About YM (twitter: @marmalade_tim)

Entries

 
Ludum Dare 34
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 26

YM's Trophies

XOPSX Top Ten Award
Awarded by DesignerNap
on May 3, 2015
DESTROYER OF WORLDS
Awarded by DesignerNap
on April 20, 2015

YM's Archive

Hurtling towards the end of day 2

Posted by (twitter: @marmalade_tim)
Sunday, December 13th, 2015 2:41 pm

 

The Order-O-Matic calls the delivery boy to bring the fruit you order.13

In less visually interesting new changes: Patrons express their desires through facial emoting, so you can work out what they’d like to buy.

Yesterday’s gif:

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Super excited for tomorrow!

htc Vive + Unity

Follow development as it happens: https://twitter.com/marmalade_tim/

Approaching 8 hours and I’ve had my first customer

Posted by (twitter: @marmalade_tim)
Saturday, December 12th, 2015 4:45 am

Yeeaaahhhh boyyyeeee 8 hours in and I’m already shifting these white spheres for cold hard cash!

(It’s a gif, doesn’t seem to animate unless I click it, so click it!)

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Unity + htc Vive

https://twitter.com/marmalade_tim

Alien Slug Simulator 2k15

Posted by (twitter: @marmalade_tim)
Saturday, December 12th, 2015 1:51 am

Doing my first commit currently so I figured I’d write a little post.

I can tick ‘Be Jabba The Hutt’ off my bucket list now. It’s weird having a VR body like this.03

Follow development as it happens on Twitter: https://twitter.com/marmalade_tim

Added OSX and Linux builds to share the love!

Posted by (twitter: @marmalade_tim)
Tuesday, April 21st, 2015 6:45 am

Heist Time now has versions for Windows, Mac and Linux. yaaay!

Play it and rate it here:

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=11344

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End of Day 1 – Heist Time

Posted by (twitter: @marmalade_tim)
Saturday, April 18th, 2015 6:08 pm

The end of the first day is here and this is what I’ve got:

Level 1 of a heist game that involves trace amounts of timetravel. You’ve got a ‘device’ that can send the target several seconds backwards in their own timeline. You can use this to devastating effect if spotted by a guard, simply send them a few seconds into the past as you slip away, they’ll never even know that they saw you!

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I’ve been posting videos of it here on my twitter account throughout the day and there’s a webGL version uploaded to my website here¬†which unfortunately doesn’t have controller support, so you’ll need to play with the hammy keyboard/mouse controls (which I will improve tomorrow)

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