About xeon06


Ludum Dare 31
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17

xeon06's Trophies

Not in the Canon
Awarded by madk
on May 2, 2010
The Dragondot Award for Circular Pervasiveness
Awarded by NMcCoy
on April 26, 2010

xeon06's Archive

Probably in!

Posted by
Wednesday, December 14th, 2011 10:52 am

I’m most likely going to participate this time around. Missed the last LD because I was traveling and couldn’t come up with a good idea. I have a busy weekend ahead of me but if I can find a good idea with the theme quickly enough I might just try and squeeze my time to make it. If I do, I’ll be using JavaScript with HTML5 technologies. Always wanted to do a roguelike, too, so if it fits the theme that’s what I’ll do.

African Ludum Dare

Posted by
Friday, April 29th, 2011 3:02 pm

Good day everyone,

I might or might not participate this time around. The problem with participating is that I’m currently doing an internship in Senegal, Africa, and as such, am not really comfortable with the work station, nor with the time available to make a game this weekend. However, if the theme really inspires me, I’ll try to squeeze a few hours in.

If I participate, I’ll try making it with the HTML5 apis such as Canvas and Audio. As for the software, Photoshop CS5 for graphics, sfxr for sound effects and Notepad++ for the coding part.

Idea formed up

Posted by
Friday, December 17th, 2010 9:51 pm

I initially wanted to do something with JS and canvas, but I had an idea of a little game I wanted to do a long time ago which fits nicely this theme, but sadly, can’t be done in JS yet. So I’ll be using my ole C# and SFML2. Sadly though, I’ll only be able to put around 8 hours or so in it the compo this weekend. All I did tonight was try out the basic feature of my idea to see if it would work.  Here’s a mock-up, try and figure out what it’ll be:



Posted by
Saturday, August 21st, 2010 8:28 am

Nutella Waffles, om nom nom nom nom


7 hours of work

Posted by
Saturday, August 21st, 2010 1:17 am

It’s been roughly 7 hours since I started working on my game, and it’s starting to shape up. I’m pretty happy about myself. I got the random level generation down and basic weapons. Tomorrow I do AI, and hopefully sunday if I have time more weapons and some polishing. For now, I figure 7 hours of sleep ought to do it.


Game idea

Posted by
Friday, August 20th, 2010 9:25 pm

2 hours in, I finally have a decent idea and some code down. I’m gonna be taking the theme quite literally. Can’t say more or else I’d have to kill you. This is also going to require me to do pathfinding, which I have never done before, and also some procedural map generation, which I happen to have some experience in, so all in all it’s not too bad.

Obligatory desk photo

Posted by
Friday, August 20th, 2010 6:18 pm

Taken with my phone’s amazing camera


Yes, I need to do a cleanup of all those papers. But not this weekend!

Declaration of intent

Posted by
Monday, August 16th, 2010 8:41 am

I have been waiting for this! Last LD was my first one, and I absolutely loved it, but due to extensive work that weekend I didnt get much done. This time around it’ll be different!

First LD over for me

Posted by
Sunday, April 25th, 2010 7:09 pm

This was my first experience, and not the best weekend for me really, seeing as I was working all weekend. Must have gotten only something like 8 hours of work on the game. I’m still happy with what I’ve done, not so with the code but that’s another matter. I learned that Vector math is awesome and way better than working with trigonometry and angles. Oh and Linq is cool, too. The idea part is what really took me long, and in the end it wasn’t even my own idea I took. Oh well, I hope y’all had fun, I sure had, and may the best entry win!

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