided-rainwater-is-free

Almost there! I’m still in, I think? :P

Posted by (twitter: @go_go_goto)
Friday, December 9th, 2016 12:31 pm

Howdy! :)

I’m still in, no escape now, I hope I can come up with some good idea over here! 😀

Taking part in the jam, though, cause I might have stuff to do this weekend.

Decided on using GameMaker:Studio (v1) for it, might use some stuff from a small code library from mine and @ruerobgames‘ sandbox project. It’s called the SLAM (Small Library of Amazing Madness, though it’s not that amazing and not so mad) and you can find it here: https://bitbucket.org/hykyteam/the-slam (it’s just a bunch of code we reuse, stuff we test, things from tutorials and some junk code, not really a “game” :P).

Good Luck for Everyone! Cheers! :)

I am in

Posted by (twitter: @go_go_goto)
Saturday, December 3rd, 2016 5:55 am

Kinda skipped last time, but I’m in for this one! Hope this will, successfully, be my 5th entry. 😀

Gonna try using some tools I didn’t use much, so I’m probably gonna use Game Maker this time, since past entries were made with Haxe and Clickteam Fusion. Will also use some pre-made scripts for controls, calculations and stuff, that I wrote together with @ruerobgames and other stuff from tutorials. 😛

For graphics, I’m gonna try using Affinity Designer and Aseprite.

I’m gonna stick with my FL Studio/iPad + Ampkit 2 setup, with the addition of FL Studio Mobile on Android, for music and sfx, may use BFXR too.

Good luck for everyone! 😀

…and I’m out, I’m throwing my towel :(

Posted by (twitter: @go_go_goto)
Monday, August 29th, 2016 1:18 am

I did get a concept for a game, but “real life” kicked all possibilities of building it. Lots of work to do, client stuff to check and other things that’ll make it impossible to take part in this LD as I wanted. :(

Hope you all have some nice fun, and I hope to take part in the next LD (or mini-LD), but this one I’ll have to pass. :(

Still looking forward to play your games and write all the feedback I can, though. 😛

Cheers and Good Luck for everyone!

For the 5th time in a row, I’m in! (I hope?)

Posted by (twitter: @go_go_goto)
Wednesday, August 24th, 2016 7:00 pm

Bring it on! I’ll take part in the jam again,  probably, because I’ll be out for most of the day on Sunday and I still have lots of webdev to do for clients.

This time, I won’t plan much, I’m going to try doing it mostly on impulse! So it might not give me the best project, but it might be fun to try and do it like this! Heck, I might even deliver an unfinished product, but at least I’m going to try hard to make it pretty fun! (well, if the theme allows me to :D)

I’m still deciding on what tool I’m gonna use, but the shortlist is:

  • Engine: GameMaker, Clickteam Fusion or HaxeFlixel;
  • Audio: BFXR (sounds), FL Studio (sequencing, multitracking, sound effects) and Wavosaur (recording and chopping) on the PC, AmpKit on the iPad for eventual guitar needs :P;
  • Graphics: whatever I have installed (CorelDRAW, Mischief, PyxelEdit, Swanky Paint, Krita);

I might recycle code from my previous entries on GitHub (https://github.com/yuigoto) and I might use some small libraries (control-related) and a blank template I usually start with (with just dummy, empty classes), which I’m gonna publish before LD. 😛

Good Luck, Everyone! Have Fun and drink some delicious coffee (but not much, believe me, it’ll suck if you do)!

Thanks, again! :)

Posted by (twitter: @go_go_goto)
Monday, May 9th, 2016 8:32 pm

Due to the fact that I had limited time for the jam, I was expecting a lower score than the one I’ve received, so I’m quite happy with the overall score.

The “order” of scores I was aiming to (audio and fun leading my ratings) were reached, so kind of “objective accomplished”! :)

Thanks to everyone who played games, made games, commented, screamed and went crazy! As always, it was an amazing experience!

See you all on the next LD or Mini-LD! And let’s keep developing! I’m gonna keep playing LD#35 for a while! 😛 I’ll be watching some of you on Twitter to check the games you’re working! 😀

Thanks, congrats on surviving, and let’s survive the next one too! /o/

Untitled

See y’all on the next LD (or Mini-LD)! :)

Posted by (twitter: @go_go_goto)
Monday, May 9th, 2016 2:19 pm

LD#35 is ending and it was a blast, even though I had so little time to develop the game. It was a blast, as always.

I wanted to play more games, but work happens :/…but I’ll keep playing the games! 😀

This one’s here is a video compiling some of the binaries I tested during the development of my game, using CT Fusion. Thanks to that, it was really quick to build this prototype. 😛

Thanks to everyone who commented and rated my LD#35 entry or those who just played the game!

Cheers! 😉

Didn’t have much time to play as much as I wanted…

Posted by (twitter: @go_go_goto)
Monday, May 9th, 2016 4:19 am

But, as long as “real life work” and my “really stressful and annoying dear clients” allow me to, I’m trying to play most games I can and write something on each play, as giving and receiving the feedback is the best part of LD (keeping in touch is always a great thing too! :D).

Will try to write some proper post-mortem for this last jam, had just a little time to build the project, but I’m happy with the outcome and the feedback I’ve received from players and jammers.

Thanks to everyone who played my game! :)

Thanks everyone for this LD! 😀

Now, time to ask the Rescue Chicken for some gems in here! There are some really good games in there, like OMFG Shapes! (http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65932), go there and play, NOW! :3

Finished! Survived one more LD! :)

Posted by (twitter: @go_go_goto)
Monday, April 18th, 2016 6:40 pm

ld35-shapeshift-sixsided

The game didn’t come out exactly as I wanted to, but it’s playable! 😉

It’s a puzzle game, collapse-like, named Shape/Shift (couldn’t think of a better name, sorry).

You can play it here

I’m in it for the 4th time…I think? :P

Posted by (twitter: @go_go_goto)
Thursday, April 14th, 2016 6:43 am

LD starts for me @ 10pm on Friday, BUT Saturday I’ll be off for the whole day, so I’ll have to crunch things a little bit this time.

Still, I hope I’ll be able to make something for this LD (as long as I can work something for the theme)!

My tools of choice, this time, will probably be:

  • Engine: Clickteam Fusion/GameMaker (because of time);
  • Graphics: PyxelEdit, Photoshop, Inchworm (Nintendo DSi) or Pixly (on Android);
  • Audio: FL Studio (as always) and might use some Ampkit on the iPad for guitars;

I hope we can have even more fun this time!

Good luck everyone! :)

This caught me by surprise! :O

Posted by (twitter: @go_go_goto)
Monday, January 4th, 2016 10:28 pm

I was totally expecting results like last LD, hoping to get results that were a bit better than LD32 and LD33, but I didn’t expect these results! :)

Captura-de-Tela-(21)

I’m pretty proud of the results and this game, as it feels more like a “proper” game than my previous entries, but I’m still not satisfied with it, because it still feels rushed to me, and I’m planning to juice it up as soon as I can, beyond the post-jam version of the game, taking all the feedback I’ve received from the comments into consideration! :)

Thanks for everyone that played the game, Thanks for everyone who made a game! I hope you’ve enjoyed playing and making as much as I’ve enjoyed it too! 😀

And, specially, Thanks to my GF because, without the special present she gave me, this idea would’ve never happened! :)

See y’all on the next LD/Mini-LD! :3

A Post-Mortem kind of post? :P

Posted by (twitter: @go_go_goto)
Monday, January 4th, 2016 6:50 pm

spindulum-screenshot-03

This is my post-mortem about my game, Spindulum, which can be played in here.

There’s, also, the post-jam version of the game here, but don’t use it for judging, ok? 😉

First, for those who don’t like to read much, my list of what went right/wrong this time.

I’m pretty bad with english, so please bear with me if I write something in a wrong or weird way. 😛


 

WHAT WENT RIGHT:
– The theme I wanted was selected :3;
– I mocked the whole game and had the whole concept before I started developing the game, so I had a pretty clear idea of what I really wanted and sticked with it until the end;
– The idea was pretty simple to implement, and with both themes in mind;
– The code I wrote was pretty readable and fully commented;
– It’s the first game, from the 3 times I did LD, that feels like a “proper” game;

WHAT WENT WRONG:
– The idea, even though simple, came up pretty late and I had little time to properly work on it;
– I spent time on things that could be done last, like explosions or transitions;
– Also left audio/music for the end of the jam, which ended up being quite repetitive;
– Controls, difficulty and rotating speed are pretty unbalanced;
– Due to being totally random, there’s the possibility of not spawning non-hostile projectiles during long periods of time;


 

This last LD, even though the theme I wanted was selected (2-button controls), the ideas came up pretty late and I had to juggle work between “real-life” work and the jam, which left me with little more than 24h to properly write and publish the game.

I had some rhythm-based game ideas involving love, dance and some hearts, but it would take too long to build, so I scraped these ideas in favor of working with something pretty simple.

The idea for Spindulum came after playing with a water toy that my GF gave me, and it brought me this idea of collecting bubbles to make something grow up. From this base idea, and in my need to insert some 2-button-based, challenging game mechanics, the final gameplay concept was born. I did some mockups for the base screens for the game (it uses only 4 scenes) and, for the first time, I tried building the game strictly following these mockups.

The base concept for Spindulum is to have the player in the middle of the screen, connected to a pendulum/collector, that can be used to collect specific “dots” coming from random directions, and avoiding others, to make the player grow in size and, when a target size is reached, the player would explode and advance to the next level.

At every level, the target size would increase and, with it, the line connecting the collector to the player would too. This would give the user playing the game a “false” impression that the rotation speed was increasing when, in fact, only the tangential speed would increase, while rotation would be the same.

This base mechanic would save me from the task of level design so I ended up having time to work on some music, sound effects and the voice acting for the game. 😛

The way I built the game, together with the little time I had, made the game pretty unbalanced, though, and lacking in lots of points (controls, difficulty and “depth”). Which ended up being part of the feedback I received from the ones who played it, which I thank from the bottom of my heart. 😉

I finished working on the post-jam version of the game, which doesn’t differ much from the jam version besides being more stable and available for Android now. :) I’ll be putting this on the project list, though, because I had some pretty nice ideas for the game, based on the feedback and after playing it for a few hours too!

I hope I can finish the games I’m making right now and that I’ll be able to fully implement this game too, in the near future. :)

Thanks for reading this post. Thanks for playing my game, if you did so.

See y’all on the next LD or Mini-LD! :)

Cheers! 😉

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