About Xgor (twitter: @RealXgor)

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Ludum Dare 34
 
Ludum Dare 32
 
Ludum Dare 30
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25

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Minimalistic potatoes

Posted by (twitter: @RealXgor)
Saturday, April 27th, 2013 12:31 am

Can’t wait to see ’em

Although I probably won’t use them in my theme. Would be kinda odd…

Joining again with FUN

Posted by (twitter: @RealXgor)
Monday, April 22nd, 2013 7:23 am

Yeah, joining again after my quite sucessful first attempt LD25 with #28 in innovation and all. http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18652

Well this time I’ll focus more on making the game more fun and engaging both for me and the player so I can get a better game this time around.

 

 

Also #votepotato #teampotato

Post Mortem CORRUPTIONEXE pt2

Posted by (twitter: @RealXgor)
Friday, January 11th, 2013 12:01 pm

Well, the results are in and it went like this

#28 Innovation 3.98

#103 Theme 3.80

#170 Mood 3.19

#181 Humor 3.09

#188 Audio 2.96

#200 Overall 3.29

#202 Graphics 3.40

#356 Fun 2.86

Innovation: Holy crap that went well, and I can see why. It’s a pretty off the wall concept and it stranded out among the crowd and I can see why I got so high, Heck if I didn’t gave up in the middle of it I’d probably got in top 25 (unless the mindfuck ending gave it a higher score)

Theme: Gotta say, I really didn’t really like the theme so it’s kinda odd to do well on it, it made me go a hour just thinking a decent idea and changing it after 5 hours of working on it so yeah..

Mood: The direction was kinda weird but I guess it’s added to the mood for some and killed it for some.

Humor: When I was thinking of the two categories I thought this and Innovation. I was thinking this of a kinda silly funny idea but I guess the ways stuff got corrupted and well…. I was kinda idea dry when I was thinking of stuff to happen, still not bad score.

Audio: Audio isn’t something that I’ve done in every game I’ve made so far so I’m not too used to it, still  it went well. I saw sfxr in the tools sections and decided to try it out for the comp and while I should have gotten more used to it beforehand it went okey. I got a pretty catchy melody as the “Flowerz” main theme and I feel like that is the reason it got somewhat high.

Overall: Surprisingly nice score considering how the game wasn’t too fun, I was not sure how high i would get on this and decided to be happy if I was above the avrage be really happy and I got better than 75% and that’s a muuch better than I expected.

Graphics: Gotta say Graphics had the toughest competition, it was my #3 highest score wise yet among the thing I got the lowest rating, Still I’ve never seen myself as good at grapics so I’m glad that the effort I put on this went well.

Fun: Expected to get worst on this and… yup. I never came up with any good idea to make it more fun and heck it even was one of the main reason I rushed the game. still I got over the average so it wasn’t as bad as I expected.

Anyways I’d definitely join the next Ludum Dare. It was a nice learning experience and I finally succeeded to upload a game, something I have troble with considering I’m kinda of an perfectionist and is kinda bad at finishing stuff. Thanks to this I also saw One Game A Month and decided to join it (and join twitter) to improve on myself even further. (If anyone is curious my twitter is https://twitter.com/RealXgor)

Still until the next ludum dare I intend to look at the tools from the tool bar to see if there is anything else that work well/works better than I use right now, also I used Game Maker Studio for the first time for this Ludum dare and it was a huge mistake with all the differences I didn’t know of and I’d definitely try to learn more about it until next time.

 

If anyone still interested in playing the game click here.

 

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18652 

 

CORRUPTIONEXE postmortem

Posted by (twitter: @RealXgor)
Monday, December 17th, 2012 10:55 am

Well with my game CORRUPTIONEXE (or CORRUPTEXE whatever you prefer) done for this I guess it’s time for a postmortem.

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18652

stuff

 

 

I decided to work with Game maker: Studio for this, I’ve used Game Maker 8.1 quite a lot before this and I decided to try Studio because I assumed it was pretty much the same, but those small differences kinda affected the time it took longer time to do some stuff because of the differences.

I started out with no idea at all what to do, I expected “The End of the World” as a theme but because it was the theme I really didn’t want I was caught unprepared idea wise and it took a half hour to start and 4 hour later I changed completely direction on it all.

I succeeded in making a decent tune for it and even if I haven’t used sfxr I got some ok sounds from it.

In the first day I got the title screens done and I was ready to make some levels

However after finishing a level I pretty much burned out, I got sick of the idea and hated working on it and couldn’t come up with much more to do with it so I added the stuff I scrapped at the start in the game and a goat and called it a ending.

 

The Good:

Creative Idea, I haven’t seen any other with the same/similar idea at this ludum dare (yet)

Visuals are pretty good considering how bad I am at

 

The bad:

The ending, It’s just plain weird….

No real gameplay, I couldn’t get an idea what to do to challenge the player and still make sense with the game logic so I just let the player go nuts instead

 

Well, next Ludum dare I make sure to start with the gameplay first because that’s what I really find fun to work on in games.

So my game is done

Posted by (twitter: @RealXgor)
Sunday, December 16th, 2012 1:00 pm

Or rather has been done for 5 hours now.. I gave up in the middle because I couldn’t find motivation to work on it anymore so I just made a quick ending to it… Still that ending contains a goat so it’s not all bad1goat (1)

 

Day 2 Timelapse

 

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18652

Day one done

Posted by (twitter: @RealXgor)
Saturday, December 15th, 2012 1:52 pm

So yeah… I lost a bit of time because the game kinda changed direction 3-4 hours in but I think the newer one is more intresting.

Well is shaping up with a game when you glitch up a poor man’s Super Mario Bros clone, we will see how this ends.

Awful mario clone.PNG

Posted by (twitter: @RealXgor)
Saturday, December 15th, 2012 9:20 am

ss (2012-12-15 at 05.11.36)

 

So, yeah.

(The game you will play as a virus glitch up everything in it)

 

First time and I’m ready

Posted by (twitter: @RealXgor)
Wednesday, December 12th, 2012 12:30 pm

Joining this, My school gives me 2 weeks to make a game but I’m sure I can do good in a even shorter time span. (Although I will get less time because I’m using the school computers)

Gonna make my game with Game Maker: Studio. I have tiny knowledge of Java and C++ but not nearly enough to make a game with.

Will use Game Makers own image editor and Photoshop CS 3

And for sound and music, I’ll just use famitracker and Audacity

Edit:Will also use sfxr, just saw that tool in the tools tabs and it works great.

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