About yokcos700 (twitter: @yokcos700)

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Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 22

yokcos700's Trophies

Surviving on the edge Award
Awarded by Benjamin
on January 4, 2012

yokcos700's Archive

Desperate Times is now a purchasable thing

Posted by (twitter: @yokcos700)
Friday, September 30th, 2016 3:46 pm

Steam >> http://store.steampowered.com/app/513920
Original LD35 entry >> http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=7500

Some images of cool bullets in cool arrangements

Non-Mexican wave

 

View post on imgur.com

So I made a rad bullet hell game for LD35 and one guy gave me a dollar so I was like “hell yeah imma make the game better and get so many dollars.”
Seriously though I’m very happy about the positive reception Desperate Times got from Ludum Dare and it was a huge indication that I should continue and finish the goshdarned game and make the player character faster because of course that’s the *one* easily changed thing that was people’s main problem. And it took unexpectedly long but w/e I’m here now haphazardly typing words into a box hoping that people get the gist of what I’m saying.
Anyway, buy my game if you want. Thanks if you do or even if you don’t 😀

Desperate Times on Greenlight!

Posted by (twitter: @yokcos700)
Tuesday, July 12th, 2016 6:19 pm

[Greenlight][Site][Original Ludum Dare entry]

Some of you may remember Desperate Times from this past Ludum Dare. Since then, I’ve opted to work further on it, adding more bosses and more weapons and polishing it firmly with a cloth, getting rid of all the dust like one does.
Anyway, it’s on Greenlight now. You can go vote for it. Very easy thing to do. Studies show it adds three years to the end of your life.

Something cool that I added since is the whole weapon mods deal. The weapons you get can have any number of weapon mods attached. Instead of Gunboots, you could get Giant Gunboots or Triple Gunboots or Giant Triple Hyper Penetrating Disarming Explosive Gunboots.

The Slash Eraser just looks fantastic

Also there is a giant laser sword gun.

What’s better though is a giant laser sword gun

My progress so far

Posted by (twitter: @yokcos700)
Friday, April 17th, 2015 9:05 pm

I’m not sure what I wanted to do, so I did this bumpy bouncy thing in Game Maker.

SentientDepthsPhysics

(click)

No idea what I’ll use it for.

For once, there’s a theme that I’m excited about.

Posted by (twitter: @yokcos700)
Thursday, April 16th, 2015 4:44 am

AnUnconventionalWeapon

Dodge soon available on Steam

Posted by (twitter: @yokcos700)
Wednesday, March 11th, 2015 3:44 pm

Originally made for Ludum Dare 26 (Minimalism), Dodge is an arcade-y game in which you must avoid endless armies of projectiles whilst fixed to a grid.

Here’s the Steam page.

Rectangles

Intense Wizardry: Top Down Wizarding game.

Posted by (twitter: @yokcos700)
Monday, December 8th, 2014 7:17 pm

You play as a wizard who has taken it upon himself to defeat a bunch of people wearing black hats whilst being shot at. You have many spells at your disposal, unlocked from kind-of-rare enemy drops. But your bread and butter will be the Fireball Spell:

But you also have the Black Hole spell, the Freezing Spell, the Clockblocker and six more. Simply murder the people/snowmen in black hats until you are defeated. Use the final spell to get a sense of victory.

Play it here: Intense Wizardry.

Intense Wizardry: A game where you turn your foes into cockroaches

Posted by (twitter: @yokcos700)
Sunday, December 7th, 2014 12:49 am

Or freeze them or blow them up or burn them, or freeze them then burn them. It’s really your choice. More options coming soon.

Intense Wizardry is an intense top-down game where you play as a wizard who is stopping some burglars or bankrobbers or something. I didn’t think about the story. There’s guys in black hats and you kill them. Maybe they’re clones. Maybe they’re all not twins or triplets, but a few levels above that. Centuplets or something.

A big thing I like about IW thus far is that there’s a lot of stuff left behind on the ground. When someone dies, there cadaver will remain there forever. When you walk, you leave faint footsteps. Explosions scorch the ground and cockroaches do not mysteriously vanish. The level looks a bit bland to start with (which I want to fix ‘tomorrow’), but over time, you will literally decorate it with the blood of your enemies.

The spells I have done so far are: The Fireball Spell, The Freezing Spell, The Clockblocker (slow down time), The Spell of Discord (Teleport spell. Also does an explosion), and the Cockroach Spell (Turn an enemy into a cockroach).

Ones I have not done are: The Healing Spell, The Black Hole Spell, The Level Up Spell, The Change of Heart and the Unholy Swarm.

IntenseWizardry

gif

I haven’t played a good TDS in a while.

Dodge on Steam Greenlight

Posted by (twitter: @yokcos700)
Thursday, June 26th, 2014 6:53 am

Steam link

More limited versions:

Ludum Dare version

Game Jolt version

Runner 2014-06-25 17-44-45-15

Dodge is a minimalist arcade game involving the act of dodging squares. In the eventual Steam version, this would be possible to do infinitely, as in other versions, or it would be possible to complete prepared levels. A level editor is included. The eventual Steam version would be greatly improved over the other versions, shipping with a level editor, 50 levels (they take about 10 seconds each, if done in one try), more customisation for the endless Level Infinity, and a few other things that I don’t care to mention.

Feel free to vote it up. Or down, if you really want to.

Dodge, quite a while later.

Posted by (twitter: @yokcos700)
Friday, June 13th, 2014 8:49 am

Back in LD26, I made a game called Dodge. I thought it was pretty great, and it seems that the community agreed. Recently, I built it again from scratch, with a bunch of new features, some levels and the greatest options menu ever to exist.

Runner 2014-06-13 16-29-21-74The title screen, now with nothing new.

Runner 2014-06-13 16-30-58-51

The midst of a default game on Level Infinity.

Runner 2014-06-13 16-31-29-54

The midst of a slightly customised game on Level Infinity.

Whereas the LD26 version featured the ability to endlessly dodge black squares on a 3×3 grid, this version allows one to dodge black squares and black rectangles on an ever-changing (if you want) grid and possibly also collect outlines of squares, if you want to do that. You can very heavily customise the game, to make it as easy or as difficult as you please.

I am now in need of other people to tell me of the flaws and merits of this game, and if they so desire, make suggestions. If you would like to do this, do say so and I shall give you a link.

The one thing you should not do

Posted by (twitter: @yokcos700)
Sunday, April 27th, 2014 12:46 pm

If you only have two days to make a game, if you plan to eat/sleep/poop during those two days, if you want to succeed, the one thing you never do is try to make a story-centric game with multiple endings.

I am trying to make a story-centric game with multiple endings. It is not going well.

Chain reaction-like situations

Posted by (twitter: @yokcos700)
Saturday, December 14th, 2013 1:34 pm

Runner 2013-12-14 20-28-58-46

You only have one shot. Fortunately, you’ve got some pretty nifty weapons to take that shot with, including this giant snake-like thing that lives on the flesh of your foes (the red rectangles), pushing back its inevitable death by eating them for you!

2 down, 1 to go…

Posted by (twitter: @yokcos700)
Tuesday, October 15th, 2013 1:43 pm

So, I finished a game. It is Dodge, which is nigh-identical to my LD26 entry, because not many improvements can really be made.

I also took it to market, if you can call it that. What I really mean is that I took it to GameJolt (Here it is).

As for making $1… Well, it seems to be harder than you’d imagine. After about a week and a half, I’ve accumulated the grand total of $0.01. Jubilation!

Not all that intense, though, seeing as I am using the 'Potato' cheat while taking this picture.

Intense times!

Dammit, how does anyone do this?

The world’s most generic platform game

Posted by (twitter: @yokcos700)
Saturday, August 24th, 2013 5:07 am
This is what a few hours of work looks like.

Woo, tileset!

 

The point of this game is that it is a standard platformer, but you start each level with 10 seconds in which to complete it. It will be possible to get more time through actions such as killing enemies and reaching checkpoints.

Let’s Play Ludum Dare 26 games

Posted by (twitter: @yokcos700)
Friday, May 3rd, 2013 2:39 pm

I thought I’d have a go recording some of these.

Ludum dare 26

Apologies for the quiet voice. If you want your game done, tell me and it shall (maybe) be done.

Dodge

Posted by (twitter: @yokcos700)
Wednesday, May 1st, 2013 2:36 am

Bit late in making a post on this, but I’ll do it anyway.

Dodge is my entry to Ludum Dare 26. After receiving a few feedback comments about it, I can now analyze the merits and problems with this game:

Merits:

It runs on a very simple concept: Dodge enemies. However, you are limited to motion in a very small area (There are only 9 possible places you can be).

The graphical style certainly fits the theme of minimalism. As much as I despise the theme, I think it’s brought out some of the best in my graphical ability.

I seem to find it difficult to resist playing again after failure. And seeing as one playthrough usually takes under a minute, it’s very hard not to. I don’t know if it’s just me though.

Pitfalls:

By far the main complaint I receive is that the sounds are too harsh. I agree with this (althouhgh I can’t fathom why they don’t just turn the sound down.)

Also, it’s a bit lacking in content and variety. Even though there are three difficulty levels to try, it still becomes repetitive fairly quickly. (Again, not sure if it’s just me.)

Do feel free to give it a go, if you so desire. I’ll see you again next Ludum Dare (Or the one after.)

DODGE

Posted by (twitter: @yokcos700)
Saturday, April 27th, 2013 3:39 pm

My game this time around is constructed around the simple yet highly effective move: The Causal Sidestep.

As the theme is Minimalism, I have limited myself in many ways. These are those:

-Use only black and white pixels

-Use only 4×4 blocks of pixels

-Use only one level

LD26_Dodge 2013-04-27 23-31-09-02

It is, essentially, a time trial game where your task is to dodge things.

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