About Yrr


Ludum Dare 33

Yrr's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015

Yrr's Archive

How level design choices can kill your player’s progress

Posted by
Wednesday, September 2nd, 2015 1:09 pm

For the most part, I was fairly happy with my level design, it was intuitive, ensured the player was introduced to concepts before they needed them, and showed them where they’d need to go before they got there.

There was one exception, however, that ended up being the single point that made players quit.

I recently made a post-jam update to fix this, and I’d like to take a second to talk about it, as I feel it could be useful for a lot of level designers.


Werewolf Quest Post-Mortem

Posted by
Tuesday, September 1st, 2015 5:26 pm


I’m very excited about what I produced and I’d really love more people to see it.

If you haven’t already, please play Werewolf Quest!

Click below to read about the development.


Werewolf Quest

Posted by
Monday, August 24th, 2015 6:55 pm



Werewolf Quest is a full metroidvania beat-em-up with three bosses, that interprets the theme by building classic monster lore into a game mechanic (werewolves, moon-based powers and silver).

The art,¬†and code are entirely¬†custom and I’m pretty proud of it overall!

Check it out here


Posted by
Saturday, August 22nd, 2015 1:39 pm

this is a pretty good days work so far

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