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The AA "I Drink To Take the Edge Off" Certificate
Awarded by Doches
on April 20, 2009

yoyo's Archive

Expression of interest

Posted by
Tuesday, December 14th, 2010 12:10 am

Finished LD14, started LD18 but didn’t finish, had work on that weekend.

This weekend is looking clear, except maybe a few breaks for Christmas shopping. I’ve been getting into Processing, so I’ll probably try using it this time. It’s super-quick to get things up and running so I find it very motivating. And it’s suitable for my new netbook, serious 3D seems to be out of the question.

Tools may include Paint.net, sfxr, musagi, and anything else I need.

It’s been a fairly shitty year of professional game development for me, just need a politics-free creative weekend to get the love back.

Titles are cool

Posted by
Friday, August 20th, 2010 8:03 am

I’m baaaaack.

Popped my cherry on LD#14, and used it to learn Flash. Was reasonably happy with what I produced but easily spent 90% of my time on technical issues.

I guess I missed 15, 16, and 17. Not entirely sure where that time went.

This time I’ll probably use Unity as I’m quite familiar with it (and generally in love with C#), so I’m declaring my base code. Just a few libraries I’ve written to help with Unity dev and a template project. Doubt it will interest anyone.

The grimy details:

Engine: Unity 3D (probably web, maybe iPhone)

Language: C#

IDE: Visual Studio 2008

2D Graphics: Paint.net

3D Graphics: Will probably avoid, but would like to use Sculptris if the opportunity arises.

Sound: sfxr and Audacity

Base code: LD18Base.rar

Quick fixes & scores

Posted by
Wednesday, April 22nd, 2009 3:54 am

Shortly after the compo I fixed up the menu images, flickering graphic bug and added something to track your progress as requested by some people I showed the game to. As most of my comments here have been requesting score tracking. I thought I’d share the updated link with you chaps in case you want another go at finishing it. Usually it just frustrates you with how close you came. I still haven’t finished the game but I have it on good authority that 3 people have.

Get IT here.

Finally: Humpty Doompty!

Posted by
Sunday, April 19th, 2009 7:04 pm

Screenshot uploading was failing me there for a while. Anyway here is my entry zipped:

Download

but it’s a flash game so why not just

Play it now!

Warning: My splash screen won’t load and neither will my win/lose screens, hence the missing image thing on the main menu. Cest la vie. Also ran out of time so no instructions or similar help is provided.

Basically left and right arrow move you. Drinking nog extends the end of the wall doom cloud thing away from you, but makes you stagger all over the place. Drinking buzz increases your speed and the responsiveness of your controls. Running into the red egg-beaters (yeah didn’t get time to go over that piece of art) hurts you. You can lose by running into the doom cloud, falling over the side, and losing all your health. To win, get humpty home safely and into bed.

Might post an update tomorrow night fixing the splash screens and any other minor bugs.

Finally, a little gameplay.

Posted by
Sunday, April 19th, 2009 10:34 am

It’s 4.30am here, but the end is in sight so I’ll probably push through until it’s finished. Finally got some gameplay happening; no “goals” or win/lose conditions yet, but it’s something. Basically humpty is now a little under the influence and stumbles along his wall drinking ‘Nog and RadBuzz energy drinks, avoiding obstacles (OF DOOM) (currently the little red placeholder things, later to be egg-beaters and frying pans). The eventual goal will be to get him home to his bed at the end of the wall (OF DOOM) (not yet visually “there”).

The drunker he is the further the wall advances in front of him. “Buzz” doesn’t really do anything yet but will soon affect how in control of humpty you are. McDonald’s should be open in 1.5 hours, breakfast of champions.

Humpty enjoys long walks along the clone forest.

Posted by
Saturday, April 18th, 2009 9:59 pm

Spent the morning profiling and banging my head against the wall, hence all the timing data on screen. Finally figured out why my game was rapidly losing FPS over time. It was all because I forgot to clear my flex canvas before drawing to it, whatever that does.

I think that about wraps up my tech stuff on the graphics, dodgy 3d in flash and all. Time to add a game, or at least some wall doom.

Play \

Picture should take you to a “playable” version. There’s nothing to do but move left and right (arrow keys) and you might have to click on the screen after you start the game to gain focus (it is a mystery).

Progress! (-ish)

Posted by
Saturday, April 18th, 2009 3:26 am

Spent most of the day pondering the theme, procrastinating, and playing TF2. Finally opened up flex builder and drew a sprite, I guess this is progress.

Game is basically humpty dumpty walking along his wall, having partaken of a beverage or two. The wall advances in front of him, and there’s plenty of doom on it for him to avoid.

My first time

Posted by
Friday, April 17th, 2009 5:34 am

Will probably use:

  • Flex 3/AS3
  • Box2dAS3 for physics
  • as3ds for data structures
  • musagi, sfxr, audacity for sound
  • gimp, paint.net, inkscape for imagery

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