About Yngar (twitter: @yngar)


Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 32
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24

Yngar's Trophies

Yngar's Archive


Posted by (twitter: @yngar)
Thursday, April 14th, 2016 7:08 pm

Alright I’m committed to jamming this time even if the theme is terrible. I’ll be using unity probably.

Dallas Society of Play Super Team!

Posted by (twitter: @yngar)
Friday, December 11th, 2015 7:07 pm

We’ll be doing the jam this time and ruling it. Just letting everyone know.

LD48 32 cool stuff

Posted by (twitter: @yngar)
Friday, April 17th, 2015 5:50 pm

I’ll be joining the compo this time around. I plan to use Unity for the game, blender for art(and speedtree if the game has trees), and an assortment of stuff around the house for sounds.

Its that time again

Posted by (twitter: @yngar)
Friday, August 22nd, 2014 3:14 pm

I’ll be joining the jam or the compo, using whatever tools I need for the idea that I have at the time.

should be fun.

Jame Gam 29 time to shine

Posted by (twitter: @yngar)
Friday, April 25th, 2014 9:15 am

I’ll be making a game, in either the jam or the compo, using tools appropriate for the idea that I have at the time.

Team Full Frontal Explosion is in to blow some stuff up

Posted by (twitter: @yngar)
Thursday, August 22nd, 2013 9:27 am

This year I’m doing the jam with my team. I will be farting out code, Cherry is flicking pixels, and Jesper will be rapping.

As always I will be using stencyl, for its expediency. I will maybe also be streaming somewhere.


Woo another dumb game!

Posted by (twitter: @yngar)
Sunday, April 28th, 2013 3:29 pm

I need to stop making 2 player versus games. I like them a lot but I don’t think they get as much play as a single player game would. Oh well I had fun. This ludum dare really recharged me for 1gam, which I have been slacking on.

Also potatoes.



Posted by (twitter: @yngar)
Tuesday, April 23rd, 2013 6:59 am


Never be complete, stop being perfect, let the [potato] chips fall where they may.


LD Number 3 For Me!

Posted by (twitter: @yngar)
Monday, April 22nd, 2013 6:08 am

Wooo almost ludum dare time! I can’t wait to make another dumb game, I am PUMPED!

I will be using Stencyl for its prefab stupidness, expensive devices and software to make art, and my own butt and face for everything else.

Go team potato!

Battleship Texas Postmortem

Posted by (twitter: @yngar)
Wednesday, January 2nd, 2013 6:08 pm

Battleship Texas

I made this game for Ludum Dare 25. 48 hours is not a lot of time to make a game. So Battleship Texas is based on an old inside joke my friends and I had in high school. Its about a scenario in which Texas is not satisfied with just seceding from the United States and decides to secede from earth. Originally it was just that Texas sinks Mexico in order to break away from the US but I decided to ramp it up a bit. The game is all about just telling an absurd story and I didn’t focus a whole lot on gameplay.

What went right

     Made it funny. From the comments and talking to people that have played it I think I definitely accomplished my main goal with the game, making people laugh. I’m not sure that people outside of Texas will get some of the references like Big Tex and the whole secession movement but the comments say that people at least got a kick out of it.

     Finished on time. I actually finished the game. That is definitely a win, even if its not a quality experience.

     Learned a lot. I learned a ton about working with Stencyl while doing this project. I have used Stencyl a lot on other projects but it was always pretty sketchy. I learned a lot of ways to do things that work a lot better than the way I had been doing them and I am a lot more comfortable with the tool now.

What went wrong

    Started over 3 times. I originally had another idea that wasn’t working out. I ended up scrapping it twice before starting on Battleship Texas. I think that being able to tell if a game idea is worth trying is something that will just come with experience. It didn’t keep me back too much though.

     Made 3 games instead of 1. I was more focused on trying to tell a story than gameplay. I didn’t really go in with a plan for gameplay so it came out as kind of a mess. Also it meant that I spent most of my time just making assets because every screen required completely new ones.

     Didn’t explain well how to play the game. Since every scene was different the player just had to figure out how to get through. I heard some complaints about that and it kept some people from playing the game.

Overall I had a good time doing it, I’m happy with what I got from the weekend. Its a hell of a lot better than the last LD game I made. I look forward to the next one!

Alright Ludum Dare 25

Posted by (twitter: @yngar)
Monday, December 10th, 2012 4:54 pm

Ready to go with the next Ludum Dare! I should have more than 8 hours this time.

Depending on what kind of game I decide to make I will be using Flixel or Stencyl for the game. The sound will be done with a webcam microphone and a guitar, and graphics will be made of pixels most likely.

Here’s hoping for a great theme and a great jam!

Lets do this LD!!

Posted by (twitter: @yngar)
Thursday, August 23rd, 2012 8:41 am

I have to work 8 hours saturday but I’m still going to give it my best shot! Hopefully the theme will be kittens.

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