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Still Charging! is all charged up now…

Posted by
Sunday, August 25th, 2013 5:46 pm

Wow, this feels great – actually releasing a game for the first time! I had a lot of fun this weekend, if you like take a look at my little unpolished ‘space escaper’ called “Still Charging!” where it just happens to take 10 seconds to charge up the damn jump drive to escape:

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27400

stillchargin_action

Still Charging, Still Coding…

Posted by
Saturday, August 24th, 2013 5:20 pm

Everyone who has flown a spaceship into outer territories before is familiar with this situation:

Suddenly you are engaged in a wild chase with a notably larger pirate or whatever ship, and the only way to escape is a near asteroid field. And you know you’re screwed good, because in order to get out of this mess you need to charge your jumpdrive capacitors, which will take about 10 seconds, leaving you with no shields and weaponry for the time being! So while you’re dodging asteroids and laser blasts, you’ll have to find a really good time to start the charging procedure. What a messed up day!

…still …charging!

Real moving asteroids, yikes!

This will (hopefully) become my first LD48 entry, and so far it’s been a lot of fun! I’m using MonoGame and am currently getting Farseer Physics up and running for some sweet asteroid collisions.

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