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Well, here is first screen cap

Posted by
Sunday, December 16th, 2012 2:52 am

I started almost 8 hours ago, and I only have a total of 25 hours to do this LD entry because of prior engagements on Friday/saturday.

About 16 hours left in the compo, and i’m MAYBE 1/3 of the way there. It’s gonna be a close call.

Had literally no time to make decent graphics and won’t be able to do much polish, but this is where I’m at:

Purple

My starting engine

Posted by
Friday, December 14th, 2012 5:58 pm

Hi guys, I said in my first entry blog that I was going to use a Flash engine that I have been working on. (ActionScript 3.0)

Well, here it is!

http://www.capturetocanvas.com/engine/yogr.zip

Feel free to use it and do with what you like, but I can’t offer any help on it if you do within the next 48 hours ;p  It’s still a work in progress, but it does provide a decent starting point for loading your objects into flash properly and allows you to build some pretty quick levels in a simplified XML format. There is one file in there called MovingObject.as which has unfinished collision detection which I recommend you override it’s update function if you are to use.
It also provides a basis for keyboard up/down input handling,  basic movement physics and jump logic.

I’m in for LD25!

Posted by
Thursday, December 13th, 2012 12:37 pm

Hello hello hello.

I have been in the process of building my own game engine in ActionScript 3 recently, and I stumble across Ludum Dare at just the right time!

I’m a one-man team, and I’ll be building a game in FlashDevelop for the Flash player platform, if I can get enough time away from the ol’ ball and chain that is!

Any artwork will be custom made by me using Flash or Photoshop.

Music and sound Fx… hmm.. don’t know yet.

Well, good luck all! This is gonna be fun.

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