About Jan Willem (twitter: @jwvdiermen)

Web developer who is trying to create awesome games.

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Ludum Dare 23

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I’m in!

Posted by (twitter: @jwvdiermen)
Friday, December 13th, 2013 1:27 pm

Third time a charm, lets finish a game with actual game play!

I’ll be using XNA and I’ll be keeping MonoGame in mind for an optional Linux and/or OS X port. Other tools, including but not limited too:

  • IDE: Visual Studio 2010
  • Graphics: Paint.NET and/or Photoshop
  • Audio: SFXR, probably
  • Music: not sure yet

I’ll probably be reusing some framework elements from previous LD entries (no content and game play code of course!):

  • LD22 (unfinished): https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD22/LD22.zip
  • LD23: https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD23/LD23-TinySpace.zip

This is the base code I’ll be starting with. It’s based on previous entries and hobby experiments and basically is a collection of utilities like scene and entity management, including a simple quadtree based terrain:
https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD28/LD28_BaseCode.zip

I’ll be coding the first day at the office, which my boss generously allowed, with some colleagues I convinced to join (by simply telling about my activities this weekend, who needs convincing for LD =P ). Connection isn’t great at the office, so I’ll just record screenshots for a time lapse. The second day I’ll be at home and I hope to do some streaming then.

I wish everyone the best of luck, and happy coding and gaming!

I’m in, of course

Posted by (twitter: @jwvdiermen)
Monday, August 20th, 2012 7:47 am

Hi all!

Last 2 LD’s I joined were really great and I learned a lot. I don’t want to miss this experience of course, so I’m in again! Let’s make awesome games once again!

I’ll be using XNA and C#, and probably Photoshop and some sound thing I’ll come across. Good luck to everyone!

PS: anyone wanna meet in the Netherlands for a small gathering? Please contact me!

I did it! Post Mortem

Posted by (twitter: @jwvdiermen)
Monday, April 23rd, 2012 8:04 am

Few, that one hell of a weekend. Just an hour before the start of LD #23 I decided to participate, no regrets! This was my second time and my first “success”.

For a time I had an idea of a space game with destructible terrain/planets. Then came the theme “Tiny World”, which was a good excuse to finally create a prototype. The result is good, but I didn’t have enough time left to implement real gameplay. I also spend less time on the project then I hoped, mainly because I didn’t prepare.

What went right:

  • I got the right tools.
  • My framework actually worked!
  • I had a lot of fun.
  • Background art looked pretty neat.
  • The technical part, physics and terrain destruction, went very well.

What went wrong:

  • I spend WAY to much time on a single thing: technical stuff.
  • I should have thought about gameplay and experimented with it much earlier.
  • I didn’t really prepare, only had the code of my previous attempt: LD #22.

Next time I’m going to think more about gameplay. Just planets and destructible terrain is not enough. I had no idea what to do to make it fun. I have an idea now though, and I’m sure to split my LD #23 entry into a real project/game.

Next time, I should prepare more. Practice with creating art/sounds/music. Especially playing sound effects caught me of guard, I didn’t have any experience with that. I’d also love the work with more people, or atleast not being alone the whole weekend. Maybe a Dutch gathering next time? Let me know if you’re interested (even if it’s a bit early now).

Thank you Ludum Dare, for all your efforts to make this experience a very good one. Until next time!

You can find my entry HERE.

I’m in!

Posted by (twitter: @jwvdiermen)
Friday, April 20th, 2012 5:55 pm

I guess I’m in, last minute! Will be using my “framework” created using my last attempt: http://dl.dropbox.com/u/7415380/LudumDare22.zip (unfinished crappy game).
If it thought me anything last time, it’s that I’m not good at creating games, YET. It also told me to keep trying, because it’s AWESOME!

I’ll be using XNA and some other stuff I’m not sure about. Spriter for Art/Animations.
Can’t wait for the theme, it’s almost 3AM here, need to sleep.  Sleepy crazy talk, kbye.

Progress!!!

Posted by (twitter: @jwvdiermen)
Saturday, December 17th, 2011 8:20 am

Progress is going slow, but it still feels great working on a “real” game! Got my tile rendering set up, now working on character movement.

Still haven’t figured out how to do the collision detection combined with restricting movement. The collision detected itself is simple, but moving the player back so he won’t appear mid-tile and doing that for gravity and normal movement conflicts.

I’m sure I’m over complicating things, but it’s still a great learning experience.

Hi there, I’m in.

Posted by (twitter: @jwvdiermen)
Saturday, December 10th, 2011 6:32 am

First time for everything. I’m a web developer working with C# (.NET 4) and always have liked making games, but never really did (maybe I’m lazy, I suck!).

Anyhow, going to do a warm-up tomorrow and hope to create my first real finished (read: “playable”) game next week! I’m going to use C#, and probably XNA 4 or some other 2D engine that wraps around XNA. Photoshop or Paint.NET for graphics and for sound? No idea, really. Probably sfxr for effects.

Wish me luck! And also, good luck to all the others!

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