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LD35… I’m in!

Posted by (twitter: @ybalrid)
Friday, April 15th, 2016 7:03 am

Hi everyone!

So, I’m here for the 3rd time, I’m doing the solo compo (48hrs). I’m planning to use the following tools

  • Unity 5, scripting in C#
  • Blender for 3D modeling, and animation
  • The Gimp for 2D and texture
  • I’ll use some free VST synth and a midi-usb keyboard to write some background musing
  • … And well, I’ll improvise for sound effect

The event start at 3am tomorow morning on my timezone (Americans, you are lucky!)

I’m not that familiar with Unity, I actually haven’t done real GameDev since the LD34 and it was my 1st time using it “for real”.

Looking at the final round of theme voting, I don’t really know what to think. For me the hardest thing in game jamming is to find a (good) idea. That what I like with Ludum Dare, the imposed theme give a direction for your mind to start thinking. Plus the exchnage of idea on #LudumDare (don’t wait for the theme on Twitter, go chat with us on IRC!!) it’s great!

Good luck everybody! 😀

LD#34 : I’m in!

Posted by (twitter: @ybalrid)
Thursday, December 10th, 2015 9:01 pm

hi guys!

I’m going to do my 2nd Ludum Dare Compo this week end. I participated to the #33 and had a blast doing it!

It’s hard. But in a good way. I’m a programmer with some 3d modeling skills (but not a 3d artists by any stretch) and I tend to want to write everything from scratch, and generally in C++.

Technically speaking, I lost few hours of the last compo throwing the fundations of a game engine by hand in visual studio. I used libraries that I know quite well in C/C++ (Ogre, OpenAL, Bullet Physics…) but still, I felt like I lost to much time on this and not on actual game design.

I’m not here for a programming exercise, I (at least I think) am pretty good at coding. I’m here to experiment with game design.

This is why I started to mess around with Unity. I don’t have problems with C# (I’ve done Java before. It feel and looks really similar) and I find the dev environment is well though. I haven’t done anything real with it yet. I want to this tool to make my game this weekend.

I spend time wanting to “make games” without doing it. I don’t know why actually. I lack interesting ideas maybe. But, in the context of the LDJAM, the imposed limitations and rules, with the theme selected by the community give me the direction to sail my ship.

The ludum dare community is really supportive and awesome, and it’s a great learning experience to participate.

I wish everyone good luck and I hope you will finish your game and be happy with it. I just done my final voting, some themes inspire me, some give me no freaking idea of what to do. I hope the selected theme will be one of my personal down vote. I need that challenge! 😉

PS: wow.  A rapid blog post typed on my phone, in English, at 3am (France) that’s more than 300 words? I didn’t knew I could do that xD

 

To all the 3D animators on the planet…

Posted by (twitter: @ybalrid)
Sunday, August 23rd, 2015 7:31 am

My god, your job is HARD!

ss (2015-08-23 at 02.27.26)

Small progress, but progress still!

Posted by (twitter: @ybalrid)
Saturday, August 22nd, 2015 1:53 pm

Ok, you see this little boy, sleeping in this bed… You mission is to scare him “Monster Inc.” style, and… well, I dunno, hide from parents? This is not done, yet…

https://www.youtube.com/watch?v=BB6md0GHwEA

 

i’m in!

Posted by (twitter: @ybalrid)
Thursday, August 20th, 2015 7:38 pm

I’ll try to do the compo. 1st game jam for me, wish me good luck 😉

I’m a programmer, and I play some music. My pixel and polygon creation skills are not pretty…

I find it actually way simpler personally to do some 3D, and that’s the kind of stuff I’ve been working on lately for school projects (I’m an software engineering student in a french private engineering school).

I’ve seen people are listing their tools, here’s what I plan to use:

  • Visual studio (because you have to write and compile code somewhere, right? 😉
  • Blender
  • Gimp

And that’s about it. I have weird ideas for music. I was recently playing with an Amiga emulater lately (WinUAE). So I decided that 8bit chiptune is overated and 16 bit sythetised music is for the win! o/ (or I wan write midi files and pipe them to cubase… I’ll decide on the go)

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