It had been too long since my last Ludum Dare attempt. So I decided to go all in on my re-entry into 48 hour game development.
And then I created this monstrosity.
Ludum Dare 34 | Ludum Dare 27 | Ludum Dare 26 | Ludum Dare 23 |
Ludum Dare 22 | Ludum Dare 21 | Ludum Dare 20 |
It had been too long since my last Ludum Dare attempt. So I decided to go all in on my re-entry into 48 hour game development.
And then I created this monstrosity.
“It’s the night of the cup final. As the manager of the home side, it is your duty to lead your team to victory. But with kick-off approaching… you only have 10 seconds to prepare a speech!”
Put random phrases together in the hope that your wise choice of words will lead your team to victory!
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=4431
The idea I’m going for kind of forces my game into a comedy-oriented one. Maybe people laugh at bad art? But It’s nice to get something finished, after hopping between ideas for a while.
Now to get neck deep in a text editor.
This will be my 6th time in the compo, and being in the UK, this LD has come at the perfect time, what with the bank holiday Monday right after the weekend.
Stuff that I will probably use:
Language: Haxe (love it!)
Libraries: OpenFL for 2D/general, h3d for any 3d, Ash-Haxe for Entity/System management
IDE/Text Editor: Sublime Text 2, Vim, or FlashDevelop (depends on current OS/preference)
Graphics: Aseprite
Audio: SunVox for music, BFXR for sfx
Good luck to everyone! Cannot contain my excitement 😀
Also, I’m going to try and use my Twitter a lot more during the compo – @Erifdex
EDIT: One more thing, I have a Github repo containing some base code (might change a little during the compo, might change a lot) https://github.com/Erifdex/LD27
Me! I’m in!
This will be my 4th LD, and although I’m proud of my previous games, I feel I can do much better. Anyway, I’m really looking forward to this weekend, as is everyone else I presume.
TOOLS:
Good luck everyone!
Here you go: http://www.youtube.com/watch?v=30zRwUFP5Ww
Oh, and you can play the game here: http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=4431
…but still not really a game! That being said, I have got some user interaction going on. I am really trying to hit the perfect spot when it comes to the emotion and the mood of the game. So, here’s the story so far:
You play as a neglected, depressed individual, trying to find human contact. While walking along the rainy streets, he recites a poem, describing his situation. However, to find happiness, he must first unravel the mysteries of the world that he lives in.
There’s almost definitely going to be an unexpected ending, so watch this space!
Pics:
So my game’s really starting to take shape, although at the moment it’s not really… a game. It’s ALL cutscenes currently, and I still haven’t thought of a way to add some user interaction. Suggestions? 😀 Anyway, here’s some screenies:
I’m a little behind because of time zones, and because I just lost about 30 minutes of spriting thanks to gimp crashing. Oh well, I’ll get there in the end
Yep, that’s right, LD22 here I come! This is my third time in the competition (third time lucky, right?), but my tools haven’t changed much:
CODING:
ART/MUSIC
Hi, I’m Xedfire (or Erifdex, spot the connection..) This will be my second ludum dare compo, and I’m really feeling pumped for it this time!
I’ll be using FlashPunk.
Almost There! All I need to do now is make the music!
Here are a few screen shots:
THE DEVELOPMENT STORY
Well, so far my development progress has been extremely strange… This is my first ludum dare, so I started at 7:00 this morning with my most used game engine, Unity 3D. Right now I have got an near-finished game in FlashDevelop with FlashPunk. I know, weird. To tell the truth, everything was going wrong for me with Unity, especially animations. I am very pleased about swapping software.
THE GAME
My game is all about the life of a mouse pointer. The story is, one day you (the pointer) wake up to find out that your mother has been kidnapped! You tell your grandfather that you are setting off in search of her, but before you leave, he gives you a mysterious object… A crosshair! He says that you can use it to blow up evil monsters and stuff. That’s basically it for the random story (so far? dun dun duuun), but the gameplay is slightly more straightforward. It is basically a cross between bomberman and, urm, I don’t really know to be honest! But you control the crosshair with your mouse, and drop bombs by clicking. You go through many different levels, each with a single enemy inside. Once you have defeated that enemy, you go on to another level, and do it again. BUT, your health doesn’t regenerate. So the winner is whoever can last the longest. You can receive damage by either hitting the enemy, or hitting flames from a bomb.
More news soon!
The In-Game Scene:
The “You Won” screen: