About Yazara (twitter: @TimoFalcke)

Studying Game Design at HTW Berlin


Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 32
Ludum Dare 31

Yazara's Trophies

Yazara's Archive

New Project – Golem

Posted by (twitter: @TimoFalcke)
Sunday, August 28th, 2016 5:55 am

Well, I decided to make a new game after all. It’s called Golem, and you will have to battle against other peoples’ creations.2016-08-28 12_51_40-Unity Personal (64bit) - level.unity - Golem - PC, Mac & Linux Standalone_ _DX11

Terrain Generator for TCoP

Posted by (twitter: @TimoFalcke)
Saturday, August 27th, 2016 3:48 pm

2016-08-27 22_37_14-Unity Personal (64bit) - Game.unity - TCoP_Unity - PC, Mac & Linux Standalone_ _

This time I decided not to make a new game from scratch, but work on my previous Ludum Dare entry instead (TCoP).

So far I’ve been working on a terrain editor, so that all players can create the world they’re playing in together.

I have a ton of ideas I want to implement, let’s see how far I can get :)

Rating without playing? o.O

Posted by (twitter: @TimoFalcke)
Friday, May 6th, 2016 7:26 pm

So I noticed something really unsettling here…

My game TCoP has a creature editor, where each created character is saved in an online document. That way, people can encounter creatures that other players made.
Since I’m hosting the document, I can take a look at it and see what changed, and I noticed something: Some of the last few people who rated my game didn’t actually create a character :(
I can’t be 100% certain that they didn’t play the game before rating, but it seems quite possible. The only alternative would be that they loaded a creature somebody else made, didn’t change anything about it and started playing with it (therefore still skipping the editor, one important element of the game).

I really hope stuff like this doesn’t happen too often, it’s really unfair. And with ~30 votes, people like that do have an impact on the result.

My favorite Pflaumotopians so far :)

Posted by (twitter: @TimoFalcke)
Saturday, April 30th, 2016 10:50 am

After more of you played TCoP, as well as many friends of mine, I have new favorite creatures :)
It’s the best thing for me to see how creative people are with the game I made ^_^



Add your creatures to the game and find out what others created!

TCoP Post Compo Version

Posted by (twitter: @TimoFalcke)
Thursday, April 28th, 2016 1:14 pm

Hey people, The Creatures of Pflaumotopia got a Post Compo version! :)
Since my original submission felt like only half a game to me, but had lots of potential, I worked a lot on it since LD35.

The biggest new features are a) a DNA & Mutation system, where you need to mate with other creatures to get new bodyparts and b) the possibility to collect other creatures and view them in a gallery. The best thing about this is that you can collect any creature anybody created, and they may encounter yours as well. :)
2016-04-28 19_25_45-Unity Personal (64bit) - Gallery.unity - TCoP_Unity - PC, Mac & Linux Standalone

This, as well as many other improvements gives a lot more long-term motivation to play.
I’m looking forward to your creations and feedback on the new features :)

You can play TCoP here!


My favorite Creatures of Pflaumotopia (so far)

Posted by (twitter: @TimoFalcke)
Saturday, April 23rd, 2016 5:21 pm

Check out these wonderful creatures that were created by players of The Creatures of Pflaumotopia! :)

Play TCoP here to add your own creations to the game!

Litterlings Post Compo

Posted by (twitter: @TimoFalcke)
Sunday, December 20th, 2015 2:14 am

You can now lose at Litterlings – yay!
I also added some stats to the Game Over Screen.
Play it here!

Litterlings Recap

Posted by (twitter: @TimoFalcke)
Tuesday, December 15th, 2015 6:34 pm

I will write a making of entry later on, but for now I want to recapitulate how this Ludum Dare went for me.

Overall I’m content with the process and result, but there’s still room for improvement.

I believe that my initial idea and the base mechanic of Litterlings (creating and destroying terrain in a point gravity setup, with creatures living on that terrain) has great potential for interesting games. And even though I like the way the game turned out, I don’t feel that it really exploits the possibilities I created with this basic setup.

What went well:
+ I didn’t take on too much with my goals, therefore I got to do sound, particle effects and polishing, which adds a lot to the experience.
+ Probably my best entry so far regarding fun and completeness.
+ A lot of fun in the development process and also a great learning experience (especially the pixel based terrain and collision).
+ I created a nice base system to further experiment on in the future.

Where I see room for improvement:
– I don’t feel like Litterlings makes the most out of the promising start concept.
– I got too little sleep (~6 hours) and completely wrecked my sleep schedule. Also I ate as unhealthy as possible. Felt kind of sick afterwards.
– I didn’t flesh out my concept, resulting in a second brainstorming and ideation phase halfway through the development.

What I plan for the future of Litterlings:
– add a lose condition (dropping your Litterling count to < 20% of the highest score)
– create an android version with start menu, highscore table and optimized layout
– add the possibility to zoom in to and follow your spaceship with the camera, important especially in the later stages of the game
– more polishing, balancing and tweaking
– experiment with the base setups and different objectives, like an approach of combat and destruction or a strategy game

Check out Litterlings here!


First day progress

Posted by (twitter: @TimoFalcke)
Saturday, December 12th, 2015 9:30 pm

So this was my archievement today… still don’t really know where I’m going with this, but there’s plenty of space to experiment with this setup. Maybe after some sleep I will get some gameplay ideas :)

24 h progress

24 h progress


Posted by (twitter: @TimoFalcke)
Saturday, December 12th, 2015 1:03 pm

It’s coming along, time to think about actual gameplay.
What might the players objectives be?


First Steps

Posted by (twitter: @TimoFalcke)
Saturday, December 12th, 2015 5:34 am


The first step is done and the game looks AWESOME I really need to sleep

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