About scoots (twitter: @scottrehlander)

Aspiring game developer. Practicing biotech robotics developer.


Ludum Dare 24

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Post Mortem for Kitten Farts LD24

Posted by (twitter: @scottrehlander)
Wednesday, August 29th, 2012 8:35 am

This was my first LD and it was just as awesome I had expected. I blocked off the entire weekend and dedicated every passing moment to LD.

I told myself not to come up with any ideas for the game before the true theme was announced. However, after strongly rooting for 1,000 Kittens, when Evolution came up I was very disappointed. But wait, cats can evolve, right? My friend Andrew pointed me to the Wikipedia article about evolution and I read it to get some ideas. I spent about 30 mins to an hour sketching out the concept and came up with Kitten Farts. Kittens mate and their offspring comes out mutated genetically and better fit for survival. The progeny then continues until (if left alone) only the strongest kittens exist amongst the population.

Things I think I did right:
-Initially built the game as a prototype with no story and all game play elements included early.
-Stayed fast with not allowing any feature creep.
-Kept the story small.
-Made a to-do list with priority items listed at the top, knocking them off first.
-Slept for at least 10 hours during the 48.
-Lots of caffine
-Somehow stayed away from booze. 😀

Things I wish I did differently
-Leveraged a framework for collisions and/or animations. Collision took me a few hours of precious time, and it is basically just recoding the wheel.
-Went web based instead of Windows. People don’t like installers and I knew this. However next time I will try to get familiar with a web gaming framework before the LD starts.

I’m super happy with how the game came out, and I have been having fun watching the kittens evolve and then destroying their population. I may make a port for Windows Phone soon and release it on the app store. Let me know your thoughts on the game!

It is called Kitten Farts, please give it a try. :)


Twitter: @scottrehlander


Posted by (twitter: @scottrehlander)
Sunday, August 26th, 2012 3:56 pm

Finished my first #ld48 compo entry.  It’s been a long couple days.  Little sleep, but I’m glad I did it.

Next year maybe I’ll choose to leverage some sort of framework to handle collisions and animations.  I wanted to do it from scratch and it made things really stressful.  I’m happy with the way it came out though, check it out! http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14011

Ping me at @scottrehlander on Twitter with any comments/feedback.



My First Ludum Dare

Posted by (twitter: @scottrehlander)
Thursday, July 5th, 2012 6:40 pm

Hey Guys,

My name is Scott Rehlander and I will be entering my first Ludum Dare Aug 24.  I have been wanting to do this forever, but the weekends have never worked out right.  I have written a couple games for Windows Phone 7 and dabbled in some game engines/graphics renderers like Axiom, Farseer, Corona and XNA.  I develop C# full time at a robotics company and have been programming my whole life.

My current project is a back to the roots 2d RPG made for win8/wp8 with a combo attack quirk built into the battle system.  Looking forward to meeting (and competing against) some of you guys.  I know I have some solid competition!!

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