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Watching my code I know It can’t be done in less than 6 hours. Why 6 hours? Because then I need time for graphics… So I will not be able to publish the game at the right time… I am trying to do my best, I have sleep but my brain can’t find the actual bug and is starting to search a better structure which is very good but there is’nt time…

If anyone reading this is good at PixelArt I would like to join forces and make the game together after de LudumDare. I think I have a good idea but I suck at graphics… So if you know about pixel art, please send me an email yneolh@gmail.com And maybe in the next Ludum Dare we can participate in the Jam category.

My brain almost melt down, but I had a lot of fun and I will participate in the next Ludum Dare for sure!*

*Except If I have some college duties.

Good Idea – Almost no time to be done…

Posted by
Saturday, August 23rd, 2014 7:44 pm

So, in the last 26 hours I have developed from scratch my engine, just now has:

– Load maps with 3 layers.

– Animated tiles.

– font.png to Text.

– Uses SFML the best way I know.

– Animated Entities.

But there is more to be coded like:

– Inventory system.

– Dialog system.

– Load/Save System.

– Event System.

– More options for the map.

I will do my best to get everything done, but then the history I thought is very extensive and need a lot of work so…

Here is what I have used in the last 26 hours:

  • Visual Studio 2012 Express Edition
  • SFML 2.1 (From scratch)
  • Atom.io
  • Graphics Gale
  • Paint.net

This is madness and not, like they said, Tomorrowland… hahaha  Expecting everyone is having fun! I just can’t sleep so here I am coding XD

Ok, I’m prepared!

Posted by
Wednesday, August 20th, 2014 12:55 pm

Warning before you read: My main language is Spanish, so I will have some typos and other language mistakes.

So I was in a Webapp project when I saw Notch complaining about his internet because he wanted to stream LudumDare this weekend. Yeah, thats the whole history, with that tweet remembered about Ludum Dare and then I realice how much I wanted to participate so here I am! It’s my first Ludum Dare, also I haven’t touch any game development topic in the last 6 months so… Yeah, it’s gonna be AWESOME! Here is the list of my tools:

Language: C++

Engine: SFML

Paint Tools: Gimp, Paint .net, Paint and Graphics Gale.

Effects Tool: SFXR

Music Tool: The webpage wich generate random music with CC0 — “No Rights Reserved”

Also I will try to use Chronolapse and upload a video to Youtube once I finish.

I will be listening music on Spotify. Drinking Diet Coke and Monster. I don’t know If I will be able to make 48 hours without sleep so maybe I sleep like 6 hours because it’s important to be awake. And… that’s all, the game will be released for Windows at first, and then I will make it avaliable for Linux.

Remember It’s a competition to take our skills to the next level while making some fun and knowing you are not alone :) I mean… I am, because I am in the not Jam edition, but, you know that there are a lot of people around the world doing the same. Enjoy it!


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